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A member registered Mar 10, 2015 · View creator page →

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Recent community posts

I found the domain  for sale for $5, so now it points to this page

HyperBowl community · Created a new topic Promo codes

Since I replaced the desktop builds with a WebGL player, anyone who paid-what-you-wanted is welcome to contact me for promo codes to get the desktop builds from other app stores.

Instructions from the wayback machine:

HyperBowl community · Created a new topic Bug reports

You can post bug reports or other feedback here.

Added a new lane, Grassy Pier to the Android build.

Old and new HyperBowl on the Fugu Games YouTube account.

HyperBowl community · Created a new topic Pinterest board

There is a Pinterest board for HyperBowl

Yeah, I think the Apple reviewers assigned to games fancy themselves game designers. Now I have the background fill the screen, but the reviewer still doesn't like having a 3D window over astatic background. The game was originally designed for a tall projection screen in arcades and changing the field of view of the 3D window that much for a widescreen TV isn't going to work without redesigning the game and content from scratch. Which actually they told me to do over the phone (after I appealed to their review board) when I submitted the same game to the Mac App Store because they said it was too much like the iOS version. But in that case I waited a few years and resubmitted and now they're OK with it.

Another data point: I just had an Apple TV game rejected by Apple because of "black bars on the side".

I tried out GIFfun on OSX to make one GIF from a movie. The Mac App Store ratings aren't great, but it worked fine for me. Blogged about it here.

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I really appreciate all the purchases of HyperBowl here and elsewhere. Thanks a lot!

You can launch the Mac or Windows version of HyperBowl directly from the app!

HyperBowl community · Created a new topic Sketchfab

The texture coordinates are off (flipped) but otherwise, the HyperBowl models look good in Sketchfab.

My first WebGL build on! A memory match game built from an old Unity sample that I've had running on mobile for a while:

I just updated the GitHub projects to Unity 5.5

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HyperBowl has been on for a while (as pay what you want), but now I'm making that my main game page. I've recently updated the iOS and OSX versions (on the Mac App Store and Will update Windows next and try to get the web player working again.

HyperBowl community · Created a new topic Facebook page

The main forum for HyperBowl is on Facebook

This page is now accessible via

Fixed physics issue where resetting the ball (after a roll) didn't reset velocity, so if it was falling before reset it might fall too fast and through the floor on reset.

All builds now updated to Unity 5.2.1

Latest build fixes fullscreen problems.