Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Lights OutView game page

A platformer in a cave where only one light can be seen at once.
Submitted by Bennett Johnson — 2 hours, 10 minutes before the deadline
Add to collection

Play game

Lights Out's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to the Theme#574.6104.610
Design#1544.1224.122
Overall#1964.1224.122
Originality#7593.6343.634

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 20 to 1 of 28 · Previous page · First page
Submitted

I liked it, that was fun.. but I found some moments was too hard for me to jump when it's dark.. loved the art! Good job!

Submitted(+1)

Fits the theme well. Some of the consequences and puzzles that arise from only having one light source are well explored and interesting. Using enemies to indicate where platforms were, for example, is really clever. Unfortunately it was let down by very punishing hit boxes (getting them right is essential, especially if you can't see the enemies!) and a lack of checkpoints. An example of a platformer that got the balance between challenging level design and checkpoints right is VVVVVV, and I feel that if you adopted I similar design philosophy (perhaps having checkpoints at each torch would work? ) your game would be elevated. The presentation was phenomenal, it really added to the atmosphere. I particularly liked how the first time you saw the enemies they were just red eyes in the darkness!

Submitted (1 edit)

A challenging platformer! The one light gimmick is used alot better in later stages where the player has to memorize some platform to platform distances while treking in the dark.

 One of the later levels is super long so dying once makes it frustrating and jumping in to the enemies isn't always in favor of the player with me and the enemy killing each other sometimes.

Developer

Yeah that level is the last one and the most rushed. I mentioned in another comment that I wanted to make the last one a bigger challenge but making it longer without adding checkpoints isn't a fun way to add challenge.

Either way, thank you for playing!

Submitted(+1)

Very good game! Very polished too, amazing music, visuals and everything else!
Great job, I'm impressed with how much you managed to do in the space of 48 hours!

(- Amy)

Submitted(+1)

Really awesome project. Nice music, visuals, pretty amazing overall! I actually got so scared when I had to run into the shadows at some points. Nice job mate!

Submitted (1 edit) (+1)

Incredible level design!!!

Developer

Thank you!

I really like this, and the look-and-feel of the game is fantastic. Most of the comments I would have had have been covered below, but the one thing I think I would add is that I would have bound interact to E or F, and mapped jump to space. Other than that, nice job. ^^ Lemme know if you take it further. :)

Developer(+1)

Will do, and thanks for playing!

Submitted

Pretty cool game. Seems very polished for game jam standars so congrats on that!
I would say, on the design part, I was hoping the unreachable torches will always have a reachable torch underneath (and also, I was trying to find platforms to reach those torches only to realize they are between the walls lol),  they may be as decoration but I got confused by them cx.

Developer(+1)

I put those torches in so you could tell if you're moving in the dark, but I'm thinking something other than the torch that you activate as the player could accomplish the same goal. Thanks for playing!

Submitted(+1)

Good game with even better visuals, but thats not what im here for so lets talk mechanics. The use eof light and shadows is great, the level plays with the players paranoia of being unsure what is solid ground; many times this errs on the side of bad level design (like telling you to take a leap of faith and getting spikes) but most often there are marks or enemies to show you where to step. 

Onto enemies, i started loving them, showing their eyes in the dark is a good merge of visuals informing design, but as time passed i starting detesting them, the hitbox are really bad, many times i get killed if im not perfectly in the center of the enemy and in a long level it makes it unfair.

 Onto the level now, this has me split, long levels, no checkpoints and instadeath are usually a recipe for disaster and adding leaps of faith that get you killed to the mix it made me rage more than once, on the other side of the coin it makes good use of the mechanics and tricks the players expectations in good ways, knowing that youll have to go back with little to no light is fun.

Theme, it does the one light at a time thing.

Originality, the one light at a time is done a lot, even more frequent in 2d platformers but being also switches is interesting and the innovation comes on the tight level design.

Developer

Thanks for the feedback! The last level is quite long, maybe a bit too much. If any level makes the game need checkpoints, it is surely that one. I wanted a bigger challenge for the last level, but in hindsight, making it longer isn't a very fun way to add challenge. I think I spent a bit too much time on that level and didn't give myself enough time to test it out. I do agree that the enemy hitbox needs a bit of work, in my playtesting I also found that I would sometimes die when jumping on one, and it felt like I should've stomped it.

I do feel a bit bad about the spikes on the bottom of the pit, I should probably ditch that in a later update since the few people I've seen play the game were annoyed by it or simply didn't notice it at all.

Anyway, thanks for trying out the game and for leaving a detailed review!

(+1)

15 stars.... open your pocket and take it... 

plz release the full version on steam..am ready o pay... 

all the best for the rest of the jam
return the favor by Trying mine and leave your feedback: https://itch.io/jam/gmtk-2019/rate/431948

Developer(+2)

Thank you, that means a lot. I have lots of ideas on how this game could be expanded!

Submitted

Yeah, expand it! I'll be waiting

Submitted(+1)

Pretty good and fun game, it's really challanging and interesting levels, which shows the main idea of the game very well. The only thing I don't like - collisions of monsters, it feels they're a little bit bigger than the monster sprite.

Submitted(+1)

Very nice game controls! I had fun playing it! I liked the sounds and the pixel art as well.

Thank you for making this game!

Developer

Thanks for playing! I’m glad you liked it.

Submitted(+1)

Nice game, the lighting works really well and suits the theme. I got a strong amnesia vibe so was hiding from the monsters and it took me an embarrassingly long time to realise I could stomp them . Nice work.

Developer

Glad you liked it, I could see how it could be confusing with the monsters. Originally I was planning on your first encounter with them to be in the light but I also wanted them to at first seem scarier then they really are so I went with how it works now. Thanks for playing!

(+1)

Very well polished visuals and sound. controls and collision could've been better though. The mechanic itself is very clever. Overall a pretty good submission.

Developer

Thanks for the feedback. The collision code could definitely use a bit of work, especially when it comes to the doors.

(+1)

Wow! The soundtrack is impressive, I really liked it! What program did you use to create it?

Btw, could you publish that epic track? :) 

Developer (1 edit) (+1)

My brother made it, I'll ask him to send me a file for it then i'll let you know once it's posted!

Edit: Made in cubase, i think.

Developer(+1)

I can't post them on itch because of the rating period, but for the time being I've put them on a soundcloud thingy here! https://soundcloud.com/bennett-johnson-816744170/sets/lights-out-songs

Submitted(+1)

Great idea, very similar to mine, I clipped through a wall in the dark and had to restart a level, other than that, great game, nice music and visuals

Submitted(+1)

Super good art and level design! Its a little frustrating doing platforming in the complete darkness, but that's just the nature of the mechanic. I love the green torch mechanic as well, makes it a lot more puzzle-y.

Developer

Glad you liked the green torches. My original plan was to really expand more on that mechanic, maybe with enemies that had torches on them or something, moving lights. Didn't have time to get all that set up unfortunately.

Submitted(+1)

I really like the art style and the music. The mechanic for this game is very clever and well executed. I think I may end up coming back to check this one again. Well done! 

Developer

Thanks for playing!

Submitted(+1)

I've played something similar before, like in late levels in Chuck Rock 2; Son of Chuck
There are some games like this in this jam even (see lonely heart)
That said this is still a pretty good and well made game, even though I haven't gotten
far with it yet, I kept falling into some pit I couldn't seem to get past because it was too dark

Developer

I haven't played those games yet, i'll have to check em out.  In the level with the pit you have to avoid/kill the monsters and run to the right through the dark. It can be a bit tough. Thanks for playing!

Submitted(+1)

This is the most original game tried in this jam so far! Brilliant idea! Some designed level are not the best and i have some problem when I'm on a moving platform, but I leave 5/5 anyway :)

Developer(+1)

Thank you! I'm glad you liked it. I will admit, the moving platforms are a bit buggy in the game's current state. 

Viewing comments 20 to 1 of 28 · Previous page · First page