Thank you for this entry into the jam! I thought the fixing time could be a little quicker but somehow liked the fixed perspective of the cupboards... peeping round the corner! Thanks for participating :-)
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Try To Escape!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Mechanics | #37 | 2.288 | 2.400 |
Overall | #42 | 2.193 | 2.300 |
Interpretation of the Theme(s) | #43 | 2.193 | 2.300 |
Design | #45 | 2.098 | 2.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice game, not really my type of game, but I can see there was thought put into the design.
Also, not sure if I just got lucky or something was broken, but the killer didn't seem interested in me unless I walked right in front of him; more than a few times he walked past the room I was in and ignored me :D
Cool little implementation of DBD, it started out tense, but after you realise you are way faster then the killer, it loses a lot of steam. Also, for me the killer seemed to give of on the chase, I needed to run a few times on the forst generator, but he completely disappeared afterwards. Needs a little work, but as it stands, good effort!
Had some close calls, saddly for the killer i used to main survivor on DBD >;D. The placement of the generators around corners definitely had me on edge (in a good way) aswell as the rising footstep noises. The graphics remind me of baldies basics, i think this has potential if worked on.
I've also made a game quite similar to yours!
This was a cool game! It did feel like the killer would ignore me sometimes when I was fixing the generators, but otherwise it was good.
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