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OgelGames

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A member registered Jul 18, 2018 · View creator page →

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This is a great game, and it being made in a graphing calculator is just crazy! Really the only thing to complain about is the slowness/lag, but that's obviously a limitation of the "game engine".

Super fun and addictive! It would be nice to not be forced to click the same square every time you start though.

A bit of a stretch on the theme, but very satisfying. I was quite entertained when I accidentally made a perpetual motion machine :D

Cool to see another game using the same idea as mine, this one is way more juicy and polished, but also really different in gameplay. The main negative for me was the summary screen and loading between each turn, it would have been more enjoyable if I could have kept playing and clicked a button to go to the upgrades when I wanted to.

Such a clever concept, I really enjoyed the puzzles even though some of them were frustratingly hard :D

Maybe I'm missing something, but it seems like it's broken for me. The robot is very slow and also doesn't respond to every jump input, and no matter what I do the slime always reaches the top platform. 

I really like the graphics though, I'm a big fan of cute pixel art :)

Wow this is even harder than squashing bugs in real life! Very fun and meta, even though I was bad at playing it :D

I thought of making almost exactly this game awhile ago for another jam, so cool to see it get made, and so well too! So fun to play, I wish there were more levels!

This was really fun! I really like that the enemies got stunned by the hits so you could keep hitting them with combos, that made it satisfying to play. The human being the source of the waves of enemies was really clever, and the final boss fight was great! Oh, and it looks awesome too!

Swinging a hammer back and forth is such a simple idea, but it leads to some fun gameplay. The game could be improved with some more "game juice" (screen shake, some more visual effects when the hammer hits, etc.), but for the time you had, it's great!

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Funny game, a few sound effects would have made it a more engaging, but it's a fun idea. I couldn't help thinking of Pepper Roni from the Lego Island series, who had an endless supply of pizzas to throw :D

This is by far the most satisfying game I've played in this jam, even the menus are satisfyingly clicky!

One minor thing, the mouse detection for the item selection is a bit finicky, I think because they move when hovered.

Overall a great game, I had a lot of fun and made a lot of money :D


This is great, stressful multi-tasking combined with cozy graphics and audio :D

I'm not sure if the slow cursor was intentional or not, but if it wasn't you should look into setting a custom mouse cursor instead of moving a sprite: https://docs.godotengine.org/en/stable/tutorials/inputs/custom_mouse_cursor.html

Overall a really cute and fun game :)

Cool game! The gameplay did feel a bit repetitive, as there wasn't much variety to the waves of enemies, but the graphics are great. I'm curious how you made the entity, is it a shader or something procedurally generated?

Solo dev yes, but not my first game jam, just my first Godot Wild Jam.

I feel like that could get chaotic very quickly, but it's an interesting idea. I could also add an item that turns your paddle into a shield.

Thanks! Yeah, few people have mentioned that, it's at the top of my list of things to improve post-jam.

Thanks! There should have been a boss bar, but it can get covered up if the drop item prompt gets stuck. I did forget to add the hit feedback though, like the other enemies have.

Yeah, I think that might be the worst bug out of the 11 I've found so far.

Yes I'm going to! Unlike most of my jam games, this one doesn't feel complete yet.

What a fun concept! I couldn't decide whether to play the game or just watch the different materials mix and react :D

I also really liked how the end screen was shown on beat with the music, it's a small detail but very satisfying.

I was surprised by how fun the gameplay was, despite the simple mechanics and even simpler graphics, it's a neat little puzzle game.

This was the game I was most looking forward to playing after seeing the progress on Discord, and it's even better than I thought it would be!

Such great and unique mechanics, and nice visuals too, though I would have liked an option to disable the CRT/VHS effect. The only other critique I have (besides it being too short), is the music was a bit too repetitive.

With a bunch more levels and perhaps an extra mechanic or two, this could easily be a paid game on Steam. You really have something amazing here.

Thank you! Yes, I was worried the gameplay might be a bit frustrating, and it could definitely be improved. Perhaps I could "rig" the physics in the player's favor, like how arcade racing games don't have realistic driving physics to make driving more fun.

Wow, I really appreciate the detailed feedback, and the kind words. Thank you!

I'm also very pleased with how the player turned out, only the feet are animated; the paddle is simply a rotating rectangle, pixelated by the setting the window mode to "viewport" and enabling pixel snap. Also, the head is separate from the body and drawn above the paddle.

I've update the game page, I had to leave it bare last night because it was almost 2AM when I uploaded the game :D

I'm definitely going to work on the game some more, there's a lot of unfulfilled protentional, and a lot of balancing  to do. I also don't like the sound effects, I usually don't use chiptune-type sounds, and my inexperience shows in that. I think after the jam I will replace them with something better.

Thank you again for the feedback, and for taking the time to find my game :)

Thank you for the amazing feedback! After playing it myself a few times I agree the balance is way off, and Mitosis is very broken xD

My plan for the minimap, and the Dungeon Map item, was to color the rooms to show what they are, and if you had cleared them, unfortunately without that functionality the item is worse than useless, as without it you can't tell which rooms you haven't been in.

I have updated the game page now, it was the one thing I wasn't able to get done last night, it was very late when I uploaded the game.

Really cool puzzle mechanic, though the early levels seem too easy, only requiring a few moves to complete. You also did a good job with the design, everything was easy to understand; In fact, the wall of text tutorial probably wasn't even needed :)

Really fun game, I don't know how all those bolts and nails can fix anything, but it's definitely fun to fix things like that :D 

Amazing game, it looks so good! The platforming is fun and the extra abilities are cool, though it's not always obvious what is a platform that can be jumped on.

Really cool game, interesting mix of game mechanics, and great sound effects. The shuffle on hit was a bit annoying to deal with, but everything else was fun and worked well :)

Nice game, somehow you made chores fun :D It would have been better with more sound effects though.

Fun game, though the platforming  very precise in some spots. I found a glitch where if you dash at the same moment you die, you get yeeted :D


Cool game, very well themed to the story, I just wish the glitching effect could be disabled because it made the text very hard to read.

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Thank you :) Yes, I think a few of the puzzles have more than one solution, in fact level 14 has a much simpler solution than intended :D

Yes it was, so long ago now... :)

Nice game, great use of sound effects. The postprocessing effects were a bit overdone though, and hard to look at sometimes.

Great interpretation of the theme! It wasn't clear what I was supposed to do in the beginning, but I think the process of figuring it out adds to the gameplay, and the unscrewing of the panels was a fun extra step too :)

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Nice game, not really my type of game, but I can see there was thought put into the design.

Also, not sure if I just got lucky or something was broken, but the killer didn't seem interested in me unless I walked right in front of him; more than a few times he walked past the room I was in and ignored me :D

This was a fun game to play, and it's well polished too, I really liked the little animations when each toilet is being used :) 

Congrats on solving all the levels! :)