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8-Beat Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall polish | #32 | 4.077 | 4.077 |
Overall | #33 | 3.923 | 3.923 |
Engagement | #50 | 3.923 | 3.923 |
Creative use of art assets | #87 | 3.769 | 3.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Quite tricky. I like the way the bosses all test different ideas. Was difficult for me to remember in the moment how to use combos, but that's more a consequence of my lack of quick thinking rather than the game's fault. Great work!
Thank you! I designed the boss enemies as such to force players to use combos. Maybe I could teach players how to use combos on smaller enemies before facing the boss.
I really like rhythm games and this is no exception.
Simple mechanics which is easy to use and hard to master.
Thank you for playing!
Love a good rhythm game! The concepts in this game are excellent; I've never played Crypt of the Necrodancer, but I can see the inspiration! I actually found it pretty challenging at times, but it was a really enjoyable game overall, well done!
Thank you! I admit that I wasn't able to properly tweak the difficulty curve since I ran out of time.
Really nice game. Could use some visual effects, but the gameplay is very well done, gradually introducing mechanics and increasing challenge
Thanks for the feedback! I agree that the visuals need more polish. I'll try to learn how to make visual effects soon!
There are a ton of rhythm games in this this jam, but this is one of the best achieved ones in my opinion, great job! I had lot of fun playing it. :)
Thank you for your kind words!
Wow, this game is tough!
Super fun though! I think I ended up cheesing the running away guy by just having enough health to jump into his sword with a "sword jump" combo, but I mean it got the job done!
Really great game, all around. I had a lot of fun playing it!
Yeah you can definitely do that if you have enough health but the cleaner way to do it was to do a move+block combo followed by a move+attack combo. Thank you for playing my game! I'll check out yours soon.
Awesome game. I got stuck on enemy running away. Couldn't hit him, but I wasn't very good :)
I Love what you did with textures and the colors you used.
Didn't quite understand what to do with mana, but I wasn't that good to fill it up anyway :)
Thank you for playing! Mana is used for combos (pressing two buttons together). Doing combos is actually needed to defeat the bosses (especially the last two). Maybe I can explain mana and combos more clearly in the tutorial.
Really cool game, the best of the rhythm-dungeon sort of games I've played in the jam so far. The mechanics are creative and the gameplay is satisfying. The graphical and audio feedback are nice.
I couldn't get past level 3, the combination of the spikes and fireballs seemed impossible to me but I could just be missing something. Overall really good job!
Thank you so much! Yeah I think the last level may be too hard but once you figure out how to do combos consistently then it becomes easier. I'll try to tweak the difficulty when I update the game.
Nice implementation of the tutorial, nice and progressive. I liked the rpg like attack system and the juice. Maybe a tad bit of post-processing/lighting could always make a game shine! Also I kept on clipping into walls, which ended up getting a bit annoying, but hey! A great game with 4 star engagement! :D
Thanks for the feedback! I'll look into the wall-clipping issue. I'll try out your game when I get to play the submissions.