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SUPERSTRING

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A member registered Apr 09, 2018 · View creator page →

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Hullo, 

I'm just finishing up some feedback docs for some other itch folk, but I think you have something interesting and I'm more than happy to offer a few thoughts. 

Drop me a line at the email provided and we can pick the conversation up there. 

Thanks!

Just a little bump to say the Linux version of the Headspun: Dazed Edition is now live. 

If you're a Linux user and interested in the game, I'd be particularly interested in any problems you might come across, as it's the only one of the three platforms I can't test directly. As before, we're all ears for feedback, and you can reach us at support@superstring.studio (or on our Support channel on Discord)

Thanks - and new builds on the way for PC/Mac shortly....

Hullo! 

I've been frequenting the itch boards and Discord channels here for a little while now, and see a very specific question cropping up fairly regularly. These generally ask words to the effect of: "how do I get more  views/downloads/attention for my game?". 

I'm not claiming to be any sort of indie-dev guru here (Headspun is my first game as an indie developer, and there's a lot I'm still to learn), but my day job is in AAA Global Brand Management for a major games publisher, and having worked in the industry for over a decade (in game journalism, community and PR over the years, too) I've absorbed a few best practices along the way.

I'd like to help people out, where possible, and in any free time I have while I'm not finishing my own game (which isn't much, I'l admit), I'd like to offer some free consultation for your game/project. I can offer feedback and give a bit of a steer on: 

  • Key art / logo and other brand assets
  • Store pages and the importance language plays in your game's brand
  • Trailer and marketing videos 
  • PR & Influencer strategies

Basically anything outside of development itself (which I'm still learning myself!). 

I can't promise to find time for everything, but if a project looks interesting or catches my eye, I'll help where I can. If this is of interest to you, please drop a line to consultation@superstring.studio with a link to your project and any specific questions you might have. 

Thanks!

Jamin

Bugs? Need support? Just fancy a chinwag? 

We've set up a Superstring Discord channel for just that reason -- https://discordapp.com/channels/482316489916022784/482316632752914433

Alternatively please use support@superstring.studio if email is more up your street. 

Hullo - no concrete date just yet, but targeting back-end of September. We'll update when we zero in on the actual date.

In the meantime, we've release theHeadspun: Dazed Edition to help us gather feedback and purge any problems in the run up to launch.

All over this synthwave vibe; strong aesthetic!

Will get this on the DL this evening - looking forward to checking it out. 

Great stuff, cheers Leaf!

For anybody interested, there's more info and insight on the game in this recent article from Adventure Gamers

Hello! 

It's getting pretty late here in the UK and my eyes are starting to fizz from staring at code all day, but I wanted to share with you the brand-spanking new Itch.io page for Headspun: Dazed Edition

After waking from a five week coma, Theo Kavinsky finds his life in disrepair, and with no memory of the accident, it’s up to Ted and Teddy – the conscious and subconscious voices in his head – to work out what happened, and put his life back on track. 

Headspun is an FMV/Adventure hybrid which puts you in the shoes of Ted: the Director of Cortex - the rational, intelligent voice in Theo's head. What Ted thinks is best for Theo isn't necessarily a view shared by Teddy, however; the primal, emotional subconscious voice... 

(This video is actually pretty old now - looking forward to sharing a new trailer shortly...)

Superstring is a one-man band, and Headspun is releasing early in the form of the Dazed Edition to catch bugs and optimise in a way simply not possible with one PC and one pair of eyes. Fair warning: there are bugs, there is content that still needs to be populated, and it *may* break on you. Sorry! I'll be patching and uploading new builds as often as I'm able, however - so bear with me and we'll get that problem of yours fixed. 

We're all ears for bugs and feedback, of course: support@superstring.studio

Let me know if you have any questions or comments - more than happy to have a chinwag about the game with you. 

Cheers, 

Jamin

Nice aesthetic - looking forward to checking it out in a couple'a weeks!

Y'ello - Jamin from Superstring here. 

In the day, I work for a publisher on AAA Brand Management, whilst evenings and weekends I beaver away on Headspun, which - it just so happens - I've just created a home for here in itchio. 

I'm big into narrative games and anything which pushes the envelope of the medium in interesting ways. 

Looking forward to having a chinwag with you all. 

(1 edit)

Jamin from Superstring here - hullo! 

Today we've made a new little home for Headspun  here on itch.io, and are excited to share a bit about the game with you for the first time; please do have a gander. 

After waking from a five week coma, Theo Kavinsky finds his life in disrepair, and with no memory of the accident, it’s up to Ted and Teddy – the conscious and subconscious voices in his head – to work out what happened, and put his life back on track. 

Headspun is an FMV/Adventure hybrid which puts you in the shoes of Ted: the Director of Cortex - the rational, intelligent voice in Theo's head. What Ted thinks is best for Theo isn't necessarily a view shared by Teddy, however; the primal, emotional subconscious voice... 



Headspun isn't quite ready for download just yet - it still needs a little longer in the cooker - but we'll be updating our itch.io page with the very first build of the game in the not-so-distant future. We'll be launching the game here before Steam, and are looking forward to getting the itch.io community in on the ground floor. 

In the meantime, please do sign up to our newsletter for exclusive news and updates, in addition to a wallpaper pack of Headspun art. Lovely!

Do let us know your thoughts and comments - all too happy to get stuck in and discuss the game with you. 

Cheers!

Jamin