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A jam submission

Living Loving GhostView game page

Submitted by Stefano Galligani (@dog_ostrich) — 15 hours, 44 minutes before the deadline
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Living Loving Ghost's itch.io page

Results

CriteriaRankScore*Raw Score
Engagement#1673.5383.538
Overall#2473.2313.231
Creative use of art assets#2683.1543.154
Overall polish#2813.0003.000

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I loved the mechanics, and the physics of the game! the only problem I found is that I could not read the text properly because it was a bit too fast :)

Developer

Thank you :) I'll need to learn how to make a good dialogue system, this one was quite a lazy one

Submitted

Cool game, beat it! I liked the parts where you had to juggle the curses, it was a cool idea. I also cracked up at the ending.

For improvements, I would suggest making the dropping of curses slightly more consistent and add a few more animations. 

Overall good game though!

Developer

Thank you, the animations are a good idea. What do you mean exactly by consistent dropping?

Submitted

Like sometimes when I was next to a wall it wouldn't drop, and there seemed to be a hidden timer before you could drop one again (which could be shown to the player by some sort of animation)

Developer

Oh yeah that was to avoid clipping with the walls and also there's no timer, so that's something I'd have to fix. Thanks!

Submitted

Cool game^^

Sadly wasn't able to finish it since i got stuck at the red saws.

but love how you integrate new paths everytime you unlock a new mechanic.

For feedback maybe just fix the Q mechanic that asks for space (simple fix^^)

Good work!

Developer

Thank you for the feedback.

I required space because if you pressed Q under a ceiling, it would pop out of that, but maybe I can work it around

Submitted

I got stuck between two yellow walls and I thought I should juggle the yellow curse up but I couldn't do it properly. Anyway, the concept is cool and the puzzles are interesting.

Developer

Thank you. Can you tell me where exactly you got stuck?

Submitted

The one where a crown (if i recall correctly) was behind the yellow walls. It's not the game's fault, I just couldn't solve that puzzle lol.

Submitted

I finally finished it!

Developer

Nice! Happy to hear that :D

Submitted

The controls could be improved. Some visual effects would upgrade the game a lot. I liked the puzzles. Not to hard to stay motivated. Nice puzzle game. I had fun! :)

Developer

Thank you :)
I'm not really good with visual effects but I'll think about that

Submitted

Haha lol that's fun and silly in a good way. OH THESE SIMPS!

I loved that puzzles were not very difficult - in fact, easy, - and mostly were just small moments of "oh ok so I need to go here then".

Music is nice, sounds of crushing skulls are a pleasure.

Good job!

Developer

Thank you, I'm glad you liked it :D

Submitted

Quite enjoyed the game. Great puzzles only the controls could need some tuning. Juggling the curses was fun but they didn't always go where I wanted.

Really loved the concept and design :)

Developer

Thank you :) yeah controls are something I have to get better at

Submitted

I know that feeling. I don't think mine are better but no idea what to tweak

The concept is pretty cool, I actually took the sword and got stuck ( because of my browser not for the game)

Other than that, it was fun, thanks for making it!

Developer

Thank you for the feedback :)

Submitted (1 edit)

Cool idea of having abilities be physical objects and switching them around. Great potential for puzzle design. The movement was a bit floaty and could use a bit of tuning. Fun puzzle game!

Developer(+1)

Thank you <3

I'll see what I can do about the movement

Submitted

This is such a fun game!!! wow! So much fun. Really great pacing and the way you introduce the concepts of the game is super natural and organic. thanks!

Developer(+1)

Wow thank you ahah

I didn't expect someone to enjoy it so much

I'll give your game a go, after I've finished this (I'm also submitting it to another jam that ends in 3 hrs)