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Fight For Control!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #3967 | 2.203 | 2.818 |
Presentation | #4027 | 2.203 | 2.818 |
Originality | #4310 | 2.203 | 2.818 |
Fun | #4427 | 1.919 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Over time, the game will give control of your character back and forth between you and an AI, so you have to "fight for control" of your character, or you hvae to work with the AI to win.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
There's quite a lot of submissions with the same idea as this one, but unfortunately I think it is very rarely fun. So far as I can tell, there's no strategy that can make you work well with the AI control (actually, the AI control just seems to be random movement inputs). For me at least, I am just trying to play the game in the gaps where it is actually playable.
This is a shame because the art style is neat and I think I would have had a lot of fun with the combat system if not for the constant interruptions!
Cool idea but mostly I just walking around randomly, not knowing what to do!
This is an interesting idea! it would be cool to lower the insanity meter somehow
very nice game! maybe it's a bit too uncontrollable, but it completely fits the theme, so that's Amazing! good job! please check out my game too :D
Good concept with the insanity meter, but wish it wasn't just random.
Cool idea, but I wish there was some mechanic to lower the "insanity" meter. Also I'm not hearing any sounds/music :/
I enjoyed playing it. I liked the art, controls and animations. I think just adding the README instructions in-game would help.
Could have used a tutorial.
Nice little entry well done!