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I started using GameSalad like 10 years ago I made about 6 games for ipad and iphone all of which were trash for the most part, the game I spent the most time on was a game called Plocks, it was a block game where you tried to bounce a block onto a platform by breaking down the stack.  Otherwise I haven't done much to be honest, I entered some game jams, I came in 3nd place for my artwork/graphics in Ludum Dare about 5 years ago and one of my games won 2nd place in a GameSalad game jam, to this day that was the best game I ever made... which Samsung owns... it's dumb.

But otherwise just making games for fun now :) Going to enter a ton of game jams, I mostly work with Unity and Construct 3. My experience is mostly with artwork, pixel art, graphic design and traditional art. I hate coding for the most part which is why I use construct, but I am learning everyday. I sorta realized that it doesn't really matter what engine you use as long as you are having fun while creating your game, that is what really matters to me the most.