This game is really good. I get Slay The Spire vibes. The improvements I would make are the Font of the text and the same sprite size in the shop. This game is really good and I'm excited to see more!
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Wow, the way you implemented the theme almost like a metaphor as the current situation. The gameplay looks simple on the outside, but after 2 hours of playing I finally understood the meaning. This game is beautiful piece of art and I will give it 5 starts in everything!
Wow. Thanks, this is some really good feedback! Most of this game was made in the third day so a lot of features were rushed. For the bugs and glitches I have no clue why the hearts displayed didn't work! I planned to have the player with three hearts that would carry on for each room, but I didn't have time to add this so I gave the player three hearts per room but the UI got a bit mucked up!
This is a fun little arcade game! To fix the loading problem you want to go into project setting ==> player ==> publishing setting ==> and change the compression format to disabled! If you are still confused I can explain it a bit better!
The mechanics in this game are really cool and the way it fits the theme is great! I think it would be nice to be able to move left as well as right in case you make a small mistake and want to move back! Still really cool!
The health was added really late in the progress so it was kinda rushed. As for the theme I was planning on making the walls move in but couldn't in time. I decided to just make it so the space you fought in was limited and small. Thanks for the play!
Scrolling was done using a foreach statement. A letter would be added every frame until the sentence was complete. If the button was clicked it would just move on to the next piece of text.