Molto carino, ho trovato i controlli un po' scomodi sia da pc che da mobile, ma per il resto è ben polishato e mi piace la varietà che introduci in ogni nuova area
Stefano Galligani
Creator of
Recent community posts
Amazing! This is one of the ideas that we had, but we had no idea on how to make the puzzles actually interesting. You did it wonderfully, the mechanics are introduced one at a time and explained very cleverly, the puzzles are not impossibles but hard enough to give you satisfaction when you finally solve them.
It's a shame that so few people have played it, I'll try to share it around. Great job!
The wizard talking all the time is quite annoying and it slows the gameplay down a lot.
I had some problems playing on windows: the game is windowed and can't be enlarged, but it looks like the aiming was considering the position of the mouse relative to the whole screen, not the window, so it felt very awkward.
I also found it unclear how to actually throw the ball towards the beers, because sometimes it looked like it was going backwards.
The idea and presentation are very nice, the problems are just with these technicalities
The mechanics are quite interesting, they could be explored more to create a deeper level of strategy.
My first issue is that I didn't understand that different numbers could have different effects on the board, it took me a while to get it, so that could be explained more explicitly.
Also, it seems to me that the game has a strong first player advantage, since he always chooses first what die to use. That needs some balancing (for example, on the first turn the first player chooses first, on the second turn the second player chooses first, and so on).
Other than that, it's a nice abstract game and there aren't many of those in this jam. I would easily buy a board game like this
The levels are long and the main action the player takes is walking through corridors, which makes them boring. The concept of the die that could cause a big trouble at any time might be interesting, but not in this kind of game in my opinion. It makes it feel like a speedrun with an unknown limit.
Some of the puzzle ideas where nice, perhaps with more time to work on the design it could have been a really nice game
Really cool. Made it to level 7 and then I stopped because it was taking too long.
The mechanic is an old one but you explored it a little bit more than it was already done, so nice job about that. I like how you introduced it without talking about it, just putting the player in a level and let him figure out how to move.
The moving enemies are an interesting decision, I don't know if they really fit with the puzzle gameplay, but I guess that comes down to personal design taste