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NemoPearwall

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A member registered Jul 18, 2017 · View creator page →

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This might be the most serious legally distinct beyblade I've ever played in this jam. 

The premise was simple but it was really fun. It's a different but just as satisfying way to see numbers go up. What I like about this game is that it's easy to go from one attempt to another and all you have to is hold and release spacebar. I'm wondering when the alien became part of the concept. 

I thought it would be long and tedious until I unlocked the faster drill. It still took quite some time to buy the crown but it was more manageable lol. I love the sounds the rock/ores make. It helped me get into the zone while spinning.

It's a cute game. I got stuck while mixing my second order, where the game did not proceed. Perhaps a progress bar would help to show if I'm doing it right and how long I needed to keep the bar in the zone.

The game is well-polished and I appreciate the effort in the voice acting and visual effects. My only issue is the lack of agency during battles. You can either commit to an auto-battler style, where the wheel spins automatically or allow some influence to the wheel's spin to justify the existence of the wheel mechanically (although of course it can just be thematic). Also, I understand that this is just a jam game so you're probably just using whatever assets are available but it would be nice to commit to a full pixel art style so that no element looks out of place. But I think it has a lot of potential to become a full game. Great job!

I'm not sure I understood the tutorial correctly. Whenever I hold the left mouse button and move the mouse up, the food just flies up high in the air without flipping. I made it flip a few times but I couldn't get it done consistently. I got lucky on my first playthrough though since the first three customers ordered meat lol. Unique concept and very serious art style!

I love the object interactions and the thought you put into these puzzles. The presentation is top-notch! Maybe make the camera follow the hamster more closely because sometimes the hamster goes off screen (for example when falling a long distance). Also, this may be just my preference but perhaps the music does not have to restart when you restart the round. But other than that, excellent work!

What a serious game for such a serious topic. I honestly thought the first spin was the whole game so I held space until the background turned black and the audio went out. I was so sure that would get me a high score lol. I couldn't spin or take down a tank, though the end game stats made me think at least one of those is possible.  Hilarious take on the theme. Love the serious voice acting. Fun game!

This is actually great for a first game. I love physics puzzles because you can sometimes solve them with juuuuust the right positioning. This is true for some of the levels, where I had to make minimal to no moves to win. But the game mechanic is solid. I can easily see this being expanded to include more types of platforms. The music can be repetitive, but I appreciate the effort of making your own instead of grabbing a free one online. Good job! 

Great idea connecting the spinning mechanic to a mill and to Don Quixote. Charming art style. It's fun to see the upgrades represented visually. Wish the game paused when reading through the upgrades but it did not lessen the experience too much. Nice game!

That intro caught me off guard lol. Did you do the voice over with a filter, as well? Because that was a great job, if you did. I'd say the aesthetics fit the game well though the it kinda messed with my depth perception at first. I did get used to it eventually but I'm really bad at platforming so I stopped at the one with three spinners. Very serious game. Reject silliness.

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Hilarious concept. I love the legally distinct cameos. Didn't realize it was Astarion Batsarion hanging out with the bats. 5/5.

Great voice over and cute low poly aesthetics. The inverted controls can be frustrating but I guess that's the game. I wish we can skip some of the cutscenes after the first run though so I can keep trying the obstacle course. Cool game!

Funny concept! I wasn't sure I knew how to control the spin since I didn't know where to spin around but hey I won the finals on my second run. Perhaps show the point of rotation or clarify if it's the center of the ring or the character.

It's not actually a bug 😂 I was debating whether to add a minimum charge threshold but I thought the trade off of not getting the spin bonus might be enough. Thanks for playing!

I always chose the spin option (as one should) and got ending 4. I appreciate the overall silliness seriousness and the various character designs. Like what others said, perhaps clicking on a typing text shows the whole text immediately instead of starting the next one. Faith up!

Funny and creative use of theme and looks polished overall. There's a spike in difficulty each round though as you try to control more machines. I got through the second round with one machine broken but I couldn't keep up with three machines running. Skill issue perhaps lol. 

Cool implementation of the main mechanic. The orchestra theme is great, as well.  I love how the instruments add to the music as each player joins. Perhaps more variety instruments with different behaviors can make the game more interesting. I was able to cheese the game though by spinning really fast and spamming left click so maybe add a penalty for conducting without a player in front of the conductor. 

I got fired after beating the game . 😭

Good art style. I like the mechanics as well, especially how the difficulty increases in different ways. I wish the fire/fever meter would pause though when I'm focused on the shop so I can read the items. Also, I didn't realize that you could scroll through the items in shop so I bought the items in sequence lol. Cool game!

The art is so cute! I earned enough money by letting the rats run at their own pace. I don't think I understand the spin meter correctly or maybe some of the sound effects play at the wrong time. Other than that, the game was cozy. Also, I found you!


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It's like golf but with a beyblade bay blade and unlimited turns. Honestly, not limiting the turns and allowing spamming hits made it fun for me. Getting into the leaderboards is a different game though (those high scores seemed unreal). Good game, especially for one made so close to the deadline!

Love the aesthetic! Ramming into other tops and making them fly felt satisfying. I think moving the keybinds for dash and turbo to the mouse buttons can make the controls more intuitive.

My best score was 2. 🥲 Game is hard though I'm sure the controls can be mastered with enough practice. Maybe it can be formatted into multiple levels? Otherwise, creative use of theme!

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I gave up at luck 80 but my highest level was 6. Ironically, I had better luck with a lower luck stat lol.

Love the Greek mythology theme! I'm not quite sure I understand how to spin the hammer properly though I did get it to spin at max speed most of the time. Sometimes it feels better to spin it clockwise and sometimes it's the other way around. I was curious though whether it's always a good option to roll a random legendary upgrade vs a normal upgrade I can choose. I like that you restart the round when you die (at least for this jam) so it's less frustrating. Good game!

I got across the first gate but the game crashed while I was attempting the to get to the second. Couldn't get it to run longer after this. The concept itself is funny though. 

Clever take on the spin mechanic! The default mouse sensitivity was too high for me but at least there's an option to lower the setting. Took me a while but I finally found Ian. The first time I saw him I thought it was a glitch. Very spooky atmosphere. 

Very polished! It's always fun to see how other people would develop the same idea. We had a few similar mechanics (e.g., the mirror) but your game is more focused on the color of sectors (aside from being more polished and fair lol). Finally beat it on my third try. Good game!

Unfortunately, the credit card is bugged due to a typo 🥲 (I wrote "Debt" as "Debit" lol). Thanks for playing again!

Thanks, Pleat! Very cool.

Very creative use of theme. Lots of spinning involved in such a simple task. 

Didn't know I'd get so scared playing a game with such cute and simple graphics. I was anxiously watching the door and listening for audio cues while spinning thread. Subtitles would really help. I lost on the third night, though I didn't get to see who killed me. I'll never wake again.

This looks so professional.  I thought the gameplay would get repetitive through rounds, but it didn't since upgrading my bey battle top meant I had to adjust my strategy. Although adding different arena layouts or even hazards can spice it up.  Great game!

It does need a lot of balancing lol. Fwiw I updated the shop to include rerolls and items with passive effects. I'll have to do something about how long the wheel spins but for the meantime I added visual and sound effects to try to make the anticipation a little less boring. Thanks for the comments!

Flawless presentation. I am stimulated. 

At first, I thought it was a sliding puzzle with some control over movement, so I got stuck at one of the earlier levels. Then I found that you can actually spam spinning, which instantly improved the experience. Navigating the levels without touching any walls was satisfying. Perhaps that can be a challenge for a later level. Movement with arrow keys takes some getting used to once the orientation shifts. Maybe you can use the up/down keys when the character is horizontal to keep the orientation of the movement static.

I was trying to avoid the walls for the longest time before I found out you could phase through them lol. The game looked neat though and it was hard when I tried not to bump into the walls (which might be the intention).

I was a bit overwhelmed when learning the controls but it was easy to grasp once I started playing. Didn't understand the sleep mechanic though. I get a game over even when I sleep before the timer runs out. I also like the aesthetics.

I like the concept of competing against yourself because you want to run fast at the first lap but you also have to make sure you're faster on the second. The jump feels a bit too heavy though so it was hard for me to get into the flow. Otherwise, good game!

Good concept but the heroes would often get stuck on walls so I'd have to refresh the page. Maybe I shouldn't be spamming the big brutes haha.