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cpiod

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A member registered Jan 29, 2019 · View creator page →

Creator of

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To get the update, the easiest way is to use the itch app. You can also download the game again manually (but I’m not sure how saves are handled)

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Hey. Here is a bug report. On version 1.1.1, I solved Puzzle 16 this way:

It makes sense from a programming perspective, but I guess that’s unintended.

Btw, that’s a great game, congrats!

Hi! I’m glad you like the game! Indeed, there is not much content… not enough time :( and I didn’t think players would keep playing for so long ^^’

Four minutes to complete it! That’s a really nice concept you have here, you should expand it. Congrats!

Nice game with great art. Too bad it crashed :(

Really nice idea indeed! The AI pathfinding good be better however, so we could lure some adversary and do more advanced tactics.

Oh, another PICO-8 game! 8-)

Nice concept! A bit too hard and math-y for me tho. Small oversight: the timer starts when the game is still on the rule page

Really nice art and atmosphere. Aaaaaand… my miners are all dead.

I really like the mechanics and the art =) My main issues right now are some bugs (I got in a state where my attack all do 0 damage and the enemies don’t attack…) and the lack of tutorial (you have great mechanics, but they are not easy to understand). Anyway, good job!

I had fun playing your game. I agree the puzzles could have been harder, and the game doesn’t really fit the theme.

Hi! A linux build is planned and should be out in a few weeks :) I can run it with wine and proton in the meanwhile!

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World record is currently floor 32 :) But congrats for that impressive score!

I play this game with Proton, it works well :) You can add non-Steam game into Steam. Come to our Discord if you need some help!

Thanks for the comment! I encountered various PICO-8 limitations in this project (source code size, CPU performances, etc.) that cost me too much time, so it was definitely not the most appropriate tool for this game jam. But I still like its coziness :)

Thanks for the kind comment!

Armor is a flat damage reduction with some adjustments when the armor is greater or equal to the damage (with 20% chance, the blow is avoided and with 80% chance, the attack inflicts 1 HP). I agree that the game is difficult to read though. I wanted a minimalist UI (due to the limited screen size) but it makes the game more difficult to grasp.

You can hover a blob to know its HP :) It's now written on the game's page thanks to your comment.

Thanks for the comment, I'll go there :) I plan to participate to the next picoCAD jams and hopefully propose more ambitious models!

By the way I love your model :D

Some remarks on my submission:

- This is my first model. I don't expect high ratings, but advice are more than welcomed :)

- Link with the theme: cotton candy is called "barbe à papa", literally "dad's beard", in French.

Try level 4, it may be easier !

Thanks for playing :)

I agree: a "restart" button would have been better. With more time, I would have done a "undo" button as well (a must-have for puzzle games)… I'm glad you liked the game :)

Well, thanks for trying :) I agree the mechanics are not easy to understand. The game would need simpler rules and a gentler difficulty progression.

Thanks! With more levels and a better difficulty scaling, it would have been better. But creating puzzles is not as easy as I thought!

 Well, level 3 is bad design :/ But I'm glad you enjoyed the game nonetheless :)

Thanks for the review! This is a my first puzzle game and I agree I was not very inspired during the level design. But I'm glad you liked it :)

Another PICO-8 game :D ! It's simple and very effective. I played until the very end, and I was really pleased by all the mechanics and the level design clever ideas. Congrats!

The collision is (rarely) a bit off:
 

Congrats, you are certainly the holder of the world record! \o/