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Basinga

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A member registered Dec 15, 2017 · View creator page →

Creator of

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if you're not playing online, you can create a new folder called skins the drop the filename in there

if you are just drag and drop it along with byoc

he's a skin, available on the byoc skinpack

https://allfearthesentinel.com/zandronum/download.php?file=byoc_skinpackv2.5.pk3

For next time. Use Euroboros.

We don't have a BYOC specific discord, but we can be found at the Discord Secreta Lounge

Thank you for your feedback. Always appreciated.

The spur definitely should not be much weaker against boss monsters and the rocket launcher shouldn't be charging 3 rockets per shot at level 3.

The BFG needs a bigger look, but level 2 is the highest DPS Quote has on an individual target and it's a free weapon. Level 3 is situational, being really good against more conservative maps filled with non boss monsters, but it fails to output higher DPS on slaughter maps.It's important for us to keep doomguy relevant. In this case, Doomguy's BFG is more flexible but costs ammo, making him more viable in different scenarios. 

Think it's good getting these kinds of videos, as we don't often get weapon feedback. Thank you for your time. We'll look into it for the upcoming small zandronum update.

Whatever uses the Chex quest items is compatible, it's something zDoom and its successors check for as their own different actors.

As for Ashes 2063, it seems like they introduced their own weapons laters, which is what's probably causing conflicts. Zandronum doesn't mind these but GzDoom's Zscripts do. It's the reason why other gameplay mods won't work with stuff like MyHouse.wad unless you remove the custom weapon stuff yourself. Not much we can do on our side about that.

Bob & Bob went through the most reworks a class has. For this, the bobs could only carry one weapon, but you could roll for another weapon after collecting cards from enemies.

It is compatible with Chex Quest on the GZDoom. Soon to come for zandronum on the next update.

Finally figured out how to make that work!

Noted!

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Seems like 3.6 from my tests, but by date it should be 3.4. 2.4 doesnt work because of acs behavior and not being aboe to check for cvars

The textures is only visuals on the intro, but I've taken the time to make all the pickups be supported for byoc.

Not on tomorrow's update. Maybe early next year.

Thank you!

Yeh scotty and I showed screenshot of this. Excited for people to play him soon.

Don't think a class that's focused on single stealth kills is out of the question, like someone who sneaks near an archvile and kills it before starting a fight, while being generally weaker on straight up fights vs doomguy.

We'll see about it!

We still need to do a general stealth pass, where we see which weapons shouldn't be drawing attention, such as killer46 silenced uzis.

But on having someone fully focused on stealth, we haven't tried having a dedicated class yet. A couple of us did find on single player it can be busted if the character just doesn't alert enemies ever, clearing them slowly one by one without any risks or general downsides, but it being nearly irrelevant in co-op, the main focus of the mod.

It's called Secondary Fire and the second option in the customize controls options. It's usually mapped by default to Right click.

Awesome! Pig brings them up every blue moon but he still has a soft spot for em.

Aye, thank you for letting us know. We got this patched up for the next big update.

We need to do a big overview, internally, on which weapons alert enemies and dont at some point. We usually play loud so we don't pay attention to this inconsistency at times. Thanks for the reminder!

The weapon sprites pig made were made earlier on and only support wide screen, so they might stick out or not show up at regular resolutions.

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Yeah we know. It was a sacrifice done to have weapon pickups give classes their respective weapon. 


A positive side effect is that it removes the annoyance of forced weapon swaps on pickup which screws us up in some fights.

What 1motlok here said. It's best played Co-op. We recommend using TSPG to host a free server to play with your friends!

Don't worry we patched it for the next big update. But I've been considering doing a mini update for the current version to patch this.

It is very in line for trollface to do this, though.

I'd recommend the portable (zip file with zandronum exe inside), since it's easy to keep accesible in "My Documents" instead of "Program Files"

You need Zandronum 3.1 and Doom 2 in the folder where your Zandronum exe is.

Then you can just drag and drop the pk3 (+ any mapset you want to use) into Zandronum.exe.


Press the "-" key until it pops up. There's another tip about it on the FAQ too.

McPig surprised us with this last class and I think it's pretty fun. For crowd control, do try the haymaker (chaingun pickup) with alt fire on his melee.

Throwing barrels would be awesome but McPig's too busy these days to make new sprites, so we're not sure if we'll be able to do this in the near future.

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Because it is exclusive to Zandronum

Thanks! I had to read it on google translate, but our local revenatn can read this properly.

This is currently a limitation with how we give each class their own weapon from universal pickups and how they aren't forced on your hand right away. 

Thanks for letting us know about both. We'll see if we can fix this stuff :)

1.0

Useful stuff again. Thanks

Thank you so much for reporting this. I'll look into them for the next version!

He's still there. Basically the face of the mod

I agree

I am this