Did you base the size of the play area on the player's resolution? I tried the web version first and found the ball was going off screen a lot to the point where I could only shoot horizontally, and I had to use only teleport cause trying to dodge up or down would risk being too close to the edge. Then I tried the offline version and found I didn't have either problem.
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One Shot In The Chamber's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #247 | 4.372 | 4.372 |
Design | #277 | 3.922 | 3.922 |
Overall | #429 | 3.884 | 3.884 |
Originality | #1042 | 3.357 | 3.357 |
Ranked from 129 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I liked the movement and the feel of the game. The only problem I encountered was: I was shooting my bullet flew off the screen.
But still good job!
I will be glad if you can take a look at our game. We actually have the same name: https://itch.io/jam/gmtk-2019/rate/460954
Solid entry. Loved the recall and teleport mechanics for the bullet. Lots of enemy types with good progression.
The minimalist art style was no excuse not to add juice! Especially like the lights.
I really wish the game would take your inputs whilst the bullet is shooting. It feels unresponsive to LMB, followed by RMB, only for nothing to happen.
I reallllly like this game! I really enjoy your execution, I think it's very simple and elegant. 5 stars for all three!
Similar concept to ours actually, take a look if you are interested! https://itch.io/jam/gmtk-2019/rate/461462
Oooooo thats awesome I love it. I mafe an one bullet game too, but took a different approach. Why don't you check it out?
I played for long and I got 10 only, but i'm so proud of my 10 score xD
The game is not only addictive, but also pretty good looking. And the teleportation is definitely a nice twist on this overused one-bullet concept. I liked it!
Nice approach to the two stick shooter. Very nicely juiced. It's challenging and fun to play.
Awesome game! Super unique and challenging! I kept dying over and over again! >_< Looks very pretty too, and feels immersive with the sound FX! Unique idea, I definitely think you should keep developing this, perhaps make the first few levels easier or something - Another thing, which isn't really related is I think this would make an awesome rhythm game :D
Check out our game Only One Recruit if you haven't! I would really appreciate it! ^-^ https://itch.io/jam/gmtk-2019/rate/461569
( - Amy)
Thanks for the feedback! I saw your game got played on GMTK Live so congratulations on that! I would also like to say that you have given me the idea for a rhythm based game mode (so many great ideas from other people as well: teleport only mode, bullet hell mode, bomb bullet mode) for when the jam is over. Thanks!
Thanks! As someone who wants to become a game designer in the future, this is very encouraging. This is my first ever game jam and the amount of positive response I've gotten on my game is overwhelming. I've only worked on one other game which I have the link for here: https://mark-auman.itch.io/avarice . I'm currently playing your game right now and will rate it soon!
Goo job here, simple but to the point and have a very satisfying feel.
The only down side for me is the difficulty curve. It took me several attempts to begin to "not die at the first few balls", I would enjoyed more a less rapid increment of enemies to better understand the inputs.
That's a juicy one! Congrats mate. I just think it's a bit too hard, it could start slower and have some kind of weapon upgrades while keeping the same one shot idea. Also, the spawning can be a bit frustrating sometimes because the border of the playing area is too risky to be at since the player can't know if there will be an enemy spawning there or no, some sort of visual showing that a enemy will spawn at that location could be a good option. Overall, very cool entry, congrats
Seen a fair few "one bullet" games in the jam, but this has to be my favourite take on the concept~
Feels really satisfying nailing them on the bullet return, and the screenshake gives a great feel to the impact of each hit.
They spawn really quickly though; even if you can take out many it can feel a little overwhelming at times. Though not sure this is spawn rate so much as me missing too much ^^;
Ooooo that screenshake though! Made each successful hit feel so satisfying! Good choices on color, sound and overall design! Made for a cool arcade vibe and I had a blast trying to beat my high score a few times!
30 points!! I played through many times and got better after each run. I've seen a lot of "shoot one bullet over and over again" submissions, but yours was really fun and intense! Great job!
Very addictive! At first I overlooked that you can call back your bullet (I just wish, that you could call it back already while it's still flying) and it took me a few more tries to realize, that you can also teleport the character to the bullet. Really dig the later stages, the difficulty ramps up quite a bit there! I would like to get more points though, when killing multiple enemies with one shot. Also it's easy to lose track of the ball, as it can leave the screen. I think I would prefer it bouncing back from the edges.
My game: https://njamster.itch.io/wonkey (playable in browser, not mobile friendly)
Neat art and amazing atmosphere, but the ball go outside my screen and it's too harsh that you only have one ball with all this big wave. Great work.
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