What version of Windows? The exe for Windows does assume you have a java runtime downloaded and installed.
Stray Voltage Games
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I like it, movement and feel reminds me a bit of paradroid. You could do a lot with that backtrack feature- you could do some interesting things with combat and puzzles if you build on it!
Nice, I like this genre, and the isometric tiles look great! I think the controls could be a bit more intuitive- maybe even just some audio/feedback would help- a lot of times I'd press a button and nothing would happen- but after reading the instructions and working at it, it's more I didn't have enough power/etc. to issue that command. But as a newbie playing it, takes some work to get going!
Very cool! I just can't play in front of my kids- ha!
One question, is there something I should be doing clicking wise when it's time to run- like click the mouse fast, or something to escape?
Very cool- loved the vector look/feel combined with the moody music. Also the switching to a ship was a neat game play element.
One question - on the boss, how do you hit the green/blue squares on the back side of the boss?
Posted a new version specifically for windows - Mac and Linux version coming shortly. Has multi-player support and slight touch ups to almost all levels. Purposely we posted it as a second file so as not to replace our game jam entry. (The cross platform Jar is the original game jam entry).
Good start! - but if you're looking for enjoyment factor, I'd recommend a couple "easy" changes - add another enemy type or two, or have that flying enemy come at a different height- add the ability for short jumps/long jumps, and possibly a duck- then work in a mix of speed, and different enemies as you advance. Otherwise just from a gameplay perspective it gets repetitive pretty quick! But the framework is there to build on!
Finally beat the full game. With the time crunch I never personally finished all the levels together myself-and I actually never fully completed stage 5- Kyperbelt- those last two levels were hard! About 85 of the 94 deaths were the final two levels!
Here was my time/deaths.
Yes, nice game boy classic type look. The main character moves nicely and I like his outlined look. I'd recommend go twin stick shooter style on this (or mouse to to as you've done could work) and get some enemies and it could be a lot of fun!
Fun game - audio and neon/vector/retro graphics really gave it a nice mood. Enjoyed it! - My high score was a paltry 200.
Be fun if you continue to add to it to work in a few more twists and enemy types!
Really great idea- and great sound and mood/graphics overall! Other than clicking the mouse was there a keyboard button you could click instead? My one comment was it seemed overly hard to click the mouse button fast enough to get energy up to 20, which made the game a bit hard to play and probably turns some players off early.
I'll see if we can't find an ubuntu machine to test on. We've tested on Mac and Windows - but not on linux desktop- however we're using LibGDX cross platform game engine (open source), so I was hopeful it might just work (always test, ha!)
Thanks! Yes- we did do the art - we have an artist as part of the team- he always does great stuff! Also Village Sound in Halifax did the music and sound effects for the game. I agree - I think the music fit the game really well- and the brain squishy sound worked out really well.
When playing on a Mac - if you can't launch the Jar (security warning) - hold down control key and right click on the file to select open. This will give you the option to run the game.
Press ESC, Q or T on keyboard / (Menu button on Xbox controller) to self destruct and restart the level- useful when you get stuck!
Arrow keys to move. X to jump. Space bar or "C" to have your brain exit the current Cyborg. Jump onto a Cyborg with your brain to take control of the Cyborg.
A few bugs have been found post submission...in general restarting the game seems to fix them- just remember to hit continue when you restart if you run into a bug.