So lovely! I'll happily buy it if p8 files are eventually possible. If not I'll eventually look into the Steam version instead. Congrats on being featured on Day of the Devs!
Citrus Architect
Recent community posts
Delightful. I was expecting a fun experience, but I wasn't expecting it to be as polished as it is! It's amazing how much DNA it shares with A Short Hike, such as the really excellent exploration/world desifn. Having played quite a few indie games inspired by Paper Mario, I think this holds its own in a lot of ways, especially in terms of presentation. Combat was fun too, and I ended up really enjoying "collecting" baddies!
Whether Adam comes back to it or not, I really loved my time with this little RPG, and I hope at the very least the feedback has been positive enough that he'll consider revisiting or repurposing some of its best ideas (such as the fun maze mechanic for running away from bosss encounters!).
This was a really fascinating read, thank you for detailing your process! I am a sound designer by trade - I edit voices every single day but I don't know where I would even start when it comes to the synthesizing the human voice. I'm no programmer but I think you ultimately ended up in a really cool spot. It's amazing how much range you get even without consonants. Well done!
I love the overall concept, especially the "reroll" mechanic. I just wish movement wasn't also randomized. I think paths you choose (i.e. shop & difficult enemy vs. two lesser enemies) would be better, as I just did a whole run with no option to upgrade. Also, two healing enemies is really really REALLY hard to get rid of.