Killing multiple enemies with one bullet is really satisfying! nice sound track as well! Great job.
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One Shot In The Chamber's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #247 | 4.372 | 4.372 |
Design | #277 | 3.922 | 3.922 |
Overall | #429 | 3.884 | 3.884 |
Originality | #1042 | 3.357 | 3.357 |
Ranked from 129 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice one!
While the idea of a single bullet that you must retrieve isn't particularly novel, the addition of the teleport mechanic sets it apart, adding depth to the whole thing. The game feels juicy and satisfying to play.
There were a few times the bullet passed right through the enemies without hurting them, but I guess you can't make a good game that works perfectly in only 2 days. Being near the edges is also troublesome because the enemies can spawn off screen close to you and instantly kill you.
Actually, I feel like the game would benefit from having a bigger arena, giving the player more wiggle room to operate.
Anyway, great game!
This game is so much fun!! What an amazing execution of the idea. Challenging, but not impossible. I could play this for ages. The teleport idea is an excellent extra move to use to get out of tight situations.
A hardcore shooter game with only one bullet. I like the idea, though I feel like I already saw games similar to this. Nevertheless, it's fun and you made the bullet also able to teleport you which gives you more posibilities on your tactics. It's and I didn't manage to get pass the shooting ones as I always tend to go near the edge of the screen and enemy spawns there killing me. Fun game, good one!
Nice use of the theme and it's fun to play! Though, i think you could simplify the controls a bit by using the LMB for both shooting and calling the bullet, and using the RMB for teleport :)
I had some problems with collision on the web version (the bullet was passing through the enemies), for that i suggest you to use a raycast instead of normal collision detection. Anyway it's still fun to play and a good game
I should really read the controlls of the games before I play... Tried to make it through the first level only with WASD and leftclick (and then collecting the bullet manually) xD
After I read the comment below and restarted the game it was much more fun and probably my favourite one-bullet-game I played so far :P
Really a great work!
Adding the teleport and the callback to the only bullet really solve main design problems of one-bullet shotting games. It force player to do a quick but meaningful decision in a short time. a Clever solution!
And the game looks good and juicy enough.
BTW, the music is so cool! I am not very good at shotting game but I would love to hear the rest of it. I makes me try again and again!
And I come out another idea for this one bullet shotting game. What about a charging bomb instead of teleport? The boom's range is larger when you leave it alone longer. When it comes back to you, BOOOOM! Another risk and return solution, hahahah. I am just saying though^_^
Overall, like this game! One of my favourite for now. It should be in the last 100 games I believe.
Nice looking graphics and effects and very fascinating gameplay, I realy like it
This is a real well done game. Very polish and fun. This is almost the idea I had in mind when starting the jam, but in my idea, the ammo would bounce on the walls. Also it would be more fun if the ammo came back quicker when right clic is used. Because right now, there is letancy. Anyway, good game.
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