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A jam submission

Graveyard ShiftView game page

A deck-building puzzle game
Submitted by badcop (@badcop_), Rainy Day Atelier (@rainydayatelier), Jess Draws a Blank — 1 hour, 40 minutes before the deadline
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Graveyard Shift's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#114.1894.189
Overall#154.1084.108
Innovation#163.9463.946
Audio#413.7573.757
Theme interpretation#813.6763.676
Graphics#833.7573.757

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository
https://github.com/cgsdev0/GameOff2022

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Comments

Viewing comments 29 to 10 of 29 · Next page · Last page
Submitted (1 edit) (+1)

Really good game !

Simple and yet addictive ! It's like a tower defense without attacking at all.
The way of playing is well introduced with dialogues. It's underrated in game jam so congrats on doing it ! Looks like you put a lot of efforts on monsters and cards. So the game isn't repetitive in the early levels.

I didn't made past level 9 tho. Pretty sure I didn't reroll enough with all my gold.

Side note: I don't know if there is a way to increase the number of action per turn, but I managed to buy a card with 4 action points when I only had 2 available. I don't know if it's something intended but it's a bit frustated when I tried to play it.

Site note 2: I had to download it. The web version wasn't working in firefox.

Again good submission !

Submitted(+1)

I had a lot of fun with this one! I liked the card concepts and some of the descriptions cracked me up.

Submitted(+1)

Merry Christmas to all GameOff 2022 competitors! Here's mine gameplay of Graveyard Shift!

Man this was so much fun to play

Submitted(+1)

Interesting game with many possible interactions between the different cards, it makes you always plan ahead. Looks polished, both in sound and UI. Great game!

Submitted(+2)

This is probably the first game on this Jam I played more than one hour.

I made a recording too: https://youtu.be/AxOvgCvU1BE

Note that I had to split it into more than one part. :D

Some random thoughts:

  • The game looks so good! But some assets look more polished than the others. Or maybe it’s just me.

  • Perhaps the “undo turn” button would be useful. I found myself in a brain fart situation where I saw a better move a second after I committed to something sub-optimal.

  • I wish I could grab all the treasures! I think it’s hard to beat the game from one sitting and manage to collect 100% treasures at the same time.

  • I enjoyed the mechanics like pushing the enemy into the pit with a gust card. Feels great.

  • That caterpillar is so OP! xD

  • It’s quite easy to fell into off-by-1 mistakes in this game. I miscalculated the adventurer movement a couple of times because of that. Maybe the game could give a hint which rout would they take and how many tiles they’ll traverse? It looks like opening the treasure takes 1 action, so they’ll move 1 tile after that. It’s not always easy to keep in mind. The other case is “turns remaining”. Maybe some indication about the turn being the last one would be useful. Because when you see “1” it might mean “you need to survive for 1 more turn after this” or “this is the last turn”.

  • I wish there was some infinite mode or any other way to continue playing. AFAIK, all levels were hand-crafted and it’s a good thing from one point of view. But it limits the replayability a little bit.

  • After the victory credits, pressing the play button crashed the game

I’m interested to see the expanded version of the game. A few improvements here and there, more game content, replayability (or an infinite mode) and it will be a solid game I could consider purchasing.

Submitted(+1)

Fantastic entry! It was incredibly fleshed out and polished it, played it for a solid while but gave up at the level with the 6 blobs. I am sure the idea is that you can restructure your deck once you see the actual level so that it's more fair but if that's the case, it would be nice to be able to see the layout for the next level before you make your deck and start it so that you can optimize your deck for that level from the start instead of having to start the level, see what it is and then make a deck for it.

But that's a small complaint for such a well thought and visually impressive game for a jam, incredible job! I even recognized badcop from their game on the last ludum dare ^ ^

Submitted(+1)

A really well thought out game. It's some nice mechanics and you presented it well with the sounds and graphics. There's so much potential to twerk some of the cards, monsters, etc. Well done!

Submitted(+1)

This is cool! 

Submitted(+1)

Love the graphics and the gameplay mechanic of mixing tower defense and cards <3. Main music can get a bit repetitive tough. You should definitely make it a mobile game

Submitted(+1)

It is a very Smart game! The Art style is full of nice details.  I think this game can also can be a great Mobile game

Submitted

Hey! Pretty solid entry! Gameplay is straightforward. I like the amount of different cards designed and i always love the roguelite style of gameplay. Card games are one of my favs. There were times in early levels where i passed some turns having nothing to do, but this went away in later bigger stages.

Good job!

Submitted(+1)

LOVED IT. I wish it had a save function. Some of the RNG that I was dealt with was scary, but I made it through. Made me think! xD

Submitted(+1)

Woah, this game's really something! The mood is amazing, the gameplay feels smooth and the sound is up to par. Got the nods to some clichés in almost every card, it's funny. If I must say something, it's a bit hard to get a good deck ready before playing a level at least once. I really love to see more entries made with Godot, so thank you, and kudos on your entry!

Submitted(+1)

It's a really interesting game, I love the deck-building puzzle mechanics!

It can be a little rough, incorporating RNG into puzzle games... there were some levels where if I didn't have the exact right cards turn 1, the monsters would reach the exit by turn two or three. And these were fairly early levels, so it's not like I had 12 copies of each card to stuff my deck with. At the very least, options to restart a level early would be nice.

I love the graphics & sound design, though the game seemed to chug a little, especially as levels were loaded (even in the downloadable version)

Developer

Thanks for playing our game! There actually is an option to to restart the level. Press p to pause and the pause menu give you the option to restart the level, visit the shop and even go back to your inventory to rebuild your deck.

Submitted(+1)

Fun puzzler with lots of features. I mostly missed the option of saving the game. The sound and music could have been more exciting. The graphics is very neat. The difficulty is not too high in the beginning at least. I didn't get very far so I'm not sure what happens later. Seems like a well balanced game.

Submitted(+1)

Surprisingly good game, congrats.

(1 edit) (+2)

Very fun game, do enjoy having the smaller deck size for more consistency and startegy for deck building. Different enemy times were also interesting to manage. Very well done! I might think about having an option for later in the game having a choice to expand your deck size, so that there is still incentive to get new cards and use a drawing strategy.

Submitted(+2)

This is a really cool game. I love how the strategy keeps getting more and more complex the more you play. This is one of the best games in the jam I've played so far. 

Submitted(+3)

Dear BadCop 

Your game is so much better then I expected and I watched alot of it during the streams, but it changed alot with the correkt "models and grafics" - very VERY well made! 

I just failed at the level with the 6 slimes thu the randomness of cards and bad choices of cards I bought... but yea can't help that tho - is my mistake ;)

And I saw the nose! XD 

Submitted (1 edit) (+3)

Overall an extremely fun game! The tooltips explaining everything was great as well as the guy in the corner following the mouse. Seemed to take some aspects of roguelites as well as some aspects of a puzzle game which seemed a bit off as you can screw yourself with a bad deck and then not be able to pass some of the later levels but other than that the mechanics and balancing worked great

Viewing comments 29 to 10 of 29 · Next page · Last page