Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

GravitusView game page

Lander-like game with different gravities. 10 levels in time trial.
Submitted by Stupid Robot — 1 day, 1 hour before the deadline
Add to collection

Play game

Gravitus's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#7193.4053.405
Overall#11893.2623.262
Presentation#13033.3813.381
Originality#20233.0953.095

Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
There are different gravities in each level.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 25 to 6 of 25 · Next page · Last page
Submitted(+1)

Very well executed and fun game. Had a lot of fun with it : )

Submitted(+1)

Really fun game. I like the design and I like the challenge!

Submitted(+1)

Really challenging but I got super addicted. Love the mechanic, awesome work!

Developer

Glad you like it. Big fan of your projects and you Youtube videos!

Submitted(+1)

Very cool game ! I did not managed to beat level 4 but it really pleasant to control that thing :D
Thanks for the game !

Submitted

game felt nice to play! liked the physics and design, great job!

Submitted(+1)

Top noch level design with a simple but very tricky gravity mechanics. Top marks!

Submitted(+1)

Neat mechanic and nice clean art style and audio

Submitted(+1)

The physics is good which is the most important part of this type of game! I like the use of GB colors too. But just as a suggestion, maybe make it so that you win just by hitting the other platform? Otherwise the difficulty is a bit too high.

Submitted(+1)

Interesting idea of switching gravity in different parts of the game! Still, landing turned out to be quite difficult for me and I think it would be cool to see gravity direction just to give players more visual feedback. 

Developer

Thanks! The gravity direction is indicated in the background with the triangles and circles. But maybe it is not clear enough. 

Submitted

Oh, true, that makes perfect sense! Not sure why I didn't notice that at first.

Submitted(+1)

Level 4 is my maximum… The inertia on the rotation of the spacecraft is really hard to deal with and the gravity modifications are really steep. That's a fun game but it needs more polish :)

Developer

Thanks for playing! I am working on polishing the game now.

Submitted(+1)

Really cool game, at first i thought it's a top down game, so i just holded w and tried to race to the platform, after few failed tries i realised you have to land on it xd, gravity in first level could be stronger, because it felt like it's weaker than in rest of the game, also there are 2 audio problems, main menu theme seems to play only in left ear (played with headphones), and when you hold w and crash into a wall, after death you still go forward, but there's no sound of the engine, but overall really cool game

Developer(+1)

Thanks for the feedback!

Submitted(+1)

This is a really neat mechanic! I love the game feel and I think the difficulty is really nice for me. I hope you add more levels!

Developer(+1)

Thanks! Glad you like it. 

Submitted(+1)

Interesting mechanic, but pretty difficult levels. I had to give up at level 5. Though, level 4 was already beyond the limit. The levels are difficult for three reasons: level design, gravity strength and landing requirements. The transition between different gravities is cool, but also hard. This mainly ties in with the very strong gravity. If you then also require the craft to be landed perfectly up right, then it just becomes too much. Change those things and you have a really cool game on your hands.

Developer

Thanks for this great feedback!

Submitted(+2)

At first, I thought it was just a game like many others, but when the gravity changed, it became a lot of fun. It is a fascinating idea. I think there is a lot of possibility with this mechanic if you decide to work on it after the jam.

Submitted(+1)

A unique concept and I really liked the color palette/ look of the game. The controls are a bit too "heavy" or too drastic though. But it's good that it proved to be challenging. Well done :)

Developer (1 edit)

Thanks! That is the color palette of the gameboy ;) . Can I ask you what do mean by "too heavy" controls? Do you mean that the lander feel too heavy? That the controls should be more reactive?

Submitted(+1)

on a few levels it felt like I couldn't really change direction (or gain momentum to change direction). This is fine because it's meant to be challenging, but if you plan on expanding this maybe making it easier to "have control" (which is funny because that's counterintuitive to the jam theme) can lend itself to a more rewarding player experience :) but overall I liked it!

Developer

Ok. Got it! Thanks for the feedback!

(+1)

A little too heavy on the controls for my liking but I like the artstyle going.

(+1)

Simple, addicting, brutally difficult. Well done.

Submitted(+1)

Physics were a bit punishing, but it was a fun game and I like the concept. Nice job!

Submitted(+1)

needs some music but nice job

Submitted(+1)

Nice concept of regions for gravity. Agree with commenter below that it needs some extra juice and music. Really wanted to have more fun with it but it was too difficult for me! And to be clear – I love difficult games, but something about this was too frustrating for me.

Developer

I agree with the the need to add some juice and music. I'll add this in a future update. Also agree with the difficulty. I think I'll redesign the level to improve the difficulty curve. 

Viewing comments 25 to 6 of 25 · Next page · Last page