Congrats, you are certainly the holder of the world record! \o/
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My answer : I'm glad you like it! We probably won't make a sequel as it was a one-shot project. I agree the general atmosphere of the game is very nice :)
WickedWormwood's answer: "About the interactiveness : we provided you with the incredible possibility of waiting as much as you want to click yourself into the next image, and it was already way too much effort to write the whole lot of 1 (one) very decisive and tweaked choices ; therefore, it should be enough for y'all."
Congrats on your first game! That's fun and beautiful too. The command swap is well done: challenging and chaotic but not unplayable.
Sadly, I didn't understand how the objects works or how to use them. And the rocket launcher is really weak. Did I miss something?
Thank you for all the good suggestions about the sound design :) I didn't spend much time on it and I did the bare minimum :/ (And, to be honest, I never really worked on the sound design on my previous games. That's a skill I still need to learn)
It was hard to communicate the idea effectively and I'm glad you think I did a good job!
I had a hard time at the beginning to understand what I had to do. But then, the game became fun :) (Oh, and I didn't understand until late that you could get an upgrade at the end of the day)
For a game about meditation, it's pretty nervous! But I enjoyed it :)
I came for the Swordfish II, I stayed for the gameplay. But my keyboard don't use WASD and since you don't support the arrows keys, it was difficult to play :/
Anyway, there is clearly the potential for a great game :)
Level 4 is my maximum… The inertia on the rotation of the spacecraft is really hard to deal with and the gravity modifications are really steep. That's a fun game but it needs more polish :)
This game must be so easy to level design! Just throw some planets and mark where they pass… And yet it's so hard to solve! I'm stuck at level 5 :/
That's a very nice concept, very chaotic.
PICO-8 + sheep + puzzle = <3
A very fun game with beautiful, minimalist art. In the last level I though I needed to contain the sheep with the boulders to be sure I had enough time to go the portal, but there wasn't enough boulders… So this part is a bit luck-based: you just hope the sheep won't leave the zone before you access the portal.
This game has one flaw, though: it's too short!
(and sheep going out of the screen is a bit confusing too)
During the first minutes, I found the game rather unplayable (notably because there is no air control). But at some point I understood how to plan my move, place mines where they are needed and hope for the best. And when I found my soulmate robot, I was sad the game was over.
(I still think that a bit of air control would be useful, though)
I really enjoyed your game and it fits perfectly the theme.