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SUPERSTRING

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A member registered Apr 09, 2018 · View creator page →

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Hi Marko -- huge thanks for flagging the website bugs/quirks. This was updated some time back and hasn't been updated in line with developments to the game. This will all be sorted this week. 

And no - some of the features listed in the latest post are only available in the full game. 

I really appreciate your comments and commitment to solving some of the puzzles here. If you drop me a line (jamin[at]superstring[dot]studio I'd like to make sure you're rewarded at launch - your flagging of issues is genuinely very helpful!

That sounds like a legacy bug! 

The full beta version of the game will be hitting Itch.io before too long and issues like this are no purged. Apologies, though!

Have you checked outside of the game itself? Nanomax has a presence online...

Hi there! Thanks for flagging this - this issue has now been fixed, and will be rolled out to a new (full game!) build on itch.io very soon. This full, beta version of the game is available to all owners of the Transcendent Edition - so check back in a few weeks....

Jamin

A brand new screenshot from Acolyte, showing off the ARG side of the game more explicitly. 

Acolyte is a natural language narrative ARG/Detective game that gives players their own digital PA. 

The full version of Acolyte will launch on Itch.io on May 26th.

All I'll say is that Nanomax aren't hiding the answer, and it's available for all to see if you find their office details...

Hi there -- please consider Headspun: Dazed Edition approved for the bundle. 

https://svperstring.itch.io/headspun-dazed-edition

Great work setting this up!

For those interested in picking up The Zero Budget Game Marketing Manual - which covers many of the topics raised in this thread,  offering Brand, PR and Community strategies you can employ without budget - the book currently has 60% off in Itch.io's Creator Day Sale. Just wanted to flag in case that helped folk (and your wallets). 

Marketing IS hard. And a constantly evolving world, with different parameters for success, just like development. On top of basic understanding, it just needs dedicated time for experimentation, and working out what works for you. 

We released a free version of our Zero Budget Game Marketing Manual here on Itch.io  last year -- https://svperstring.itch.io/game-marketing-manual

Hopefully sets you down the right path!

A good initial strategy is definitely rooted in social media: cross-posting on genre/engine-relevant FB groups,  joining and interacting in fitting Discord channels, hijacking the bigger #'s on Twitter (and Insta to a slightly lesser extent) - #ScreenshotSaturday #WishlistWednesday #IndieDevHour etc. But content is of course king; don't expect success here without strong assets from your game. Virality won't come out of thin air. 

But there's a ceiling to social media, and you'll ideally leverage press and influencers to burst the bubble and reach a wider audience. 

Once you have a following and an interest in your title, you can then start leveraging your own channels to better effect - your store page(s), website and mailing list, primarily. 

There's more on all of this - specifically focused on getting results without budget - in our book The Zero Budget Game Marketing Manual: 

https://svperstring.itch.io/game-marketing-manual

Hope that helps! 

Hi Spencer - we're keen to submit Acolyte to the itch.io Selects Bundle, which is a narrative detective/puzzle game with a big AI hook. 

https://svperstring.itch.io/acolyte

Any questions about the title, please shout - we'd love to support this bundle. 

Jamin

If you check your active tasks (from the Portal tab) there’s an option to copy the URL from there! 

Hello! We can be found at SuperstringLtd - and generally use Twitter as our primary studio channel. 

Will dig through this thread here and systematically follow every account that has been linked; feel free to say hi!

Marketing, baby!

https://svperstring.itch.io/game-marketing-manual

^ Hopefully a helpful resource for you - $0 budget marketing strategies for indies. 

Oh good catch - thanks. Fixed!

Hi there - it's designed to mimic a phone UI, but it's actually only or PC right now. You can increase the screen resolution from the main menu by hitting Escape. 
Hope this helps!

(1 edit)

Hi Spencer - we'd love to submit Acolyte: Transcendent Edition to the bundle here. 


The game, released in the past few weeks, is a narrative puzzle/detective game with a big AI hook in the form of natural language input. 

https://svperstring.itch.io/acolyte

Please shout if any questions - happy to supply any additional materials you might need. 

jamin[at]superstring.studio

Cheers, 

Jamin

As development of Acolyte continues, we wanted to put out a roadmap for the year ahead, which will let players know what to expect and when from now up until release.

The dates presented here are a best approximation at time of writing. Acolyte is developed by one person, so the timelines can shimmy about a fair bit quite easily. Will aim to update the roadmap on a monthly-or-so basis to keep things up to date. 

To everybody that's played the Prologue and shared their thoughts so far: big thanks! Your feedback is shaping the ongoing development, and genuinely making the game a better, tighter experience.

Any further comments, criticisms or questions, please reach out. 

More soon.  

Jamin

Yeah, it probably will have done a little bit. 

Hi there! Saves from the Transcendent Edition will very likely not work with the full game (regardless of whether bought on Steam or Itch)

The Prologue is standalone, to some extent. The story will pick up after the end of the Prologue, but the plan is to work in player feedback and improvements that will likely change the codebase and game-flow too much to use existing saves. 

As for your extra content: the Aura background will be in your Wardrobe from the off, and the new Tasks (and wardrobe puzzesl/rewards) will kick in at the end of the main/free content (after the end screen). 

Hope that all makes sense, and thanks for picking up the game. Looking forward to hearing all your feedback! 

Trello is great! If you're looking for a one-stop-shop for to-do lists, project management, document archiving (maybe for GDDs or story docs), web clippings and more - all with the option to share collaboratively - I can't recommend Notion enough. 

I switched from Trello to Notion for project management and production bits, and it's been a game changer. 

https://www.notion.so/

Hi all! Later this year, Superstring will be releasing a revised second edition of The Zero Budget Game Marketing Manual, with new topics, bolstered marketing strategies,  and an expanded Q&A section that brings in specific questions from the Itch.io community around the PR and marketing of their games. 

Feedback from the book has raised several questions and areas for the second edition to focus,  but if you have specific questions about improving the awareness of your game, please use the comments section here to ask and they might be used in the book. The more specific/niche the question, the better, and no subject is off the table. I'll try and answer the more simple or quick-fix questions in this thread along the way, too. 


Thanks to everybody that has checked out the book so far, and all other feedback welcome as the book is revised for 2021. 

More news later in the year! 

Jamin

Fantastic!

Hi there. Continue from which point? The 'end screen' after the free demo ends? You just need to hit continue, and a new scene will start....

If you have any more details of the obstacle you're facing here I can try to help. 

You can use similar questions to your own Personality Test, but there are a whole bunch of questions that contribute towards this Task. Hope that helps!

Hello! As the full version of Acolyte is still in development, feedback from the Prologue will be rolled into production plans to create a full v1 of the game that caters to as many wants as possible.

Ignoring bugs (which are being fixed and rolled out in ongoing updates to the Prologue) please use this thread to request features, settings or optimisations that you feel would benefit the final game.

Thanks!

Hi there! Odd not an issue that's come up so far, but I'll look into the root of the problem here and roll out a fix with the next update. 

In the meantime, you can use the CLEAR DATA button from the main menu (Esc). Hope this helps! 

I'll keep an eye out for the emails - appreciate the feedback and notes here!

Any time!

Hello! Firstly huge thanks for playing through and sticking with things; apologies if any issues scuppered the end for you. 

I'm just trying to wrap my head around exactly what played out in your playthrough, so please email me at jamin[at]superstring[dot]studio and we save these boards the spoilers :) 

In short though: EULA screen should never appear a second time, so (assuming you didn't manually Clear Data from menu) something has gone awry. Rest assured this will be fixed and rolled out with next update however! 

Hi there! There's a quicker solution to your problem -- if you hit Escape to bring up the main menu in the game, you simply hit 'CLEAR DATA' to wipe your save. 

Hope that helps!

Hi Marko - thanks for the feedback here! Acolyte was always designed to have a light ARG component surrounding the game, and that can't exist without internet in some form. 

Renaming your Acolyte is very possible, however! If you ask "Can I change your name?" (and a handful of variants on this) you should get the option to choose your preferred new name. 

Ah, this is fantastic! Going to have a full watch shortly. Thanks for taking the time to play and providing feedback. Your final point is a biggy: the dictionary and range of inputs captured with triggers does need to be expanded, and will be over time. 

there is an ‘affinity’ system that didn’t make it into the demo which basically tracks how well you get on with your acolyte, but it’s a ways off being ready. Depending on appetite for such a feature, it can be fleshed more fully before release. 

We released a Zero-Budget Marketing Manual last year, which offers a host of strategies for branding and marketing your game without a budget. 

There's a free version available on Itch.io, too :)

https://svperstring.itch.io/game-marketing-manual

Hi all! Today we've released the first playable version of Acolyte; a narrative detective/puzzle game with natural language input. 

"Acolyte: Prologue is the first act in a dynamic narrative experience that gives you your own Acolyte; a digital assistant you can talk to freely without pre-defined dialogue options. Just like a real conversation. 

Become an employee of Nanomax, a well-funded tech start-up looking to change the face of consumer AI  with its upcoming Acolyte application.

As a remote QA tester for the company, you'll interact with its employees and absorb its culture. But unexplained firings, missing employees and a strange, highly-classified bug in the Acolyte code-base point to something being very wrong.  

As you work with your new Acolyte, who seems to be intrinsically caught up in the company’s problems, you’ll find yourself at the very heart of the conspiracy. 

With a narrative that spills out of the game and into the real world, you will become a direct part of the story."

--

What's more, you can play the prologue today for FREE! Acolyte is still in development, but the Prologue is available now to all: 

https://svperstring.itch.io/acolyte-prologue

Exclusive to Itch.io, we also have the  'Transcendent Edition', with additional content, story and customisation options. This will also act as the page for the full version of the game, as we track towards  launch, with private builds of new content and behind the scenes updates. 

Thanks - looking forward to seeing what people think. 

Jamin

Hi there! Somebody else had this issue and seems to be a problem itch side, where the discount isn't applied to full version. Please email me at: jamin[at]superstring[dot]studio and I will sort you out. 

Many thanks!

Jamin

Hi Arks - have you tried from web? Does that solve the issue? If it's a problem that can't be solved through Itch, we can look to sort with a direct download link for you.

hit up jamin@superstring.studio if there are any issues!

Hi there - thanks for playing the game and taking time to feedback. Apologies you had a few bumps along the way, but glad you enjoyed the game!

Hullo - sorry to hear you've had an issue here. I do remember a bug similar to this, actually, but believed it to be fixed.

So when you try to exit the room, the screen fades to black, but the scene doesn't change back to the corridor? Can you still bring up menu? I remember fast-travel being a work-around fix to the old problem here....