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A member registered Apr 12, 2016

Recent community posts

Hey, have you found a fix for this yet?

It was... interesting 馃榿

thank you

Thank you!

 Managed about 512 or so. Thank you for the program btw, it's great!

Very cool! It looks beautiful and it's well optimized it seems for me.

Thank you for the clear license, the assets are great!

it's missing screen flashes and shakes lol

Thank you for the clear licensing terms, they're great!

nice cup, now i need to go make some coffee for myself

Thank you for the answer :) great cursors!


Ey not bad :) 

Nice songs, thank you :)

What is the license for these? Thanks :)

Very cute!

Nvm i saw an error in the console, so figures it didn't create anything

Where does it save the recorded file to???

Really cool pack, thank you! Gives me a lot of ideas :o

Thanks for the pack :)

It freezes on gif export of 5000 px and without dither. My computer is very powerful (ryzen 5950x). The freeze happens both in the browser and on the Windows application.

Cool concept, too bad there's no feedback on the min distance of spaces you can place a block to and it just keeps moving to the right. I like it though ^^

Oh you're right! The duplicated one didn't duplicate the Filtered checkbox option.

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I'd think this is pretty low priority and also i didn't render to check if the low res is only editor-wise or if it appears in the exported spritesheet.

You can probably reproduce it following this video I recorded:

Please excuse the offset mouse, the capturing software isn't that good with 4k resolution.

Awesome, and the padlock, wonderful, thanks!

Is this itch community the right place to post  bugs btw? I found something else but I'm guessing maybe there's another place better for this sort of stuff.

BlastFX communityCreated a new topic First impressions
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Got the demo today and it proved to me the software is very good for its price, so I bought it. Thanks for the bargain! I first found it on opengameart so that was a great idea for advertising.

I did notice it's called Godot Editor Engine in the task manager so you might wanna modify something to have that changed : P

For any future development an ability to lock layers would be very useful so whenever we make an animation with a lot of emitters clicking them to move them around would be much easier. Also an About menu with a possible contact way would be great. Like uhm join our discord here, or email here. You could end up getting business emails that might interest you (and a decent amount of spam too for that matter).

Looking forward to updates ^^

- JeFawk

Awesome thanks a lot!

Some settings such as angular velocity curve min and max value, as well as the angle curve min and max value, and thus their curve gets reset to default once the emitter has been moved around using the mouse.

Same issue here. Whenever I do almost anything I get 3 of those errors. Tried win x86 and win x64 versions, same issue on both.

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DevLog #3 鈥 Designing the story using articy:draft, part 1 out of 4



Black Bobby The Hole is a casual arcade game set in space with the main protagonist being a black hole.

Not a spaceship, not an alien...just a black hole...well sometimes different colors depending on his feelings.


The theme is similar to a lot of shoot'em up games, and a quick glance at the gameplay will reinforce that.

So apart from the fact that I replaced the usual spacecraft with a black hole, there is nothing too special about this game. Which is where the story comes in.

Most shoot'em up games have these serious stories about either enemies invading you or you invading them. Sure it's kinda the same thing here, but in a more funny lighthearted way.


The ultimate enemy is a thing called Fluffopath. He is also the one which sends small enemies towards Bobby.

Fluffopath is a cretin. He is an insulting troll that must be silenced.

So starting from that, I just added more silly to it.


This is the first story part of the game. It attempts to explain...things



I resorted to my game design tool of choice: articy:draft.

A sketch was already in my mind but it quickly dissipated as I was designing it since newer and better ideas came to mind. It's just so different to use pen and paper, or even worse, to just think of it - compared to when you actually have that visual cue you get from using a proper tool.


And the voice actor instructions which were gracefully carried out.


Next DevLog will be about the second part of the story with even more design workflow images! (I hope)

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DevLog #2 鈥 About, controls and how it's different


Banner_About_600x80.pngBlack Bobby The Hole is an arcade game with modern cartoony graphics in which Bobby, the black hole, must defend his home and solve the mystery of the cursing entity.

Banner_Controls_600x80.pngRight now there is one type, and that is an extremely fast movement towards the mouse cursor. The main reason behind this is that the control should never hinder people. When that happens, it's a problem.


As the project advances if there will be a demand I will implement a slower, more smooth movement towards the cursor, perhaps controller support as well.

And then we have the abilities which can be activated with keybinds.


Banner_Customizations_600x80.pngA quick reminder about the first DevLog entry of this project: I saw a game, I liked it, made one of my own and started improving it.

The result will be something so different than the initial game that people won't be able to compare.

First thing's first: character customization


The main character is Bobby, a friendly black hole on a mission to get rid of invading asteroids.

In order to make him more human poor Bobby needed some eyes first. And that went to shit!

I made the eyes separate, and then struggled to sync them. Meanwhile Bobby was making these retarded faces:


Pretty damn funny until I had to spend an hour getting them to sync properly, and another hour to implement the (now) primitive animations.

More customizations included hats, skin color (yes, there is a pink here!) and trail that's left behind (kinda like an unicorn permanently farting).

At least now has a face and a personality, be that retarded or not.

First DevLog entry, YAY!

"Inspired" by another game

Black Bobby The Hole started from the concept that I saw in another game. There, I said it!

That game had the player to be a colored ball, and he would increase in size once he'd collide with a smaller ball of the same color.

I liked it. I was hooked for several hours which is way more than I could say about most games. I'm just hard to please, but that's another story.

So yea, now I gave people an opportunity to call me an asshole and say that I clone games.


So I figured I could make it much better. Add a story, add some cool graphics and some more gameplay elements.


This took the form of the very first prototype with one map, the growing in size mechanic and 3 abilities which the player could use.

First version

It did not entertain for long, just like a prostitute, it doesn't last (trust me...I KNOW....).

So onward into the journey of taking a piece of shit and sculpting it into an annoying monster.

Pretty cool. I must admit I didn't play it more than 5 minutes but I liked the idea and how polished it is. I would suggest you make it more complex and shove it on Steam for a low price. Good luck!