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A jam submission

SYNTHEPOSERView game page

Platformer controlled by a pseudo-synthesizer.
Submitted by undefinist (@undefinist) — 22 minutes, 5 seconds before the deadline
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SYNTHEPOSER's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#384.3604.360
Presentation#4333.9603.960
Overall#5383.6003.600
Fun#12753.1203.120

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
There is no direct control of the character. Instead, control its movement and jump curves via the SYNTHEPOSER.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted

I love how this game handles presentation. . The controls are difficult to get into but thats part of  the theme. Had fun playing this :D

Submitted(+1)

Slick presentation and clever idea! Design-wise it would've been nice to have a few more easier levels to help ramp up to the more challenging ones, and/or some kind of open practice room where you can mess with all the parameters and get a feel for them.

The one bit of polish I would really like would be to let the player twist the knobs using the mousewheel, like in a DAW. Other than that this was a cool take on the theme!

Developer

Thank you and thank you for the feedback! Yeah, definitely the difficulty ramp is problematic! Thanks for the idea of mousewheel for knobs, it’s been years since I used a DAW.

Submitted(+1)

Did I absolutely suck at this game? Yes. But did I really like what it was doing, how it was presented, and the thought and sound design behind it? Yes. Was already a struggle to control before mysterious hands of interference started their shenanigans. :P But seriously, I do really like this, nice work!

Developer(+1)

Thank you for the feedback! :) As I’ve told several people, I wish I made it easier :( Thanks for playing! I really appreciate it.

Submitted(+1)

Super amazing idea! The control scheme is really complicated but really rewarding to eventually learn and get right. The game eventually got way too hard for me though so I wasn't able to finish it all the way through but this is a really good entry for the idea and presentation alone nevertheless!

Submitted(+1)

The control scheme is genius!

Submitted(+1)

That's the most original game I've seen so far

I wish I could give it 6 star for originality

It's very hard

Could've been a tiny bit easier but other then that I think it's very fun

I was a bit confused at first but then very pleasantly surprised.

Like a small mindblow

The sound design is very nice and the visuals are simple but very fitting for this type of game

Submitted(+1)

Outstanding game! a bit too complicated but it looks very cool to play. Amazing presentation.

Submitted(+1)

Very unique. Glad you rolled with the aesthetics too.

Submitted(+1)

Loved it!
Was really fun to play although quite difficult especially if some semi visible hands keep touching your stuff.

Submitted(+1)

Fantastic presentation.  Very original idea.  It does in some ways play like a normal platformer with the most complicated moving and jumping controls ever, but once you get to the levels with the hands, you start having to use more strategy, and really start to understand how each knob and button works.

Never thought I'd be playing a platformer in a similar way to programming a synth.  Also the jumping controls were the most confusing, though it was definitely nice to have a picture.  Even so, except on the last level where you had to use it, I didn't really understand what frequency was.

It would be interesting to see how this kind of idea could be adapted in a way that's less Byzantine in control, and more accessible.  I really like the idea of messing with player constants like gravitaton constants, acceleration, etc though.

Developer

Thank you for the detailed comments, I really appreciate it.

FREQ is really just the base velocity. So twisting it just makes the curve go up and down.

The original ideas I had (still related) definitely was less complicated, but I felt that it wouldn't match the theme too much, and so I kind of stumbled my way onto this synthesizer thing.

For the jump controls, maybe I should have had a super long jump level to really show how the curve affects you jump. I do wish it was more accessible, and I wish it wasn't as difficult. But such is the nature of game jams; no time to get feedback. Just gotta bank on the levels you made and nothing else to say other than "i'll do better next time."

its super harddddd

Developer

Were you stuck somewhere?