As it has been said before, very intuitive and enjoyable game. Your concept is efficient and addictive, it kept me trying over and over to get as far as possible , so well done !
Play game
Biketris (GitHub Game Off Jam 2018)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #2 | 4.348 | 4.348 |
Innovation | #4 | 4.087 | 4.087 |
Overall | #11 | 3.978 | 3.978 |
Gameplay | #19 | 3.500 | 3.500 |
Graphics | #21 | 3.957 | 3.957 |
Audio | #38 | 3.261 | 3.261 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/vikerlane/Biketris
Theme interpretation
Biketris is hybrid of a block-stacking puzzle and endless runner.
Comments
Amazing game! Clever and well executed idea. And also - love the art style!
Excellent. Best theme interpretation I've seen so far. Game is a lot of fun, I've played many times.
Great design. Very intuitive gameplay. I didn't have to read instruction at all. Great job!
Awesome audio. Little short but catchy tune.
Flow of game feels a bit slow. Maybe speeding up a background a bit would help to fell more like bike ride.
Excellent game! I'll echo previous comments that this is so far the best theme interpretation. Controls were good and functional, but it seemed like I couldn't slide new blocks underneath previous blocks to the left, only in front of to the right? Not a huge deal, but it did limit strategy a little bit.
Great use of the theme, fantastic visuals, and a very fun gameplay concept. Awesome work.
Great concept, graphics and gameplay! I really enjoyed it! If I could make one change it would be to have rotate bound to spacebar as I would mix up and down keys when placing/rotating while playing.
I don't consider art/design my greatest skill, so glad to see that hours of trying to make it look anything close passable have been noticed :)
And I agree, the playtesting took back stage while I was spending last week on getting it working in HTML version to make the jam deadline.
Thank you again for playing! :)
Oh, like how close you can place blocks re biker? I did not even think about that, very good point! Because the way I've done the biker logic, technically you could get blocks in line to make him go up one row, but because check says it needs to boost one block before the raise, it'll still crash - in the end I thought it was very edge case and it was more important to polish other bits, mainly get HTML build running more smoothly.
Thanks for playing and glad you enjoyed it :)
I really like the concept. I think it really is a great spin on tetris and works great for the theme as a hybrid. Art work is good too, my only issue is the first parallax layer with the trees. Something off about it and I can't tell what. Maybe the speed? Maybe the dithering?
Glad you enjoyed it :)
Yeah trees are a bit weird one. I did them fairly early on and ended up tweaking all other things and left trees as not that important to gameplay.
It moves 2px at the same time blocks move 1px. At some point I had it so it moves 1px half the waiting time, but it started flickering with dither, so this seemed like more graceful way of doing it.
The colours and foreground/background are clashing a little bit too, so I agree, there's definitely room for more polish :)
Again, thank you for playing!
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