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Fantastic presentation.  Very original idea.  It does in some ways play like a normal platformer with the most complicated moving and jumping controls ever, but once you get to the levels with the hands, you start having to use more strategy, and really start to understand how each knob and button works.

Never thought I'd be playing a platformer in a similar way to programming a synth.  Also the jumping controls were the most confusing, though it was definitely nice to have a picture.  Even so, except on the last level where you had to use it, I didn't really understand what frequency was.

It would be interesting to see how this kind of idea could be adapted in a way that's less Byzantine in control, and more accessible.  I really like the idea of messing with player constants like gravitaton constants, acceleration, etc though.

Thank you for the detailed comments, I really appreciate it.

FREQ is really just the base velocity. So twisting it just makes the curve go up and down.

The original ideas I had (still related) definitely was less complicated, but I felt that it wouldn't match the theme too much, and so I kind of stumbled my way onto this synthesizer thing.

For the jump controls, maybe I should have had a super long jump level to really show how the curve affects you jump. I do wish it was more accessible, and I wish it wasn't as difficult. But such is the nature of game jams; no time to get feedback. Just gotta bank on the levels you made and nothing else to say other than "i'll do better next time."