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A member registered 1 year ago · View creator page →


Recent community posts

Posted in Release notes

Adjusted lighting in the Snowpark lane.

Posted in Release notes

Game windows are now resizable on the Mac and Windows versions.

Created a new topic Release notes

Fixed the broken 7 key in the player name entry screen.

Back to a zip file now, so it can be launched from the itch.io app.

Created a new topic itch.io app compatible

You can launch the Mac or Windows version of HyperBowl directly from the itch.io app!

Created a new topic Windows version updated

...for the first time in a long time.

Created a new topic Sketchfab

The texture coordinates are off (flipped) but otherwise, the HyperBowl models look good in Sketchfab.

My first WebGL build on itch.io! A memory match game built from an old Unity sample that I've had running on mobile for a while:


Created a new topic Updated to Unity 5.5

I just updated the GitHub projects to Unity 5.5

itch.io community » Game Development · Created a new topic HyperBowl
(Edited 4 times)

HyperBowl has been on itch.io for a while (as pay what you want), but now I'm making that my main game page. I've recently updated the iOS and OSX versions (on the Mac App Store and itch.io). Will update Windows next and try to get the web player working again.


Created a new topic HyperBowl for OSX

The Mac version is now a pkg installer, that installs into the Applications, just like on the Mac App Store.

Created a new topic Facebook page

The main forum for HyperBowl is on Facebook

This page is now accessible via http://hyperbowl.io/

Fixed physics issue where resetting the ball (after a roll) didn't reset velocity, so if it was falling before reset it might fall too fast and through the floor on reset.

All builds now updated to Unity 5.2.1

Latest build fixes fullscreen problems.