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Element Mill

27
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12
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A member registered Jul 12, 2019 · View creator page →

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Thanks! Just played yours and really enjoy it.

I enjoyed this! Some good strategy involved. I never got a positive result from spinning the wheel so I ended up ignoring it :) Very fun idea and worth developing further.

Very clever, I enjoyed the mechanics a lot! Also some good strategy when you can spin the enemies on the devices, too. I think a different color to the areas you can stand on would help, instead of them being the same light blue as the barriers. Overall nice work!

Hah this was great. Super satisfying to spin and toss (hello fellow kid-spinner). Very fun presentation and clever use of sound. Nice one!

Glad you had fun! Good ideas, I like the thought of picking up dropped change. Yeah I agree about the cleanliness, a better way would've been to average the grade across all 10 spins. Thank you for the feedback!

Nicely addictive. It was satisfying leveling up, and going for more points. I definitely would want to see some obstacles, things that could lose the game or detract points for a challenge. Nice work!

I loved the concept, really fresh take on the theme. Graphics were terrific too! Took me a few jumps to figure out how to land properly, and sometimes I crashed even when I thought I did a good job.  I'd love to see this developed more, I could see it becoming an awesome full game.

Super fun! I was pleasantly surprised, it felt very dynamic and polished. Only note would be the screenshakes are a bit hard to look at, considering how often they happen. But amazing work overall!

Thanks a million! Glad you got a laugh out of it. I will be checking out yours soon!

Awesome stuff! If you feel like tossing around a bunch of helpless carnival riders, try the HURRLICANE: https://element-mill.itch.io/hurrlican

Really nice work. I haven't played a lot of VNs but this one kept my attention, and was quite affecting. Congrats!

Agreed with others - art and sound were fantastic, tons of personality! Would love for there to be more mechanics other than the random wheel results. I could see this being a great minigame in an rpg.

I also played on a laptop with a trackpad unfortunately -- I'll come back and try again with a mouse! But I loved the art, really nice aesthetics. 

Agreed with the others, I was confused for a while. Also the first time I hit a banana the grinder went slow and stayed at that speed. After I restarted, it functioned correctly. With a little more instruction this could be a super fun game -- oh and I love the 16bit western style, very much my jam.

Great idea and visuals! The tutorial level was fun -- the 1st level was frustrating just because if you fall you gotta skip to the end, or restart (which I did many times). I think the bounce that happens when you land could be less, so you have more control over jumping. Personally I'd like the wheel to feel heavier and less floaty. I would totally play more of this game!

Took me a little while to understand the mechanics, but I did enjoy it once it became clear. Love the art style, and very creative spin on the theme! Nice work.

Like others have said, moving left doesn't work very well - also going fullscreen immediately meant I couldn't see the directions on the page. However once I figured it out, it was enjoyable. I really loved the art! Kudos for making this on Godot mobile, that must be tricky. 

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Thank you for the review! Wow even after hundreds of tests I never encountered that bug. I'll check into it -- and your game too!

Thanks! Great hanging out with you on Taco's chat. Loved your game too, really fun.

Haha -- it was magic beer!

Super fun game, like Mario Maker but you can't control the character. Well done!

Super fun game, like Mario Maker but you can't control the character. Well done!

Quite a good idea! I enjoyed the song mechanics, and feel there's a lot of potential there. Controls were a bit tricky, and I'd love to see different keybindings to make it easier to swap between songs. Liked the aesthetic a lot and had a very good time with the game.

The mechanics were simple but the gameplay was really addicting! I had a great time. I think the scrolling speed is just a little too fast, it makes your success based more on luck than skill. But overall great job.

I really enjoyed it, very fun. I think having the water be more unpredicable would make it fit the theme more, it seemed to rise and fell when I needed it to. But overall had a great time with it.

I appreciate it! I would've loved an extra day (like all of us) to polish the controls, but hopefully my intention got across. Toughest part was trying to find a balance between fun and frustrating.

Thank you very much! It was really fun to try and execute.