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lifecycler's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Execution | #25 | 3.419 | 4.286 |
Graphics | #30 | 3.248 | 4.071 |
Overall | #47 | 2.692 | 3.375 |
Audio | #52 | 1.994 | 2.500 |
Game Design | #64 | 2.108 | 2.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
So charming! What a neat concept: I'd love to see this expanded on.
Thank you! I would like to expand this with some kind of clicker game element, didn't quite have time during the jam.
So charming! What a neat concept: I'd love to see this expanded on.
This is really cool and clever. I sometimes use asciiquarium as a window "buffer" in my tiling window manager at work just to position main windows better but this would be a cool alternative. It'd be cool if the aquarium stretched to fill the window size somehow but idk how feasible that'd be. Also cool that you put it on cargo!
Thank you! I do plan on adding stretch to fill but it will take a little while- because its a 3d scene I fixed the aspect ratio so that I could guarantee the edge of the camera lined up with the tank model. I'll need to figure out a "nine-slice" type approach to stretch the tank without messing with the relative edge widths.
I did not know I needed a terminal fishtank until now
I'm going to run this all the time :)
This was so interesting. And the rendering in a terminal was something I did not expect. Super relaxing to just sit and feed the fish.
Wow, great sense of aesthetics! If you wanted to add some more gameplay elements, I recommend checking out the game Insaniquarium for inspiration :)
Even so, this is a friendly and chill desk toy. The snails are my favorite! Thanks for putting a smile on my face :D
Thank you for the kind words!! My aesthetic goals for this were "old edutainment game".
And holy cow, I didn't recognize the name but after googling it I realized I played a bunch of that game, something like... seventeen years ago?😅 Blast to the past.
Oh wow. Love the aesthetic and execution. How the hell does terminal do all this???
Thank you! You can see my code for rendering to terminal in bevy_ratatui_render, basically I follow bevy's headless renderer example and render to a texture instead of the screen, and then I send that texture to ratatui/ratatui-image to print the texture in text characters each frame.
Very cool!
Terminal-based game, so no WASM- run "cargo install lifecycler --locked" to install and "lifecycler" to play.