There's quite a lot of submissions with the same idea as this one, but unfortunately I think it is very rarely fun. So far as I can tell, there's no strategy that can make you work well with the AI control (actually, the AI control just seems to be random movement inputs). For me at least, I am just trying to play the game in the gaps where it is actually playable.
This is a shame because the art style is neat and I think I would have had a lot of fun with the combat system if not for the constant interruptions!
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Fight For Control!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #3967 | 2.203 | 2.818 |
Presentation | #4027 | 2.203 | 2.818 |
Originality | #4310 | 2.203 | 2.818 |
Fun | #4427 | 1.919 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Over time, the game will give control of your character back and forth between you and an AI, so you have to "fight for control" of your character, or you hvae to work with the AI to win.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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