This might be the most serious legally distinct beyblade I've ever played in this jam.
NemoPearwall
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The game is well-polished and I appreciate the effort in the voice acting and visual effects. My only issue is the lack of agency during battles. You can either commit to an auto-battler style, where the wheel spins automatically or allow some influence to the wheel's spin to justify the existence of the wheel mechanically (although of course it can just be thematic). Also, I understand that this is just a jam game so you're probably just using whatever assets are available but it would be nice to commit to a full pixel art style so that no element looks out of place. But I think it has a lot of potential to become a full game. Great job!
I'm not sure I understood the tutorial correctly. Whenever I hold the left mouse button and move the mouse up, the food just flies up high in the air without flipping. I made it flip a few times but I couldn't get it done consistently. I got lucky on my first playthrough though since the first three customers ordered meat lol. Unique concept and very serious art style!
I love the object interactions and the thought you put into these puzzles. The presentation is top-notch! Maybe make the camera follow the hamster more closely because sometimes the hamster goes off screen (for example when falling a long distance). Also, this may be just my preference but perhaps the music does not have to restart when you restart the round. But other than that, excellent work!
What a serious game for such a serious topic. I honestly thought the first spin was the whole game so I held space until the background turned black and the audio went out. I was so sure that would get me a high score lol. I couldn't spin or take down a tank, though the end game stats made me think at least one of those is possible. Hilarious take on the theme. Love the serious voice acting. Fun game!
This is actually great for a first game. I love physics puzzles because you can sometimes solve them with juuuuust the right positioning. This is true for some of the levels, where I had to make minimal to no moves to win. But the game mechanic is solid. I can easily see this being expanded to include more types of platforms. The music can be repetitive, but I appreciate the effort of making your own instead of grabbing a free one online. Good job!
That intro caught me off guard lol. Did you do the voice over with a filter, as well? Because that was a great job, if you did. I'd say the aesthetics fit the game well though the it kinda messed with my depth perception at first. I did get used to it eventually but I'm really bad at platforming so I stopped at the one with three spinners. Very serious game. Reject silliness.
Cool implementation of the main mechanic. The orchestra theme is great, as well. I love how the instruments add to the music as each player joins. Perhaps more variety instruments with different behaviors can make the game more interesting. I was able to cheese the game though by spinning really fast and spamming left click so maybe add a penalty for conducting without a player in front of the conductor.
I got fired after beating the game . 😭
Good art style. I like the mechanics as well, especially how the difficulty increases in different ways. I wish the fire/fever meter would pause though when I'm focused on the shop so I can read the items. Also, I didn't realize that you could scroll through the items in shop so I bought the items in sequence lol. Cool game!

Love the Greek mythology theme! I'm not quite sure I understand how to spin the hammer properly though I did get it to spin at max speed most of the time. Sometimes it feels better to spin it clockwise and sometimes it's the other way around. I was curious though whether it's always a good option to roll a random legendary upgrade vs a normal upgrade I can choose. I like that you restart the round when you die (at least for this jam) so it's less frustrating. Good game!
It does need a lot of balancing lol. Fwiw I updated the shop to include rerolls and items with passive effects. I'll have to do something about how long the wheel spins but for the meantime I added visual and sound effects to try to make the anticipation a little less boring. Thanks for the comments!
At first, I thought it was a sliding puzzle with some control over movement, so I got stuck at one of the earlier levels. Then I found that you can actually spam spinning, which instantly improved the experience. Navigating the levels without touching any walls was satisfying. Perhaps that can be a challenge for a later level. Movement with arrow keys takes some getting used to once the orientation shifts. Maybe you can use the up/down keys when the character is horizontal to keep the orientation of the movement static.



















