Thanks for playing! I always thought puzzle games would be too hard to make, so I'm so glad to hear you actually liked them :D
uidomaa
Creator of
Recent community posts
Heya! Thanks for taking the time to play and rate! And thanks for your appreciation, I appreciate it :D
I think what you had was a UX bug. I had originally wanted to hide the cost of farms until they were unlocked but it ended up being hidden if you couldn't afford it in general. I think if you would have had enough currency after unlocking it (pretty sure it's 40 for apple farms) you would have been able to place it. I also noticed that bug when I did my own playthrough recording after the jam
Thanks for trying it out! I looked up Cannon Fodder and, yeah, I can see the similarities, despite being such an old game. Neat!
Attracting tickets is an interesting idea but there's no real "you". Tickets could definitely move to the nearest unit though I was trying to keep the game as simple and performant as possible
Ah, thank you for such kind words! I'm glad you enjoyed the game
I've been using Unity for a number of years so the "how" of implementation doesn't take me too long. It's mostly the actual implementation, and of course the art side, that takes time. Especially since I created the 3D models myself, for the first time in a game jam.
Great effort! Especially if this was your first game, really impressive! The handling and controls felt really good, and that's something hard to nail no matter how much experience.
It's funny that my VR headset wakes up when I start your game. I'm assuming it's not meant to be a VR experience? :D Well done and congrats on completing a game!
Thanks for playing! I found the game handled differently in browser compared to standalone, so I had to do some last minute corrections to get it to feel good (I'm assuming you played on browser. If not, just assume it's also good, haha).
The game actually does have fog, but with the fairly steep view angle I didn't see a need for much. But I'm not an artist, so I know there are many ways to make it look better. I appreciate the feedback!
This is a really solid entry, doubly so for a game jam! I like the focus on narrative and emotion. I felt like each "wave" of seals just missed grabbing me, which made me feel like I was playing well, though at the expense of the other penguins.
Not sure how scripted it is, and I'm sure some of the magic would be exposed on more playthroughs, but for a first time playthrough I was invested. Good job, both of you!




























