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A jam submission

Ether GenesisView game page

Attend to the trials of Ether, and create a link to infinity
Submitted by Lylouf (@lylouf13) — 1 hour, 49 minutes before the deadline
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Ether Genesis's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#2704.1674.167
Design#7663.3333.333
Overall#7773.5563.556
Adherence to the Theme#13193.1673.167

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Clearing wave 14 didn't advance the level, so I couldn't see the rest of the game.
The concept is really original, but lacks a bit of depth : I've seen enemies of the final waves thanks to your left click, and they are really interesting : I think a faster difficulty curve may have helped the experience.
The written tutorial in your page is mandatory, and conveying the purpose and means of interactions with the enemies and your two balls with clearer visual cues would be important.
I couldn't see my health anywhere, I only know from your page that I have 5HP, but yet, every death was a complete surprise.

Really good game overall, with a small lack of clarity.

Developer(+1)

Hi there ! Firstly, thanks for playing and taking the time to write this commentary, really appreciate <3

I can't disagree with all the design problems you describe, especially some UI about HP inside the game, which is obviously the thing i should've taken more time on, but i had to do it that way, mostly due to a lack of time :p

Better signs & feedbacks could also help understand without explanation which orb to use on which enemy and i may eventually go back to this, but i'll have to fix my whole collision system before i do anything else on this game, it ended up pretty broken in the end due to rush code :D

Outside of that, i'm sorry you had this bug on wave 14, and i know the difficulty curve is kinda slow, but i feared that many players would've run into troubles with how the game controls (it's a bit out of classic genres ^^) if i did hard waves fast, so i decided to slow it down, maybe too much tho.

Submitted

Thank you for your answer!

Submitted(+1)

The game is ok, but I quickly grew tired of it. Sound is good, the particle explosions are very well done, it would be better if you had included controls inside the game.

Developer

Yeah, didn't have enough time to include them correctly inside, but i wanted to :p

Also i had some design ready for prototyping that could've enhanced the gameplay's quality but again, time troubles ^^

Thanks for the feedback anyway :)

Submitted(+1)

After a bit of time accustoming to the controls (and trying to survive after pressing the wrong mouse button multiple times), I really had fun with this game. The art is simple, yet quite polished and efficient.
Really good work, overall.

Developer

Haha yeah, i didn't have time to push a version without the debug control due to itch's total meltdown ^^

Thanks for playing and for the feedback :p

Submitted(+1)

Apart from the known issues, this is a lovely, clean game. Once you get a hang of the controls and how projectiles work, it definitely smoothens out the experience. The aesthetics are super pleasing and sounds are nice too. Great job! 

Developer (2 edits)

Hi everyone,

Thanks for being here,  since many people won't go through game page's descritpion, i'll do a reminder here ^^

Controls : (since there isn't an in game tutorial :p)

Mouse movement : Your main orb (blue) follows your cursor's location.

Right click (held) : Resets speed of your secondary orb (green), while held, the orbs takes distance frome the main orb.

Right click : (release) : Shoots the secondary orb towards your cursor's location, force is proportionnal to the distance between your two orbs 

// IMPORTANT \\ 

Left click is still here, it was a debug tool and i kinda forgot to disable it, so... if you use, i decline all responsibility of death or other troubles that may happen :)

Destroy Yellow elements with your main orb and  red elements with your secondary orb. There are 20 waves for you to beat... so.... good luck i guess...

* Caution : May contains particles and explosions *

Known issues :

- Collision troubles with Bouncers

- Some clunky interactions between secondary orb and Catcher's balls

Thanks for playing, hope you'll enjoy as much as i enjoyed working on  it:)