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Hi! How do people usually advertise themselves?

A topic by MrRobotTheMechanicalMan created Aug 02, 2023 Views: 317 Replies: 7
Viewing posts 1 to 4
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I am going to post a game soon, maybe today, maybe tomorrow... I am not sure... and I am curious about how to get attention towards the project without upsetting anyone?

Or just in general, how do people usually get attention here on itch?

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Heya!

The main options you have for driving traffic to your game are through making a release post in the release announcements forum (but make sure you follow the rules for how to post on there), utilising dev logs, and tagging your game correctly so that it appears in the search for those looking for those sorts of games.

Otherwise, most other traffic driven towards game pages will be external, done on social media and the like. Every game is going to have its own audience, though, and there's no sure-fire way to get eyes on it given the immense competition there is also vying for attention.

Roger! I will focus future efforts on doing something different!

I can see horror is probably what you are referring to when you say competition.

My games will be colorful with rainbows and sparkles! Not that washed out look!

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My suggestion is to reach out to the community and try to build relationships with other devs, so you can help each other grow. I've been doing that for a couple weeks now and I've gotten a good deal of feedback on my game so far!

Would you like feedback on yours? I'm glad to help out :)

A little bit of criticism shouldn't hurt... *gulp* I hope...

Also, Grass Elemental looks very charming I will be sure to check it out in a bit. 8)

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Dude, your game is AMAZING! More people should really play this...

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For other awareness-raising strategies without the luxury of a marketing budget, there's advice and tactics on offer in our book The Zero Budget Game Marketing Manual -- which has a free Lite version you might find useful.  Shout if you have specific questions I might be able to help with!

https://svperstring.itch.io/game-marketing-manual

Ok dokie, I'll take a look.