The puzzles were really good. It is amazing since they were made in a 48 hr jam. The second part was good to except it was definitely a difficult one. need a lot of precision to complete it properly. But I enjoyed the game though.
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Out of Control's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #536 | 3.605 | 3.605 |
Presentation | #740 | 3.721 | 3.721 |
Fun | #845 | 3.326 | 3.326 |
Originality | #1083 | 3.512 | 3.512 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The story is about a mask who is OUT OF CONTROL with power.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
This game looks really good, and I love the action-puzzle set up that the first part of the game takes, even if some of it was a bit too easy. On the second part, the spikes always came up on me really fast as I was trying to get away from the face thing, so it always left me dying to them in ways that didn't really seem fair. I think it would have been better if you had picked one section of the game and focused on that instead of splitting your attention between two different concepts
Great story, the mood is perfect. Lacks some direction to help the player a bit more, but great entry overall 💪
This is impressive - two gameplay sections and a story with a surprise choice that caught me off-guard! Of the two gameplay sections, I preferred the first - it felt better designed and not as tedious. I liked the story too, but the ending dialogue felt too drawn out for the amount of story there was. Overall, a good experience. I'd play more if it were fleshed out and fine-tuned.
Really well done for a jam game, impressed by the story and that you created all of the assets from scratch!
Interesting game with its own style (not just visually).
The presentation with the story, game evolving, etc... is quite good and original. I liked the gameplay in 1st phase too, but with the game quite focused on the narrative, the game design itself didn't goo too far on this, and the 2nd phase was a bit annoying to play for me.
I personally don't like how busy the visuals are. Yeah I know it's "out of control", but it wasn't comforting to look at. The ending dialogue was enduldginly long, vague and consists of very little cause and effect. Again, I know I am "out of control", but it was unengaging. The first slide puzzle levels were interesting, but then the second one was way to precise with the slipery movement and insta death traps. No checkpoints ment I had to repeat the boring 10 seconds it took to get to the chellenges, and it was six times the same challange. It is impressive you made this all in two days, but I do think it was quite bloated.
This game has alot of gameplay and has a really style fitting presentation! Mad respect for pulling this out!
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