Incredible polish for a jam game! Well done!
Some nitpicks I had:
- Charging up a strong throw takes too long if you want to keep moving quickly. Something like an analog stick being directly mapped to direction and strength would be great (Though I guess this would increase control and would be antithetical to the theme??)
- The "Rolla" enemy doesn't seem to harm the player and have no function aside from giving player points in my playthrough? Perhaps they should crush the player if they're moving too slowly or move the player out of their intended path.
- On the flip side, I felt the "Mixa" enemy was too strong with its attack, especially after a long level run. Perhaps shooting moving bumpers to further mess with the player's control would be fun.
- On something like the 4th level the enemy counter and score stayed at 0 and I couldn't complete the level even after clearing all enemies. Not sure what happened.
Anyway, a really good job. Congrats on your entry!