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NateDoggGames

69
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2
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A member registered Dec 19, 2019 · View creator page →

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ty, im travelling now but will do!

yeah it has its own force, originally it was going to be like a bumper car and you had to stumble around dodging objects, but then I decided to change it to the river raft. I just left the physics the same and kinda that was that. I think I might refine it into a mobile game.

Wow, impressive effort! I liked it a lot :D wasn't too hard either. 

I'll check it out ;)

Spin to win!

Nice effort! I got them all :D You should check out Jelle's game, it's a similar idea as yours!
https://jellever.itch.io/dog-jobs

Yes, I think I need to make the river push it more. 

Interesting game, I liked it. is there a reason to want to infect orange cells though? 

keeps you on your toes!

Good concept with the insanity meter, but wish it wasn't just random.

Really well done for a jam game, impressed by the story and that you created all of the assets from scratch! 

You really can't win?

Omg that FELT random, such a funny game. Maybe its slightly too hard, I got so frustrated but kept playing because its such fun. Wish there was some easier levels to start with. 

Cool puzzle game. Slightly reminded me of infinifactory. 

Really cool game for the theme, I did't like the side camera angles the top down ones are much nicer for playing. I really liked the levels where you had to drift around corners. Also I think it was a mistake, I'm assuming the first level with the green tower was supposed to be the straight one not the one where you have to drift. Overall great job!

Would be nice if you could see your score, and maybe the plane could be more out of control the longer you survive for. Fun mini game though :)

What a title :D Gets hard around 200km tho :O

Loved the puns for the level names :D Its a cool little puzzle game. Had slight trouble reading the notes though because they're so small. 

Fun arena style game, and is well polished for a jam game. I thought it could fit the theme a bit more, only a few of the toggles felt like "out of control". Maybe you could have added a mechanic that the more health your'e missing the faster the toggles go? Or the longer you play for?

Thanks for the feedback, what do you think about the mechanics feels off? I'd love to improve it

Thanks! Yeah, I think teaming up might be the way to go with that haha

Originally it was going to be a bumper car, not a raft. Then I never actually changed the physics of it, but I should have updated how the force works on it. As for the line I'm mostly happy with it, but if you try to draw and it touches the boat things get messy. I think I need to make a "no draw zone" around the top part of the screen. What in particular seemed janky to you?

Neat concept, could be a fun mobile game if it was more polished. 

I WON A FREE CRUISE!!!

Thanks!! <3

Awesome game, glad death didn't feel like such a setback, made it a lot more fun to play. 

I liked it a lot, looks slick and is a really cool concept that fits the theme well. But its way too hard. You need to start off easier so the player can get a feel for the controls more, then ramp up the difficulty. 

I had this idea of a character with the more health you loose, the more out of control they get. Until it is impossible and you lose lol. Didn't have the time to make that game though I feel like your game scratched the itch for that!

OMG that intro and main menu screen looks like a AAA title wow. Really nice graphics, gameplay is a bit meh after a little while. 

btw you need to click on the web upload on the publishing page for it to load in the browser. Make sure the project is set to HTML not download first. 

I liked it but I wish there was more to it gameplay wise. The art is insane though. Well done on that

The art is cool, and I like having four characters to swap between. I dont know how much it fits the theme. Maybe you needed to add more story in for that. 

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The controls are part of the chaos hahaha. But it would be nice to see some sort of indicator of the overall force you're applying.

The damage cost is like a score right? RIGHT? Anyway I hope I get paid enough for walking these 6 dogs to offset the 10k in damage I did. Whooops... Hahaha fun game, loved playing it. Looking forward to watching the make of it soon :)

I can definitely relate from when I'm out walking our 2 dogs lol.

Thanks for playing, yes the raft is supposed to be hard to control. I think if I remade the game I'd make smooth edges for the river bank. I didn't have time to add lots of sounds, or make the art look that great. Its a jam game lol, my last one didn't even have sound. 

The world: No more parties stay inside.
Brackeys: Keep the party alive!

Is that... a floating island? In the sky?

Actually decent 

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Read their rules, and my biggest tip as a fellow newbie would be make sure you know how to properly publish a game. Once the deadline hits you won't be able to change it so make sure you upload everything correctly. 

https://ldjam.com/events/ludum-dare/rules

Wowow 5/5 for sure! I wish the power-ups came slightly earlier, but this is so well done. Got to 10k :D 

The music is really good! And im not sure if there is supposed to be gravity or something? but a pretty chill experience