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Cycle bot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Execution | #15 | 3.652 | 3.652 |
Game Design | #21 | 3.391 | 3.391 |
Overall | #25 | 3.304 | 3.304 |
Audio | #27 | 3.087 | 3.087 |
Graphics | #38 | 3.087 | 3.087 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really liked the controls, I found myself hurtling totally horizontally and headfirst through most of the back half xD. I didn't feel they were "inverted", I felt I was controlling the robot's lean and not the wheel, which felt intuitive to me. Was surprised and delighted by the arms being destructible, and it was interesting having that be the difficulty scaling. Good music, cool parallax background, and simple but fun challenges (I liked the two "limbo" parts where you had to slide in at an angle). Great job!
Thanks for your kind words =) Glad you liked it !
I don't think I really got the hang of it but it was fun trying. I liked the "health" system of body parts falling off (great sfx!) and it is pretty addicting.
Thanks for giving it a try !
Cool game, pretty hard though!!!
This game is for pro-gamer only ! nah just kidding, thanks for giving it a try !
I was totally ready to rage over the controls... I really wanted separate "lean" and "accelerate" buttons. But I accept now that they make sense and are pretty elegant, actually.
I will say that the "motor" sfx and seeming disconnect between wheel rotation and actual movement at times was pretty disorienting.
Not really my sort of game but I pushed myself to the finish because the vibe seemed uniracers-inspired, and that game is my jam. Thank goodness for the checkpoints. Took me nearly 12 minutes.
Agreed on the motor and wheels... I wanted to add a separate sfx for actual wheel turning, but did not have time. As for the sliding wheel rotation, it was an accident, but i found it funny ... there again there was a screeching tire sound effect that was supposed to signal the sliding, but time didn't allow it either.
Thanks for sticking with it =)
left/right being flipped was hard to wrap my head around but realizing that I could just treat it like QWOP after I got going helped
left/right actually started in the correct direction, but the game didn't come together, it was too hard. At some point I tried the reverse, and it really made it way easier, even overcoming the earlier training accrued during playtesting. Now I understand that not everyone will feel it like I do, but I didn't have enough time to add a reverse controls option.
Thanks for playing !
This is so cute, it reminds me of zed and other flash games from miniclip. Way above my skill level though so I couldn't get very far.
Very meditative, got caught up in trying to find the best combination:)
Ok this is quite fun I have to admit I hate that second jump hahaha!
Very challenging, but fun. Reminds me a bit of Happy Wheels.
Very tricky !
It's like a segway that hates you. Once I figured that out I was able to clear a checkpoint! Fun concept for sure. Like Trials but on a unicycle.
At first this game seemed impossible to me and I wanted to quit thinking "This is just something for happy wheels nerds" but then, on my last try I finally began to catch the drift and eventually cleared a few checkpoints. If I'd have more time I would totally play this one through. Well executed and I also like the idea in general. The music is also lowkey boppy, me likey!
Yes, it is hard, and that is after I did all kind of things to make it easier... I learned this: you don't want to ride a unicycle in real life !
Thanks or playing!