Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

PixelPun

429
Posts
8
Topics
72
Followers
68
Following
A member registered Jun 13, 2017 · View creator page →

Creator of

Recent community posts

:D Oh that's awesome really happy you like it, people having fun with the game is what I like to hear :)

Biggest hint I can give for the blue door is, everywhere there is a SparkNoid, there is a puzzle :) (outside of the ones you completed and the ending)

Got that updated with those downloads :) Thank you for the follow also!

I can put some download versions on there, I'll do that this weekend :) Construct has everything, I'll get that updated :) I meant to do it after the jam was over, but it's been really busy this month.

Thanks for taking the time to play it :) Going to develop it more maybe next year once I finish Nexify for a steam release :) I have so many neat ideas for Sparknoid that I think it it could be something really cool :)

Thank you for your kind words I'm happy you liked it!

You're on to something there... maybe "Quest for the "F" button" :D

WASD are your movement keys :) and F is your interact

Thank you so much for playing :)

Thank you so much! Yeah originally I was going to do something with color switching since that 1bit pack comes with a color version and the black and white version, but it was too complicated to make in Construct for me in 2 days :P Was hurting my brain.

Thank you for playing :) 

(1 edit)

One of the better tower defense games, music is great and I love how crazy it gets on screen with everything. Great job!

And 59 seconds before the deadline :D cutting it close there :D

Was really funny to hit people and see them go flying, very interesting concept for a game lots of things you could do with this to make it hilarious :) Great job!

Really neat puzzle platforming game and wonderful use of the assets! The music is awesome also one of the better entries into the jam :) Great job!!

Neat game, it's fun to fling the mower around, I think once I get ahold of the controls more I could have a lot of fun of this. Great job and very original game and gameplay. 

Simple and fun game :) Wonderful use of the assets, really great job!!

Really nice to make a shooter in this amount of time, well done! Great use of the assets and fun also! Great job!

Very well done :) and you used the assets in a very nice well, perfectly on theme :) Great job and fun to play :)

Thank you!! Yeah got a fix in for that once the jam is over :) Thank you for playing I'm happy you liked it!!

Really cool take on a city builder and a kingdom management game :) Very nice entry, great job!

I could 100% see me playing this on a second screen and keeping it up while I work.

The 1-bit pack by far is my favorite, SOOOOO much you could do this this pack. I think next jam I might try some 3D assets, or maybe just use the 1-bit again :P

Thank you so much for playing!! I'm happy you liked it!!

Neat puzzle game, I really like the idea of a puzzle game where you have to light the city up, could do a ton with this idea. Cool music also, very chill :D

Really neat platformer game, once I figured out the trick I was able to make it to the :) Very cool! My only wish was it auto restarted :) But otherwise wonderful game :) Great job!

Yep, it's really important, having a cool page I feel like is an extension of your game :) Great job again :)

Very cool game and you did it about math... which I thought I would hate, but was very cool! Well done!

Oh very nice game, over the 2D 3D mashup with shooting the rats. One of the better submissions on here, really impressive! Wonderful job!!

I couldn't get it to work :( I tried on a couple browsers, mac and PC.

Very neat game and really polished. The voice overs are a really nice touch as well! Great job! Also very nice logo and itch page, I love seeing an itch page with some thought put into it, makes so much of a difference :) Great job!!

Thank you for playing :) And yeah I can see it in Unity where you map the platforming to the 3D wall and play it that way, a ton you could do with it. It's kinda my problem with Construct currently I feel like the things I create sorta always stay in the "neat concept" area and never really make it to a real game. I do have some fixes coming to Sparknoid that should fix a ton of issue people were having, so will be cool to see if that is well received :)


Thank you again!

Oh! Thank you so much for that, so cool to see a review on youtube :D Very nicely done! Thank you again for playing and your kind words and making a review for it :) It's true what you said too about the assets, sooo much can be done with those outside of platforming, in the 2024 Kenney Jam I made a neat puzzle game with them, so I used the same asset pack two years in a row :D

Thank you for playing!! And yeah the blue door is tough :) Biggest hint I can give is, outside of the endings, ANYWHERE there is a SparkNoid... there is a puzzle :)

Thank you for playing!! Yeah JetDarc is awesome, he did the music for this game and my last one, in my opinion his music is some of the best chiptunes out there. Thank you again for playing :)

:D Thank you so much for playing and your kind words :) Means a lot to me!! Haha and that is awesome I had some buddies of mine playing it on discord while I watched them, was really interesting to see, I was able to see so many more issues watching someone else play :D Yeah that final puzzle just sorta popped in my brain as I was walking around and I thought it was really neat :)

Thank you again for playing :)

Yeah you did a good job, at first I didn't even think these were Kenney assets :D Nicely done :)

Thank you for playing and joining the blue door club!! I think honestly it was a lot of luck that I got it finished and uploaded 7 minutes before the deadline with out messing something up really badly :P I've been working on the controls and the post game jam version has full controller support and it feels so much nicer, I also fixed the coin room and made the movement feel better for each puzzle... at least I think :P Thank you again for playing!!

(1 edit)

Thank you for playing really happy you liked it :D Yeah I almost bricked the game with that coin jump on the left side. I uploaded an untested build after I changed the animation for the little SparkNoid which changed his hit box a little.  It just made it hard for him to fit.. another small bit lower on that and I would have broke it completely :P 

Oh that's really odd... probably glitched through the wall :P it' happens haha Construct is kinda broken to build 3D games with.

I just sent over those hints :)

Yeah it's on the edge of probably what is possible, but there are some good addons to the engine that can help with things in 3D. I've just been using it for such a long time at this point that I've gotten use to the 3D jankiness of the building in it. For 2D games I really don't know why someone would use something else, it's so quick at making 2D games, it's awesome :)

I've been looking for other Construct joints on here, but yours is the only one I've come across other then mine. I meant to switch to that loading bar also, but sorta forgot :P Great job again!

let me know if you don't see that post on your page also, I didn't see it there when I checked again.

Thank you so much! Yeah was REALLY close to not getting it done and bricking it :P I have to say that a ton of it is just the workflow in Construct 3... it's so easy to go from putting an element in, then testing. I'm a graphic designer by trade so I build out the levels in photoshop, drop them in as a jpeg and sorta block out the physics parts so you can jump on them etc... The first puzzle took the longest to  make, then the way I do things I just make it sorta like Mario Maker to build the rest :P Or that's how I think about it at least... lol

Learned a ton. I always do in these short jams. I cut it very close on my upload, and I 100% could have bricked my game by uploading an untested version with a changed animation. That change affected the hitbox on some frames, which made jumping in one puzzle really hard. One millimeter off, and the puzzle would be impossible, pretty much ending progress on the third puzzle. And if I had just tested it once, I would have caught it and could have fixed it instantly. Always test the upload that's on Itch through the browser, and don't make updates 10 minutes before the jam ends. :P

Other than the obvious things, I learned a ton about animating in 3D with Construct. I didn’t actually think it was possible. Before, I was just using the sides of a cube and rotating them instantly to get a four-frame animation. But apparently, I can just animate a sprite and map that onto the 3D cube object, which will help massively with updates. I can do so much more with this knowledge.

I honestly also feel like, for retro games—3D retro-style PS1 games—Construct is pretty much all I’m going to need. This feeling of needing to learn code to make a good game just isn’t as true as I believed it to be. I think it's really good to work within set limitations. I've done my best work when limited to the Kenney assets, probably because I can focus in and not worry so much about the endless things I could make.

Such a wonderful jam :)