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A jam submission

Lights OutView game page

A platformer in a cave where only one light can be seen at once.
Submitted by Bennett Johnson — 2 hours, 10 minutes before the deadline
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Lights Out's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to the Theme#574.6104.610
Design#1544.1224.122
Overall#1964.1224.122
Originality#7593.6343.634

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
(+1)

One of the most impressive games I've played in this jam. Definitely some polishing to do but I had fun! 

Developer(+1)

Thanks for playing! Sorry about that out of bounds bug on the last level there. And you were playing so well! 

The sign asking you to jump down was kinda stupid, I meant for it to be some random, ambiguous text but it made a lot of players jump into the spikes and that’s no fun. 

Ha, I definitely did interpret that as an instruction. But yeah, it's great for 2 days work, there's a lot of potential!

Submitted(+1)

Dude, that music was absolutely amazing. The soundscape was so interesting, that I can't help but dedicate this comment to it's amazingness. There's heaps of other great stuff I could be talking about, but I connected with the place through the sounds and music. I did unfortunately clip out of bounds by hitting a moving platform at the wrong angle, but still an awesome production!

Submitted(+1)

Wow, I liked this one a lot! Congratulations. The game design is so good that you don't need those text. Did you do it all yourself? This seems (considering the length of the game) like a  work of at least 2 people, and feels like a whole short game. Congratulations!

Developer

Art and programming was me, music and sounds were done by my brother (he’s not on itch)

Submitted(+1)

One of the best executions of the "one light" theme I've seen this entire jam, if not the best. This is one of those submissions that makes it really easy to visualize it as a finished game with just a little spit and polish. There was a lot of good level design especially when it comes to platform spacing and telegraphing that I really appreciated.

For things to be improved, the biggest thing I can recommend is that the hitboxes could have been a little more forgiving; I had plenty of stomps that felt like they should have been valid that ended up being deaths. Other than that, I did manage to accidentally escape the level geometry at one point (it was dark, I have no idea how).

A very good showing though, demonstrating some pretty strong platformer fundamentals. Top marks!

Submitted(+2)

I don't know if I made it to the last level
I somehow managed to get outside the intended area by jumping on an enemy in the dark, and clicked the wrong button to reset the level and quit the game instead :'( 
(the level starts with a bunch of enemies on single step poles to the left, each pole has a light in the middle, failed it about 9 times before the accidental reset)

the game has really challenging platform segments in the dark and the music was great
would have liked a slightly more forgiving enemy hitbox when landing near their head rather then on it
loved the double use tourches puzzles to advance

Developer(+1)

Sorry about that, I should've had the game double check that you wanted to quit before shutting itself down. I do think you were on the last level, that one has a bug where sometimes too many enemies spawn in the same spot and I believe that the vertical speed you gain from landing on one is additive so landing on the broken spawned stacked enemies launches you way too high into the air. That level definitely needs checkpoints as well. Thanks for playing and apologies about that last level, it was a bit rushed.

Submitted(+1)

definitely something that takes a lot of practice.
The concept has been done well, though it's really unforgiving. I didn't mind on the first few levels but a full reset later on was fairly brutal. Despite the difficulty I don't personally think this really needs much changing in terms of the actual design, but perhaps some checkpoint markers might help on the larger levels (and maybe better character visibility in the dark).
Still, a challenging take on the theme and one I'll likely come back to after voting to finish~

Developer(+1)

Thanks for playing, I'm gonna fix some of the annoyances shortly after the jam ends!

Submitted(+1)

Fun game! Really neat idea to make the monsters visible using their eyes! Though I would like that you never needed to jump into the dark. The player should not be punished for not knowing what's coming. Though you solved that great in the level where you put an enemy on each platform as a hint where it's safe to land! Also cool that some lights serve as switches.

Submitted(+1)

I liked it, that was fun.. but I found some moments was too hard for me to jump when it's dark.. loved the art! Good job!

Viewing comments 28 to 21 of 28 · Next page · Last page