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Gavyn

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A member registered May 13, 2020 · View creator page →

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Cheap shot with those jumpscares!

Sorry, I haven't used GameMaker in years so I didn't realize it was no longer free. Godot and Unity are both capable of doing 2D games. You could also work from scratch if you want to be a programmer. You could use HTML5/Javascript, or you could use SFML + C#. If you use C#, then you'll also be learning a language which is used in Unity, so you'll expand your ability into making 3D games.

I'm just speaking from a programmer perspective though. If you just want to make games but you're not interested in coding, there's lots of "2D" game making toolkits out there.

Released a small graphical update! Changed the background image and the bull's color. I've also changed the status to "In Development" because there's a lot more I want to do with the project in the future.

GameMaker.

Ball fighter, about 11 years ago, when I was 11. I actually have the game on my itch profile. 

It was pretty bad. It took me weeks to make, can be beaten in 5 seconds and it's a buggy mess. I'm actually just recently working on the 3D sequel, but making it in Unity. 

I also made a bunch of other various stuff in GameMaker at the time, but I never published them. I remember I made "Harry Potter and the Sorcerer's Stone," which opens up with you running away from Uncle Vernon to catch your letter from Hogwarts. The graphics were atrocious. 

Haha, I also released a game named after a Marty Robbins song. Hopefully his estate doesn't come after us!

Dressed up like David Bowie in that thumbnail. :o

You should make it into a full game at some point. It reminds me of those spinoff Nintendo titles that are full of minigames. 

This is pretty good! Were the assets really made in 9 days?

Lay down 1000 moles, let the game do the rest of the work = PROFIT! ;)

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Gordon Freeman vs Gordon Freeman.

Thanks!

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Hey! Wonder if my latest is in your style.

https://gavynb.itch.io/running-gun

Pretty simple arcade shooter. Probably not the best in this thread!

Thanks for doing this!

For 2D games, I much prefer using C++ because most premade 2D engines do this weird thing where they either come up with their own scripting language or using something weird like Javascript. For 3D games, I don't feel like doing all the 3D math myself, + Unity and Unreal use C# and C++ respectively, which is nice.

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They already don't get enough rain in the desert, now it's raining scorpions! Running Gun is an arcade-style shooting game where you play as a Cowboy against a demonic bull who summons scorpions. You start off with 5 lives. Defeat the bull the beat the game. Press Z to jump, and X to shoot.

https://gavynb.itch.io/running-gun

Please let me know what you think!

I hope this meets the requirements for the theme... I wasn't sure if you wanted an arcade style game or a game about arcades.

Don't go to university for gamedev!!! A computer science degree will get you far in many fields, but a game dev degree will only get you a 50% chance of landing a position in a AAA company with little job security, long hours and not much pay. Keep studying C#, and delve a little into C++ if you really like it.

C# is definitely a good starting point, considering you can use it with Unity or create your own engine with it. I wouldn't discourage you from learning C++ one day, but that's only if you just really love programming.

I'd recommend a lite Computer Science background. Not college level education, but you need to be aware of how applications use up CPU and RAM, where it's stored in the memory, etc. Even if you're not a programmer, it's a big help. For instance, a lot of newbies using Unity tend to waste resources on giant 4K textures, even if there's not much detail. (You'd be surprised at how often 256 or 512 resolution textures will suffice in 3D games)

I'd also read up on Game Programming Patterns.  I don't expect you to understand all of it, but I recommend at least reading the bits on Game Loops, States and Object Pools.