Ah, interesting, I hadn't thought of that.
I'm used to directional WASD for character movement. I suppose this game blurs the line between a character and vehicle. ^_^
Thanks for playing!
Ah, thank you for such kind words! I'm glad you enjoyed the game
I've been using Unity for a number of years so the "how" of implementation doesn't take me too long. It's mostly the actual implementation, and of course the art side, that takes time. Especially since I created the 3D models myself, for the first time in a game jam.
Great effort! Especially if this was your first game, really impressive! The handling and controls felt really good, and that's something hard to nail no matter how much experience.
It's funny that my VR headset wakes up when I start your game. I'm assuming it's not meant to be a VR experience? :D Well done and congrats on completing a game!
Thanks for playing! I found the game handled differently in browser compared to standalone, so I had to do some last minute corrections to get it to feel good (I'm assuming you played on browser. If not, just assume it's also good, haha).
The game actually does have fog, but with the fairly steep view angle I didn't see a need for much. But I'm not an artist, so I know there are many ways to make it look better. I appreciate the feedback!
This is a really solid entry, doubly so for a game jam! I like the focus on narrative and emotion. I felt like each "wave" of seals just missed grabbing me, which made me feel like I was playing well, though at the expense of the other penguins.
Not sure how scripted it is, and I'm sure some of the magic would be exposed on more playthroughs, but for a first time playthrough I was invested. Good job, both of you!
Incredible polish for a jam game! Well done!
Some nitpicks I had:
Anyway, a really good job. Congrats on your entry!
The moving Play button in the beginning was a nice start.
Having different levels was nice for a feel of progression. However, playing the same map several times in a row with only the objective different made it become repetitive quicker than it needed to. Despite it making the game shorter, I think replaying the same level less would make the game better. Just my opinion, of course.
Otherwise, I appreciated the objective counter, and the police countdown after running out of time was a much better idea than a straight-up fail. Clever!
Overall, a really solid entry for a 48 hour game jam! Congrats!
Ah, I'm sorry you had such trouble, but thanks for sticking through it to figure it out. I know the onboarding is not very good.
Thank you for the kind words regarding the art, and also for the suggestion about the thumbnail; that's valuable insight.
And no, it's not your PC, I unfortunately didn't get around to implementing sound.
Thanks for the valuable feedback, and of course, thanks for playing! :D
Thanks so much! ^_^
And thank you for the insightful feedback. That's a really good point that the fail state is not clear, and it lessens the feeling of being overrun. That was my main goal with this game, as that was the interpretation of the theme that I wanted to focus on. So I appreciate your thoughts and suggestions. :D
Taking on the art for this jam left me with even less time to get to the sound, which is a shame. So yeah, I 100% agree sound would make it better, haha.
Thank you for all the great feedback, I really appreciate it!
Thank you, haha ^_^
Good question. Hmm, no one thing in particular took the most time.
However, I probably spent a disproportionate amount of time creating the main character and the aliens with their animations, since this is the first time I've made art for a game. So I'm especially glad you liked the art, haha