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Citrus Architect

11
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2
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A member registered Aug 05, 2019 · View creator page →

Recent community posts

Hi! Which file format works on Analogue Pocket?

This was a really fascinating read, thank you for detailing your process! I am a sound designer by trade - I edit voices every single day but I don't know where I would even start when it comes to the synthesizing the human voice. I'm no programmer but I think you ultimately ended up in a really cool spot. It's amazing how much range you get even without consonants. Well done!

sweet! Can we now see our highest score?

Love seeing your process, shows just how much progress you've made and and how much polish you've been heaping on since!

I love the overall concept, especially the "reroll" mechanic. I just wish movement wasn't also randomized. I think paths you choose (i.e. shop & difficult enemy vs. two lesser enemies) would be better, as I just did a whole run with no option to upgrade. Also, two healing enemies is really really REALLY hard to get rid of.

By far the best thing about this was how you take away control halfway through, instead of right at the beginning. Love messing with expectations. Well done!

Thrown off at first by its simplicity, but it was really charming and fun! well done.

Simple, addicting, brutally difficult. Well done.

Conceptually this is very strong! I would love to see a full game revolving around this concept.

THIS is the kind of stuff I thought of but could never hope to make! Well done, this was super fun to play around with and fit the theme very well. :)

Sadly my chainsaw wouldn't cut anything. Doesn't seem like other people are having the same problem though, so I won't rate it. Sorry, it looked really promising though!