This is awesome, the rope physics was unexpected but also a cool mechanic. I managed to glitch through a wall on one of the levels, which was funny. Also, the loading screen being 64x64 is such a nice touch :D
OgelGames
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Cool to see another game using the same idea as mine, this one is way more juicy and polished, but also really different in gameplay. The main negative for me was the summary screen and loading between each turn, it would have been more enjoyable if I could have kept playing and clicked a button to go to the upgrades when I wanted to.
This is great, stressful multi-tasking combined with cozy graphics and audio :D
I'm not sure if the slow cursor was intentional or not, but if it wasn't you should look into setting a custom mouse cursor instead of moving a sprite: https://docs.godotengine.org/en/stable/tutorials/inputs/custom_mouse_cursor.html
Overall a really cute and fun game :)
This was the game I was most looking forward to playing after seeing the progress on Discord, and it's even better than I thought it would be!
Such great and unique mechanics, and nice visuals too, though I would have liked an option to disable the CRT/VHS effect. The only other critique I have (besides it being too short), is the music was a bit too repetitive.
With a bunch more levels and perhaps an extra mechanic or two, this could easily be a paid game on Steam. You really have something amazing here.
Wow, I really appreciate the detailed feedback, and the kind words. Thank you!
I'm also very pleased with how the player turned out, only the feet are animated; the paddle is simply a rotating rectangle, pixelated by the setting the window mode to "viewport" and enabling pixel snap. Also, the head is separate from the body and drawn above the paddle.
I've update the game page, I had to leave it bare last night because it was almost 2AM when I uploaded the game :D
I'm definitely going to work on the game some more, there's a lot of unfulfilled protentional, and a lot of balancing to do. I also don't like the sound effects, I usually don't use chiptune-type sounds, and my inexperience shows in that. I think after the jam I will replace them with something better.
Thank you again for the feedback, and for taking the time to find my game :)
Thank you for the amazing feedback! After playing it myself a few times I agree the balance is way off, and Mitosis is very broken xD
My plan for the minimap, and the Dungeon Map item, was to color the rooms to show what they are, and if you had cleared them, unfortunately without that functionality the item is worse than useless, as without it you can't tell which rooms you haven't been in.
I have updated the game page now, it was the one thing I wasn't able to get done last night, it was very late when I uploaded the game.
























