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Your first game.

A topic by LebbyFoxx created Dec 31, 2019 Views: 3,361 Replies: 42
Viewing posts 1 to 20 of 44 · Next page · Last page

Hello again developers of Itch!

I was just thinking about this question. What was the first game you ever made? My first game was made years ago when I was first introduced to game maker. I don't have the game anymore, but I can still remember some of the gameplay. It was very, very basic, and I didn't know anything about game development at that time. My first proper dive into game development was last year, where I uploaded my first Itch game known as 'Pebblet'. So again I am wondering, what was your first experience with game development? And what was your first game? I hope to hear from you guys soon.

Thank you for your time fellow devs.

-Caleb (LebbyFoxx)

(+1)

My first game written from scratch was a Reversi program written in BASIC on an Apple II. I found out it was published in a pirated way when someone gave me floppy disk full of games and mine was on it! I was hoping it would show up on some Apple II internet archive but haven't seen it.

But my first real game industry game was working on HyperBowl for a studio back in 2001, and now I have my own remade licensed version on itch.io!

(+4)

My first game was a silly app I made with Corona SDK (it's still up on Apple Store: Vincent's Amazing World of Scary Human Heads), back when I was still in high school. I was taking an introductory mobile app development back then, and I was getiing a litte bit too bored after I was done with my college application. So I thought to myself, why not give game development a try, since I also happen to make art as my hobby?

Nevertheless, it was meant to a fun little project for myself, and I never had the intention of updating it or taking game development seriously. The first game that I take the development seriously is Vincent: The Secret of Myers, which is still a demo and is available here on itch.io. I am hoping that it will serve as a stepping stone for me to take game development more seriously, and the first step for me to become truly an independent game developer.

(+1)

Aside from a few group projects at university, the first game I actually designed and made (but never got round to actually finishing or releasing) was a Geometry Wars-esque twin-stick shooter called Obelisk. It looks crude to me now, but I still think there's something in the idea; maybe I'll revive it one day. 

(+2)

I started developing 4 years ago and my first game was The Mystery of the Blood Fountains (still on itch) made with Game Maker 8.1 (version obsolete now). I absolutely loved Game Maker, but I wanted to make an RPG and didn't know enough to program text, so I changed to RPG Maker VS Ace. I know that this program has a bad reputation with players, due to many bad games made with it, but I still think it's an excellent tool to start and learn, and nothing prevents you to making a good game with it :). After two games with RPG Maker (both on itch) I'm now learning to program in Unity for the new 3d game I'm working on. Pretty steep learning curve, but also a lot of fun! Hopefully I can show you something playable this coming summer. For now a screenshot, and have fun developing good games!


(+3)

My first game ever huh...

I've been making games since about 2012 or something like that (2013 at the latest)

I used Sploder at the time though none of my games where released. I have long forgotten my password,hell i don't eve think my account exists anymore 0_0

I think my first game i ever worked on was Black Diamond but i soon dropped it for some reason (I think it was because there where a lot of sonic fangames on there and back then i was deadly afraid of sonic XD, boy was I strange )

Back in 2014 I began creating games on Multimedia Fusion 2 (Now known as Clickteam Fusion 2.5) the first game i actually finished  was called "Seth And The World To Come" 

I thought it was a nice name ( heh ) anyway, I spent countless hours enjoying what i was making. Even though all of its assets where taken from the engine i was using, i was getting to know how games worked and letting myself finally create levels rather then just imagining  them. It was a really difficult platformer (plus everytime you die you have to reset the game, boy was I mean )

I would gladly show you however, I never published it and the computer i used to make it was trashed a year later. My old works maybe gone but my knowledge is still with me. If you saw my old games you would go "What in the name that is holy is this pitiful piss take" 

Since then i have made about 20 games, used 30+ game engines and over 100 tools.

Most of which failed (^^) 

(+2)

Hello! JPStudio- An indie studio, currently supported by 1 person, my name is Eugene. I am 17 years old. I have only 1 game that I’ve been working on for 1.5 years, and it’s called Out of Zone , it’s a 3D shooter, it has a multiplayer game for 20 players + PVE, which will be replenished soon, many will say that There are many mistakes in the game, etc., BUT, what was your first game? Now one of my best projects is being prepared, which I plan to upload to Google Play, at the moment a new game, or rather the prototype does not have a name, but after 1-2 months the game will be in Google Play + it will be free. Now I can’t tell anything about her because I don’t want to spoil the intrigue, but I know that this is also a 3D game with a top view.) Here is a link to the game:https://jpstudiooo.itch.io/outofzone 

(+4)

My technical first game ever was actually a test project I made in Ren'Py. It had only two endings and a choice menu, as I was testing the basics for the program. I was using version 6.12.2 at the time. Sadly I no longer have this test project. Wish I did, as it's fun to look back at how I scripted things (and remember the frusration of getting an image where I wanted it and all the indent mismatches lol). As far as first completed, released game, it was for a challenge to make a bad visual novel, an atrocious piece called "My Magical Girl Romance" which is still available today lol.

(+3)

I think we all look back on are first games and go "Wow, that was awful. Could have done better" 

(I know I do :3 )

(+2)

My first game would have been Crazy Warehouse, but since it´s only one Level i don´t know if it really counts. The game that i consider as my first is Mr.Potato in Potatoland. It has a beginning, four levels and an  end and such it was the first time i really finished something  game design related.

(+3)

You really wanna know my first game? It was a shooting game, based on text based screens. Guess the number of positions and shoot at the block that way. Remember I began coding when I was 8 or 9 or so, and that must have been in 1983-1985 or so that I coded that game on a computer that you'll only find in a museum now, and I doubt you've even heard of it.
In my Star Story game I've included the game as a mini-game. If you can be bothered to do the sidequests the game will eventually be added in the terminal in the Hawk that you can use to save your game. 

I guess I'm old!

(+3)

First solo project hmmm…. It was probably a basic visual novel from like ten years ago (title: “kolderka” – for reference). Pretty huge leap forward  considering the fact that right now I’m working on RPG with very own stylish pixel-art graphics, music and multilayer cake-like plot (Oddventure - also for reference).

(+2)

Worked on really simple jump and runs... of which I thought they were totally awesome at that time.

(+2)

Oh gee, this thread brings up many embarassing memories

my first game is called Tiska Buska, completely random name by the way, it's a mix between racing and action game and i used an ancient engine called 3DRAD to create it, which resulted in long loading times and awful performance

looking back the whole thing was a complete disaster, the first level ends with a victory even if you technically lose, the last one is straight up impossible and some of the ones in between can be finished without literally touching the keyboard

i always wanted to patch it since the fixes would generally not even take that long but i threw the whole thing in the bin the second i finished it because i assumed it was perfect already

on top of that, the game wasn't even free, god...

i still use 3RDAD occasionally for creating games because it's cozy and quick but no way this stuff would be worth anyone's money 

(+2)

The first game I ever made was a crappy Pac-Man test thing I made in high school using Flash. Couldn't figure out how to get collision working, so Pac-Man and the ghosts just went randomly across the screen. Tried to make a visual novel after that that went nowhere.

I tried again recently  to make a visual novel, but that didn't work either. I had this neat idea to make a non-fiction video game, featuring several perspectives during World War I. It was too ambitious for someone with basically zero experience though, and it flamed out after a couple of weeks. Would love to try it again sometime though.

(+2)

Probably something in Game Maker in 2006 or 2007.... or 2008, can't remember.  It was something about moving a bear around (which then got 3 sequels).
Most of those games were short and simple, only having a weekend of development time. For resources, I used evything that Game Maker offered (I really liked the explosion animation) and what I had collected from the internet. I suppose these games are in a CD somewhere... Waiting to be remade...

For other earlier games I used  a programming language/engine named "CoolBasic". Made couple games with it until I moved to more modern/advanced tools. It was a nice way to learn more programming, but as a game engine, it's kinda outdated. But you should try it anyways!

(+1)

I made my first game in a video editing program called 'Studio 9'. It uses the arrow keys to cycle between images in the video and it had the ability to create menus. Using these two things I created a "legend of zelda" type game but way way worse. I made over 10000 images in paint for it and the gameplay ended up being over 10 hours. I sadly lost the project but it was really cool to work on.

(+1)

real bottle shooting was my first game. i have made more games as well but this one was my first game. 

(+1)

You published your first game ?  Waw that is impressive! Did you work on it solo?

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