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A member registered Jan 29, 2019 · View creator page →

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In which game can you make a cherry made of cherries? #foodlabthegame

(2 edits)

awww now I'm hungry :(

I feel like a grand chef who is also a photographer and yet only eat junk food.

I reached 1000 :D

That's a lovely game (especially the procedural vine animation!) and knowing that you did it in just one hour blows my mind.

It's more satisfying this way!

Well done, that's a fun game :)

You could change h to an int: h=false becomes h=0, h=true becomes h=1 and testing if h is true become testing if h>0. That way, you get down to 547 characters (546 if you remove the first line break), plenty enough to close the game properly :D

Why would you want an end? This game is Hell, an unending stream of pain :D

(This game is probably too hard :( )

My best score is 45. Can you beat me? :D

The background with the parallax effect and the color gradation is gorgeous! And the gameplay is nice as well :)

runtime error, line 20: attempt to call global 'p' (a table value) :(

When I tried, I got "nope, it's higher than 18" and "nope, it's lower than 19" :(

"rnd" returns a float, so you should use "n=ceil(rnd(100))" instead of "n=rnd(99)+1".

Glad you liked it! :D

Why so much violence :( Nice game about harassment and surviving in an hostile society.

I found a bug: the difficulty is not reinitialized after death. And you still have about 100 characters left: you can surely make it even better!

Nice game, but a bit too easy. Do you have enough characters left to increase the difficulty over time?

A nice twist on the Sokoban mechanics! :D

That's very original! Well done!

I don't have Unity :( Is it possible to add a screenshot (or an animation) to see what your game is like?

Hi ! I got a crash when trying the 6th episode of the robot. I play in french, if it helps.

Here is the log.

(By the way, congratulations for the game! It's awesome.)

filename:    diceydungeons
package:    com.terrycavanaghgames.diceydungeons
version:    v1.3.1 / 0.11.0 (mod API)
sess. ID:    dicey_dungeons_2019-08-30_20'42'01
started:    2019-08-30 20:42:01
crashed:    2019-08-30 20:43:45
duration:    00:01:44
error:        ERROR in callscenemethod(LevelUpScreen,update) static : Invalid UTF8, stack = Called from haxe.Utf8.length (/usr/share/haxe/std/cpp/_std/haxe/Utf8.hx line 74)
Called from lime.text._UTF8String.UTF8String_Impl_.get_length (lime/text/UTF8String.hx line 362)
Called from MyLocale.isstringenglish (Locale.hx line 354)
Called from starling.text.ExtendedBitmapFont.bounds (starling/text/ExtendedBitmapFont.hx line 588)
Called from starling.text.ExtendedBitmapFont.fillMeshBatchContainer (starling/text/ExtendedBitmapFont.hx line 451)
Called from starling.text.TextField.updateText (starling/text/TextField.hx line 241)
Called from starling.text.TextField.recompose (starling/text/TextField.hx line 217)
Called from starling.text.TextField.getTextBounds (starling/text/TextField.hx line 349)
Called from starling.text.TextField.get_textBounds (starling/text/TextField.hx line 335)
Called from displayobjects.HaxegonTextField.localcompose (displayobjects/HaxegonTextField.hx line 151)
Called from displayobjects.HaxegonTextField.draw (displayobjects/HaxegonTextField.hx line 162)
Called from displayobjects.Print.draw (displayobjects/Print.hx line 58)
Called from elements.Equipment.render (elements/Equipment.hx line 1879)
Called from elements.Equipment.draw (elements/Equipment.hx line 1610)
Called from elements.LevelUpReward.draw (elements/LevelUpReward.hx line 286)
Called from states.LevelUpScreen.update (states/LevelUpScreen.hx line 1042)
Called from Reflect.callMethod (/usr/share/haxe/std/cpp/_std/Reflect.hx line 55)
haxegon.Scene.callscenemethod (haxegon/Scene.hx line 93)
haxegon.Scene.update (haxegon/Scene.hx line 53)
haxegon.Core.doupdate (haxegon/Core.hx line 268)
haxegon.Core.onEnterFrame (haxegon/Core.hx line 182) (starling/events/EventDispatcher.hx line 184) (starling/events/EventDispatcher.hx line 144)
starling.display.DisplayObject.dispatchEvent (starling/display/DisplayObject.hx line 778)
starling.display.DisplayObjectContainer.broadcastEvent (starling/display/DisplayObjectContainer.hx line 449)
starling.display.Stage.advanceTime (starling/display/Stage.hx line 108)
starling.core.Starling.advanceTime (starling/core/Starling.hx line 469)
starling.core.Starling.nextFrame (starling/core/Starling.hx line 455)
starling.core.Starling.onEnterFrame (starling/core/Starling.hx line 682) (openfl/events/EventDispatcher.hx line 443)
openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1236)

Thanks Bungus Productions for hosting this original game jam! I had a great time.

"Due to dug straight down into lava player got the foolish mistake ending" :(

I did win once by killing the enderdragon, but only by chance. It's a nice minecraft-player simulator even though the UI is crude.

That's a great idea! Thanks, I'll update the game once the jam is over :)

That's right. To be honest, I'm not sure if it's a bug or a feature. Chickens should be hard to catch! I'll probably tweaks some constants so the player doesn't have to anticipate the chicken's path that much. Thanks for the feedback :)

Thanks for the pixel artist! What was difficult to figure out? I may release a post-jam version if I get feedback on how to enhance it :)

Wow. You recreated Google, its search engine, and from there, the whole Internet! Does real life exist? Or is it just a part of your Google simulator? Duuuuude…

Please let me skip the introductory speech after the first time!

Overall nice, but the controls are sloppy.

I don't think I understand either…

Game jam are a great way to learn new tools. Keep up the good work!

A great game! Original idea, nice use of the music and well designed gameplay!

Using an Undertale character doesn't transform an aggressive non-game into a useless simulator :(

I don't have Windows, so I can't try your game, sorry :(

The graphics is simple but does the job. But the lack of sound is sad: I would love to hear the sound of an old computer booting up.

So, in this end, this is a useless simulator. But not a fun one.

You are right. It's fixed now. Thanks! You made this useless simulator a bit less useless.

I'll try your printer simulator once it's out!

New version!

More chicken colors! More plants! More verbal violence! New sounds! Available on all OS!

(I know, it looks like a mess. I guess this simulator is even more useless now)

Did you ever try to catch a chicken? It's hard. This is why we present you the Chicken Catcher Simulator 3000!

Done by me and a friend in about 4 hours. We had a lot a fun with this one :)

I'm here to play picoware and chew bubblegum and I'm all out of bubblegum.

Original idea well executed :)

I achieved level 41 :) Very nice game!

Of course it's written, why did I say that? It was probably a bit late, sorry!

(1 edit)

I achieved level 11… that's very hard (even though sometimes it's almost trivial). Could you display the sprite-goal in a corner of the screen? It would be incredibly useful :)

The behavior of up and down arrows are bit weird. I mean: the left and right arrows always make the same rotation (from the point of view of the player), but the effect of the up and down arrows depend on the object rotation, so it's difficult to control.