Nice little game. A larger screen view would give better feel of space.
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OMG SUN EXPLODED AND WE ARE GOING TO DIE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #1241 | 3.136 | 3.136 |
| Overall | #1749 | 3.034 | 3.034 |
| Presentation | #1780 | 3.136 | 3.136 |
| Originality | #2556 | 2.898 | 2.898 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Engine of your rocket is broken, you don't have control over when it's off and on
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Nice consept, only think that miss was some indicator that will show how the sun is close or far away, but maybe that is the way the game was intended, I don't know, just saying it.
Hahaha I loved the name of the game. As for the game design I think that I would:
- Increase the field of view, so you have more time to see when a collectible is coming close
- With increase field of view, I would make some more dangerous props, like black holes which makes you stuck for a moment and make you lose fuel, etc
- Maybe tweak the velocity of the rocket
Ah, the glowing stars also looks nice. Good job!
Cool take on the theme! I was happy to see that you didn't immediately die when you hit a meteor, and by scattering random items in the level, as well as having an explosion chasing you, there was an incentive to keep moving and get better at the controls. Good job!
Bloom is a bit too harsh. I also felt that the sun is a bit too fast. After hitting about 3 asteroids and having them slow my progress to stop, the sun was able to catch up to me. This happened around the 80km mark. Also, the black holes are so deadly! When trying to outrun the sun it's nearly impossible to avoid them since you need to go so fast. One hit and i was at like 20% health, and hitting another asteroid would have immediately been a game over.
I would have liked to see some shaking/extra particles when you hit a asteroid. Also, when you start going fast, I would have liked to see the camera "trying to catch up to the ship." This could be done by having the camera slightly further behind the ship, or to really sell it, add a small bit of motion blur. There isn't a good sense of "going fast", which I definitely would have liked to see (e.g. streaks of speed).
Overall, a solid game.
A fun little game, though it felt almost completely luck based, expanding the games view or slowing down the scrolling would go a long way towards helping give the player an opportunity to make decisions.
I liked how the power came in bursts and it wasn't just always going forward. Simple but fun little game.
The mechanics were simple but the gameplay was really addicting! I had a great time. I think the scrolling speed is just a little too fast, it makes your success based more on luck than skill. But overall great job.
Not bad! The polish on the graphics were a good way to make the game look a little more distinct. For the gameplay, I wish the ship wasn't in the center of the screen, but more of a third of the way up from the left. That would give you more time to react and make the game feel less like luck and more like skill!
Was fun, but I felt it was more a game of chance than skill. Once objects get to the screen, it's already too late to react and change direction to hit or avoid them. And if you try to go back to get the items you need but didn't spawn in your way, the sun eats you up. So it's about going randomly forwards and hope to win
My high score was 145! I played through 3 times because I really enjoyed your game! My biggest complaint is that I didn't feel like I had any time to react to anything. I felt way too zoomed in and with my high speed I was not able to plan my movements around what was coming at me. I definitely felt out of control, but from more of an unintentional perspective rather than an intended game design perspective. I think if you zoomed the camera out, that would fix this issue. I also felt that the sun came up too fast. If you had some kind of meter that showed how close the sun was to me, similar to the meter that showed how far I made it into the level, it would be very helpful. Also your song choice was great! Thanks for the game
Unfortunately, the sun ate me before I could reach the shelter... Fun game though!





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