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A challenging platformer! The one light gimmick is used alot better in later stages where the player has to memorize some platform to platform distances while treking in the dark.

 One of the later levels is super long so dying once makes it frustrating and jumping in to the enemies isn't always in favor of the player with me and the enemy killing each other sometimes.

Yeah that level is the last one and the most rushed. I mentioned in another comment that I wanted to make the last one a bigger challenge but making it longer without adding checkpoints isn't a fun way to add challenge.

Either way, thank you for playing!