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Fits the theme well. Some of the consequences and puzzles that arise from only having one light source are well explored and interesting. Using enemies to indicate where platforms were, for example, is really clever. Unfortunately it was let down by very punishing hit boxes (getting them right is essential, especially if you can't see the enemies!) and a lack of checkpoints. An example of a platformer that got the balance between challenging level design and checkpoints right is VVVVVV, and I feel that if you adopted I similar design philosophy (perhaps having checkpoints at each torch would work? ) your game would be elevated. The presentation was phenomenal, it really added to the atmosphere. I particularly liked how the first time you saw the enemies they were just red eyes in the darkness!