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Michael Ramirez

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A member registered Jun 20, 2020 · View creator page →

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Thank you so much, that really made my day!

I made the music myself, it's something I want to get better at and making music for my games is fun. I've made music for all my games except ¿Quién es el Mechaburro? (I'm updating that game soon and including my own music), but I don't have a soundcloud, never thought of making one 🤔, I'm glad you liked it though!

Can I ask how you found my game?

ooph, I ran out of time and wasn't able to try it out on different devices. My laptop isn't too powerful so it's possible when running at a stable framerate there are weird issues 🤔

Thanks for trying it out, I'll keep that in mind if I work on this some more or reuse parts.

Thanks! Yeah, I'm actually not sure what is causing that... on my laptop the jump works better but if I fullscreen it doesn't... but also sometimes it does 🤔 I kinda ran out of time to figure it out haha

The art is really charming, pretty clever 

Platforming was difficult in spots but not too bad. I also was surprised I could jump on the skeletons which made some parts easier. I died a couple times and when it restarted I fell through an exit of a level and just kept falling :\ Nice job making a complete experience though!

It's a bummer that it was only two levels but I really dug the animations, especially the falling animation.

Fun game and great art! Could use some sfx but otherwise a pretty polished game.

The art was great, especially liked the parallax background. I kept eating everything and not really noticing anything changing too much except for the size of the pig and the speed a little bit. Still neat though 

I liked this, although I had a little trouble getting it at first. Difficult but fun!

I enjoyed this! I liked how each section of the game made me think differently of the environment. I had trouble activating the shield and I think I got frustrated at how quickly the warlord cooled off when trying to gather materials but I thought it was a clever mechanic.

I am not good at these kinds of games haha, still neat though. Could use more effects indicating which turret is hitting which enemy and whether the enemies get stronger and if they do have some visual indication of that. I couldn't get a good idea of how effective a turret is based on its level.

I liked the interpretation of the theme here and the gameplay is somewhat unique. It took a bit to understand that I had to run the experiment with one of the medicines and then "grade" but when I understood it I was like "oh, duh". Would be interesting if you could administer drugs in specific orders to get it to react in the right way to get to a goal or something, but that might be kinda a different game.

Yeah, I had plans for making the ground shift a bit horizontally too and for the donuts to have side effects of increasing/decreasing the rate of the floors disappearing/reappearing but just ran out of time. Thank you for playing!

ah sorry you got motion sick! Would be interesting to figure out why so I can avoid that in the future. And yeah, the auto-step is pretty useful; it was my first time using it. Thanks for playing!

I didn't really understand what was happening but I saved a lot of patients! Could use some instructions maybe?

I really liked the way you implemented side effects. I was confused at first but once I got the hang of it, it's pretty neat. Music was cool but also stressful which was cool.

The physics were fun, made me feel like I was playing Rocket League but also was good at it haha

Neat concept! I liked the abstractness of it. It'd be interesting to see more puzzles using more sides of the cube or different shapes/paths that the blocks move.

I liked the cat theme and the mechanic. The last level is tricky! Also, I definitely landed the cat on its back at one point haha

I liked the penalty of holding too many chickens and the art is really cute. I liked how the robot's face changed. Reminds me of game boy color games, pretty cool!

oh no! What browser and OS are you using? How large is your screen? How exactly did it not work?

I got this working on my linux laptop with Wine pretty easily, so that's a +. I was really impressed with the visual effects and the artwork. The game definitely has a cool aesthetic going for it. I tried with my touchpad and gave up and plugged in a mouse, definitely felt a lot better. I like the gameplay trade off of moving vs shooting and the recoil-based movement feels solid enough that it's usable while still being slightly chaotic which makes it feel unpredictable but also enjoyable. Wish there were more levels but it's definitely neat, nice job

This game was really ambitious! I liked the humor and finding the cliches. Really nice job!

I enjoyed the theme and it took me a bit to understand the "Reigning" part, pretty clever! Felt like this would be a fun mobile game. I kept tripping up over the controls but it was fun. I liked that shooting the dogs slowed them down haha

I saw this was your fourth game jam in 2022, very cool! I lost a bunch while playing but I thought the mechanics were cool and the sound of pushing the ball is weirdly satisfying. The game ran great on my terrible laptop which is also pretty cool especially since it's 3D. Nice job!

I had a lot of fun with this one! I liked the card concepts and some of the descriptions cracked me up.

You nailed the noir aesthetic for sure and I loved the writing! The giant bullets cracked me up. I definitely had some performance problems and turning off Shake and Flash helped. I did get lost a few times (and died a couple times) but it was fun to play! Oh and I loved the music!

I thought your game was neat! I've played minecraft a bit but never got into Terraria, but this feels like what I think it would be. I liked the pixel art and how the player's eyes follow the tool. I wasn't intimidated by the bouncing enemies at first but I kept getting overwhelmed by them. I suspect this game is a little more difficult with a touchpad vs a mouse? I had trouble running this on linux but it plays great with the windows version using wine. Cool game though! I have it in my games folder to dig deeper into it when I have time 

I can't imagine a more beautiful thing

Thank you for playing! Glad you enjoyed it!

I really dig the aesthetic and the models and animation are really great! It feels like playing a futuristic version of that holographic chess game from star wars. A lot of fun and I really liked the puzzles. I like to take my time with games like this so although I know the player is encouraged to play quickly, I'm glad it didn't punish me for taking my time.

It took a bit to understand how to use the different actions at first. It wasn't clear when to click and where but I got the hang of it after a few deaths. Maybe if there was more highlighting of where the action would be applied? Like, when the mouse is not in a valid position, nothing is really shown... so it's sometimes not clear that you're supposed to select something. This got a little confusing when interacting with the computer requires a keypress of E.

I think what really got me is that sometimes you can't hover over a specific spot unless you rotate the camera into another position. That said, once I got that, things started to click. 

I liked the isometric perspective and I _think_ the camera is setup to be orthogonal, right? It's interesting because when I read that right mouse rotates the camera, I thought it was a 45 degree rotation and was surprised it was a full control rotation. I feel like the angles start to get a little strange as you rotate but with the post-processing effects and the art direction of the game, it kinda works. It looks neat and I like how the stars (?) are stationary while you rotate.

I really liked the keyboard shortcuts! Honestly, if there were more keyboard shortcuts like.. for selecting where you're going to move or attack via arrow keys, that would be neat.

The other thing I should note is that the game runs a little slow on my laptop which just has integrated graphics. I watched the youtube video you posted and it looked smooth but it's just a little slower on my laptop. If there were adjustable graphic settings, that would be cool although playing it at a smaller size did help.

Those are just small nitpicks, obviously this was a game jam so it's all understandable. Nice work!

I like the concept but I also had trouble with the tutorial. I think the first part was that it wasn't clear from the instructions that I needed to use the bar at the bottom to control the wind strength. I was also confused about how to spread the fire.. it was also pretty difficult with two firemen off the bat. I think with a bit more instruction, maybe allowing orange blocks to spread fire (at a smaller rate?) and one fireman for the tutorial would make it more approachable. 

I did enjoy it! I thought the levels were well designed, I'm just not used to using my right hand for movement. I'm definitely going to come back to this though 👍

this is my favorite interpretation of the theme so far. Really cute, love it!

Loved the art and the concept. I kinda want this as a mobile game on my phone, I would totally buy that! 

I second orchredev's comment. It's enjoyable but it is a different experience than most of the other games. Very cool vibes playing it

Played this for quite some time. Definitely can see the Celeste and maybe a little DownWell influence? Music was great, liked the effects when you die. Got to the point where I was worried I was going to break my keyboard. Definitely going to come back to this one. Nice job!

how far is this from the end?

I really dig the aesthetic; the twinkling stars were a nice touch, and the menus were really nostalgic to me. I felt like my mouse was offset when dragging while playing in Chrome so I downloaded the linux build and then noticed the bloom 👍 definitely the way to play

I'm not great at strategy games so I liked the little hint at the start of the game that shows all the colors of the planets. I noticed WASD pans the camera and was wanting something like "press enter to continue" on the turn windows or something, but not a big deal. Pretty cool game, curious where you go with it!

no worries, that's really helpful! Thanks again for playing!