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Push to rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #2043 | 1.697 | 2.400 |
Originality | #2075 | 1.980 | 2.800 |
Overall | #2206 | 1.744 | 2.467 |
Adherence to the Theme | #2384 | 1.556 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Thanks for playing the game and your feedback. <3
This core gameplay maght be used for a multiplayer duel game.
I missed a way to start a new game without restarting the application.
At first we were going to do a multiplayer game but we wanted to try something new for us and add an AI enemy to give the experience for everybody plays the game.
Actually we missed some technical touches at the game due to the limited time.
I'm having a really hard time understanding what's going on here. I don't even know what the controls are! A README file in the download or even some description text would help a lot!
Description updated.
The concept is interesting in itself, but I don't feel like it matches the theme of the jam very well. Two players, two resources, two main strategies (attack vs. starvation)... It just doesn't mechanically express the "only one" theme enough.
First thanks for your feedback.
It's a last one standing game and to finish the level only one has to survive so i believe its goal matches the theme.
Hey, I am not saying that it doesn't fit at all, I just think that the core mechanics could express it better. Also, is it intended that the game shows "Game Over" message even if I drop the AI-controlled zombie's health to 0?
Aha, I get it.
Yes, the message "Game Over" will show up to you in both cases, Unfortunately we didn't have much time to put our last touches.