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Jan Hohenheim

246
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33
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23
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A member registered Mar 04, 2023 · View creator page →

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Oooooh you used that API?! That’s awesome, let me ping Jondolf

Aww that’s very kind of you to say, thank you very much <3

Excellent idea. I can’t play it meaningfully since I am really really really bad at word guessing, but I love the idea of having the content of the game be provided by the community! A bit strand-game-like, if you will ;)

Very cool idea, but I think I’m too dumb for it :/ Thanks for providing hints though :)

Very silly idea :P Love the king on the right speaking gibberish, and you did some lovely lovely artwork <3
The attack got me a bit confused, and it seems like the health pool of our friends is rather high? Anyways, this has potential!

Nice fog :P

Clever visualization with the orbits! Haven’t seen that done before. Also excellent use of dramatic lighting. Only issue is that around the midgame, the new monsters you get feel rather sluggish, which the prices still rise. So I kinda hit a slump there. But I do realize this balance is really tough to get right!

Good job creating an oppressive atmosphere! The only thing that didn’t quite fit in was the enemy death sound ;)

Nice little thing you did there! Would be neat if changing the gravity was mandatory, I played through the game first without realizing I could even change it at all. Anyways, excellent work for a first game you released <3

Beautiful, somber little experience you crafted. I enjoyed it very much :) I believe it dragged on for just a liiiiiiiiiittle bit. Maybe take out a couple of sentences, it’s just right.

Loved the way the enemy was implemented, feels very ominous, but also satisfying to watch :)

The outline shader is an excellent choice, and you did a great job on incorporating animations :) I didn’t play anything with tank controls in ages, so I a hard time getting used to it. Maybe it would also have been easier to play if I could pick up the boxes, so the movement of them becomes less fiddly.

oof this one seems shifty, sorry

Very silly progression, got a good giggle out of me <3 last level was tough, but I made it!

Good job on your first time bevying! Loved the scream when you die haha

Took a little moment to understand how to play it, but once I did, it was great fun swinging my pen in the rhythm of the music :D

No idea how to win at “grab”, but the rest is lovely :D The high-energy music between rounds really sells it, and the aesthetic is a great ADHD chaos in the best way

Very satisfying, and it seems like a good foundation to build on :)

WOW, absolutely fantastic idea, excellent execution, great polish, great soundtrack. I don’t really like most puzzle games, so consider it high praise when I say I finished this one :) I love the little float the guy does when at the apex of the jump, I love the detail of the cells showing you what their next and last states are, and I love the little jokes on the signs. Great work!

Makes me feel uneasy (in a good way)! Lovely visuals and interesting circling mechanic :)

Good liminal feel, just a bit short :)

Very cute game, love the quacks and the smooth movement. Reminded me a bit of Wind Waker :) Unfortunately nothing happened after I helped out all ducks, was hoping I would get some confetti haha

Couldn’t get past the cheese, but the game was very cute :) Appreciate how dropped items respawn!

Fun class system at the beginning that evolves into a survivors-like with time. Appreciate the permanent upgrades, makes it replayable :) the game could be a biiiit more difficult for my taste. Maybe a modifier you can chose?

RATS! Can’t try it out meaningfully since I don’t really jump high enough to pass anything? I suppose it’s due to a delta-time issue. May I shamelessly plug bevy_ahoy for next time? ;)

Lovely take on a Metroidvania / platformer :) I gave up after the platforms got a bit too fiddly to land on, but it was very enjoyable until then. Good job implementing so many features and designing a great level!

Extremely clever take on the Engine Game genre. I played this for quite a while, was fun :D Wish there was an end goal to signify you’ve beat the game (if there already is, I suppose I didn’t beat it haha)

Love the mix between the silly game and the serious soundtrack, dissonance like that is extremely my shit. Managed to feed the fishy friend after a while. Made me feel emotions. Mission accomplished!

Very cute! The track certainly made me feel like I was having a fever dream after a while haha. The puzzles are very tough to crack, would be cool if there was a hint system :)

Lovely mix of mechanics! Took a little while, but I eventually managed to max out my coherence, and oooooh boy, does it feel powerful :D

Good job making a lil’ thing! I like how there’s two kinds of rooms :) Would be great if you could aim with the mouse, but I loooove how you can speed around hehe

Cool idea, lovely to see multiple Wario Ware-likes in this jam :D I love the lo-fi MS Paint graphics hehe.

Tip: next time, consider using a shuffle bag to make sure the player doesn’t get two same minigames in a row :)

Clever design and trippy feeling! I had to put it down at some point because dying doesn’t reset you at the place you entered the screen in, but at a hard-coded location per screen. That means that due to a mistake on my part, I lost a bunch of progress by being respawned all the way down :/ But I looooove the vibes you’ve created here <3

Looks like a fun idea, but I can’t really get past level 2 due to the camera. Cool visuals though :)

Excellent liminal feeling, good job on the glorpy sound. Got to level 3, that one was too tough for me ;)

Aww that was cute! Love the interactive way it teaches about which ingredients go in, all without any text and only lovely pictures :)

Had to restart the game because I started off by clicking on the cell in the upper left, which starved me of energy, as almost nothing flew into me. Was smooth sailing from when I restarted with the cell in the middle though :) Wish there was a biiiit more interactivity, like choices on the computer, or a clicker-game mechanic during the night.

Oh, loved the computer voice btw hehe

Woah there’s a rat!!

Very cute art! I see where you’re going :) Wish the movement speed was about 3-4 times faster. Also: I see Yarn Spinner in the wild, yaaaay!

The second mode is very whimsical hehe Managed to beat the first mode in 80 sec after some trial and error :)