Cool theme interpretation and visuals! Nice music, too.
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Cave Empire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #11 | 3.667 | 3.667 |
Overall | #14 | 3.778 | 3.778 |
Graphics | #25 | 3.889 | 3.889 |
Innovation | #38 | 3.389 | 3.389 |
Gameplay | #43 | 3.222 | 3.222 |
Theme interpretation | #68 | 3.389 | 3.389 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/mastorak/caveempire
Theme interpretation
Cave Empire is a side scrolling real-time strategy game. It combines the 2d view with the classic RTS gameplay of resource gathering, building, unit training and fighting.
Comments
It made me remember my days playing Age of Empires. I liked the idea, the sound effects, and artwork. It has a lot of potentials.
The movement through the map is a bit tedious and confusing, a minimap could be helpful. Sometimes it is hard to select units, mostly when you want to choose them in groups. I think better UI feedback for units movement is a need. It was especially hard to send them upwards. Having enemies guarding resources at the beginning of a level slows down the progress, maybe if you give more resources to the player removing the need for fighting could lead to epic battles near the end of the level.
One of the best games of the game jam!
Very good idea, graphics and sound.
The only point for improvement is the characters selection and routing. I accidentally sent a warrior down the platform because I sent it to another platform on the same level in one click instead of sending him first upstairs :-)
I really enjoyed this game, very original, great job! :)
I hope to see more of this game in the future
I loved the music!
I love RTS games and side scrolling added a layer of fun on top :)
Good match of the theme, and was fun to play. Despite its real time nature, made me miss Patapon.
thank you for the feedback. I appreciate it. I experimented a bit with the build times to both not feel that they drag a lot but also to feel like something substantial happens. Probably it needs to be lowered a bit as you suggest. I thought about allowing spot selection for the buildings but I ended up prioritizing other mechanics. It would be nice in a future version to include spot selection instead of building them on the spot.
Very nice entry, enjoyable to play and explore! I can see the Warcraft 3 references in there! Good work!
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