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Stefano Galligani

A member registered Sep 10, 2017 · View creator page →

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The part where, after the vent, I had to grab on a cheese and get to the other side, because at first I wasn't able to grab the cheese lol. And also the puzzle on the background, it took me some time to get the cheese successfully on the button

The idea is very interesting. Unfortunately I got stuck very soon, at the vertical elevator

Fantastic game! A little frustrating in some points but it feels rewarding to win

Elenco alcune cose che uso e che mi tornano spesso comode. Se ve ne vengono altre in mente siete liberi di proporle

Effetti sonori: Bfxr / Audacity
Musica: Boscaceoil
Pixel art: Piskel / Pixelorama
Sprite: Gimp
Modellazione: OpenSCAD / FreeCad / Blender

It was my intention to cause rooms to merge into each other to create some kind of an uncanny and surreal effect, so I'd call it more of a design negligence of mine, because actually it doesn't look very good when it happens right after a door. Thank you for pointing that out :)

I hate to look at this game because it's a concept similar to mine, but you've done it just a hundred times better xD Very well done, I would only suggest you to increase the mouse sensitivity

Did you get it?

Thanks :)

Does the game have to be based on Disc Room? Because I had a completely different idea for my game, that's still centered about discs but is played very differently

Thank you. About the boss fight, you just need to jump on the platforms after they are brought back and hit the boss

Can we update the Itch project page after the jam submission period is over (adding screenshots etc)?

Thank you for the feedback. I indeed thought of having a button to distantiate people and another to come together, but I didn't have time to implement it

Thank you, that's a nice idea

Very cool, I love the idea. I would have liked if I could go through a border and come out from the opposite site, to focus more on the enemies, but it's already good like this

Thank you, I'm glad you liked it :)

So is it ok if I make the characters rotate like a pendulum while they are working? Isn't it like having in-between frames?

Yes I saw it from Twitter. Thank you :D

Nice! Happy to hear that :D

Thank you :) I'll need to learn how to make a good dialogue system, this one was quite a lazy one

Really cool. Made it to level 7 and then I stopped because it was taking too long.
The mechanic is an old one but you explored it a little bit more than it was already done, so nice job about that. I like how you introduced it without talking about it, just putting the player in a level and let him figure out how to move.
The moving enemies are an interesting decision, I don't know if they really fit with the puzzle gameplay, but I guess that comes down to personal design taste

Oh yeah that was to avoid clipping with the walls and also there's no timer, so that's something I'd have to fix. Thanks!

Thank you, the animations are a good idea. What do you mean exactly by consistent dropping?

Thank you for the feedback.

I required space because if you pressed Q under a ceiling, it would pop out of that, but maybe I can work it around

Thank you. Can you tell me where exactly you got stuck?

Very very cool and well designed. This blood mechanic is something unique, well done!

Really I'm giving a lot of full 5 stars rating. How can there be so many awesome games? I have participated in GMTK and Brackey's jams this year and I have to say, the entries to this one are by far the best ones

Man it's really cool. I like the polish of the audio and visuals too, it helps a lot to build atmosphere. Nothing to criticize about this game, awesome!

What to say? Awesome idea and awesome game. Just genious! Loved it. And I love the fact that the levers were called Kronk

What to say? Awesome idea and awesome game. Just genious! Loved it. And I love the fact that the levers were called Kronk

Really cool and extremely well polished. I found myself ignoring many secondary elements of the game (like I don't even know what they were) because I was focused on shooting at the enemies and anyway it wasn't always easy to shoot to these said elements (maybe it's because I've got a bad aim).
But yeah besides this I really liked it, well done!

Nice game. Yeah the controls are a but tricky, I know it's deliberate since it's a rage game, so not really my type.
But the levels were well made and it was generally fun to move around. The enemies feel like an aesthetic element to me, because they are very easy to kill and don't represent much of a threat.
It has some room for improvement but it's already quite good

I found a bug: in the second level my green boy died on spikes, so to restart i threw the yellow and the blue in a hole, but then every time I start the game I instantly get a game over.
Not penalizing you for this, just to let you know.
By the way, The idea is really cool and interesting, and the game is overall fun to play. I didn't like the enemies very much, because they move fast and it's not clear when they'll change direction.
Good job anyway

What the hell man, this game is awesome. I'll keep playing it until I have explored the whole world. Great job!

Got it. I had to beat the boss 3 times because the first 2 I died right after killing him xD so definitely make the bullets disappear after he's dead

Besides the lenght, I appreciated it, the idea is nice and there's a lot of room for its exploration

This is a fantastic game. It's got the atmosphere, it's got the juice, it's got the feel, the music is wonderful. Well done!

Really nice game. Could use some visual effects, but the gameplay is very well done, gradually introducing mechanics and increasing challenge

Awesome! It's a very simple idea that's supported by everything else in the game and works wonderfully. Nothing to criticize. Also I loke the music choice, it's not something you would associate to a game like this one, but it fits perfectly. Well done!

Nice, I like how you evolved the gameplay, and the music effet on color change is really nice.
Perhaps some your puzzles may need to be revisited, some times they consist of just getting the right color for a key, then getting another color for another key until you found them all, and don't give you too much to think about, but there are some that work much better.
Good job

I'll give it another go then, thank you