Molto carino, ho trovato i controlli un po' scomodi sia da pc che da mobile, ma per il resto è ben polishato e mi piace la varietà che introduci in ogni nuova area
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It could be a nice platformer, however I found having to restart from the beginning at every death quite frustrating, especially because I died a lot. Well done nonetheless, besides that point it's a promising entry and you've done a good job
Amazing! This is one of the ideas that we had, but we had no idea on how to make the puzzles actually interesting. You did it wonderfully, the mechanics are introduced one at a time and explained very cleverly, the puzzles are not impossibles but hard enough to give you satisfaction when you finally solve them.
It's a shame that so few people have played it, I'll try to share it around. Great job!
The wizard talking all the time is quite annoying and it slows the gameplay down a lot.
I had some problems playing on windows: the game is windowed and can't be enlarged, but it looks like the aiming was considering the position of the mouse relative to the whole screen, not the window, so it felt very awkward.
I also found it unclear how to actually throw the ball towards the beers, because sometimes it looked like it was going backwards.
The idea and presentation are very nice, the problems are just with these technicalities
The mechanics are quite interesting, they could be explored more to create a deeper level of strategy.
My first issue is that I didn't understand that different numbers could have different effects on the board, it took me a while to get it, so that could be explained more explicitly.
Also, it seems to me that the game has a strong first player advantage, since he always chooses first what die to use. That needs some balancing (for example, on the first turn the first player chooses first, on the second turn the second player chooses first, and so on).
Other than that, it's a nice abstract game and there aren't many of those in this jam. I would easily buy a board game like this
The levels are long and the main action the player takes is walking through corridors, which makes them boring. The concept of the die that could cause a big trouble at any time might be interesting, but not in this kind of game in my opinion. It makes it feel like a speedrun with an unknown limit.
Some of the puzzle ideas where nice, perhaps with more time to work on the design it could have been a really nice game
The battle mechanics are very interesting, however there's not much else to make the game feel engaging. I liked to upgrade but it still got boring after a while.
It feels very polished anyway and you certainly did a great job
The part where, after the vent, I had to grab on a cheese and get to the other side, because at first I wasn't able to grab the cheese lol. And also the puzzle on the background, it took me some time to get the cheese successfully on the button
Elenco alcune cose che uso e che mi tornano spesso comode. Se ve ne vengono altre in mente siete liberi di proporle
Effetti sonori: Bfxr / Audacity
Pixel art: Piskel / Pixelorama
Modellazione: OpenSCAD / FreeCad / Blender
It was my intention to cause rooms to merge into each other to create some kind of an uncanny and surreal effect, so I'd call it more of a design negligence of mine, because actually it doesn't look very good when it happens right after a door. Thank you for pointing that out :)
I hate to look at this game because it's a concept similar to mine, but you've done it just a hundred times better xD Very well done, I would only suggest you to increase the mouse sensitivity
Really cool. Made it to level 7 and then I stopped because it was taking too long.
The mechanic is an old one but you explored it a little bit more than it was already done, so nice job about that. I like how you introduced it without talking about it, just putting the player in a level and let him figure out how to move.
The moving enemies are an interesting decision, I don't know if they really fit with the puzzle gameplay, but I guess that comes down to personal design taste
Really I'm giving a lot of full 5 stars rating. How can there be so many awesome games? I have participated in GMTK and Brackey's jams this year and I have to say, the entries to this one are by far the best ones