Totally fair. I mostly entered this jam to learn the engine, so the actual game didn't get much attention before the deadline.
Thanks for trying it out!
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This is a really solid entry, doubly so for a game jam! I like the focus on narrative and emotion. I felt like each "wave" of seals just missed grabbing me, which made me feel like I was playing well, though at the expense of the other penguins.
Not sure how scripted it is, and I'm sure some of the magic would be exposed on more playthroughs, but for a first time playthrough I was invested. Good job, both of you!
Incredible polish for a jam game! Well done!
Some nitpicks I had:
- Charging up a strong throw takes too long if you want to keep moving quickly. Something like an analog stick being directly mapped to direction and strength would be great (Though I guess this would increase control and would be antithetical to the theme??)
- The "Rolla" enemy doesn't seem to harm the player and have no function aside from giving player points in my playthrough? Perhaps they should crush the player if they're moving too slowly or move the player out of their intended path.
- On the flip side, I felt the "Mixa" enemy was too strong with its attack, especially after a long level run. Perhaps shooting moving bumpers to further mess with the player's control would be fun.
- On something like the 4th level the enemy counter and score stayed at 0 and I couldn't complete the level even after clearing all enemies. Not sure what happened.
Anyway, a really good job. Congrats on your entry!
The moving Play button in the beginning was a nice start.
Having different levels was nice for a feel of progression. However, playing the same map several times in a row with only the objective different made it become repetitive quicker than it needed to. Despite it making the game shorter, I think replaying the same level less would make the game better. Just my opinion, of course.
Otherwise, I appreciated the objective counter, and the police countdown after running out of time was a much better idea than a straight-up fail. Clever!
Overall, a really solid entry for a 48 hour game jam! Congrats!
Ah, I'm sorry you had such trouble, but thanks for sticking through it to figure it out. I know the onboarding is not very good.
Thank you for the kind words regarding the art, and also for the suggestion about the thumbnail; that's valuable insight.
And no, it's not your PC, I unfortunately didn't get around to implementing sound.
Thanks for the valuable feedback, and of course, thanks for playing! :D
Thanks so much! ^_^
And thank you for the insightful feedback. That's a really good point that the fail state is not clear, and it lessens the feeling of being overrun. That was my main goal with this game, as that was the interpretation of the theme that I wanted to focus on. So I appreciate your thoughts and suggestions. :D
Taking on the art for this jam left me with even less time to get to the sound, which is a shame. So yeah, I 100% agree sound would make it better, haha.
Thank you for all the great feedback, I really appreciate it!
Really enjoyable. And a surprisingly polished and consistent aesthetic. Well done!
I gave up on the fourth level or so because I died and respawned at the beginning. Feels harsh but also true to games of the era, haha
Simple but fun! Just like a jam game should be, haha.
Like some others, I was a bit lost at first, but once I got it, it was all right.
The art style is cute and I appreciated the click to move mechanic, since the arrows to move was a bit clunky.
I like the visual aesthetic!
Similar to other commenters, speeding basically everything up would make it a lot more interesting. I also never used the slow motion. Basically, a solid entry that could use some tuning (Which I saw you lost, so I understand)
Thank you, haha ^_^
Good question. Hmm, no one thing in particular took the most time.
However, I probably spent a disproportionate amount of time creating the main character and the aliens with their animations, since this is the first time I've made art for a game. So I'm especially glad you liked the art, haha
Yeah, sorry, tutorials are often one of the last things added with such a short timeline. I tried to make it as intuitive as possible, but that only goes so far in a game jam.
Having time as a goal could be a good game mode. :D
Thanks! Yeah, I only first started looking into how to do sound in Unreal on the day before the jam finished. So, I'm glad it has any sound.
But you're totally right, some sounds on the other robot would help with gameplay as well.
Hey, great game. Love the art!
I was playing about 20-30 minutes without music, so I agree that that should definitely be on by default.
Unfortunately, when I got to level 26 there were no villagers and I couldn't continue!
Please halp! I really like the game and want to finish! Haha
Wow, thanks for making the video!
It was a prototype idea made in a couple days so we didn't have time to get to audio.
But we hope you still enjoyed it and really appreciate you taking the time to make a video.
Yo, thanks for playing and especially streaming! I've gotta say it's really cool (and sometimes frustrating when there are problems) to see other people play my game.
I watched your playthrough and I would agree that that bird had an unnecessary amount of sass, haha.
But actually, it had some weird behaviour that I thought I had fixed so maybe it was a bug? I dunno
[As a side note, you can fly slower by holding SPACE. Something that I obviously haven't made clear enough :S]
Making the birds stand out was a huge challenge and I'm definitely aware that it's not ideal. However our main focus was the visual aesthetic.
For cues, there is a white highlight around the birds and they do play an instrument that comes into hearing when you get near them; but I know that those are likely too subtle for someone new to the game.
Thanks for the feedback!
Wow, thanks! I'm glad you liked it. The sky was something I really wanted to do but didn't have time for.
And I really appreciate the video, I watched it through. The updated version actually finishes when you find all 3 but I'm happy you were able to understand and "complete" the game as it was.
Yeah, it was kind of originally designed as more of a visualizer so the game design is admittedly weak.
The lost birds are essentially instrumental parts of the song that fill out the song when you collect them.
But thanks for the feedback!