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A member registered Jun 21, 2018 · View creator page →

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A great game with old school web-game vibes. Good job!

A lovely puzzle game!

Lovely graphics and music. Gameplay was easy to understand from the minute I pressed play. Good controls as well. Nice!

Interesting title with charming audio. Nice looking but definitely challenging. Cool!

A really nice game, love the visuals and simple gameplay!

Stop the weeds from getting to Spudfill the Potatomoid and keep him alive with food and water!

This game was made for Ludum Dare 46 and it is also my first Ludum Dare entry. I have never done Ludum Dare before until now. I hope you enjoy this title and I'd love to hear some feedback!

Thank you for your time.

-Caleb (LebbyFoxx)

SaverTato Gameplay

Thank you so much! :D

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This looks and feels like you really pushed the fantasy console to its limits. Good Job!

There we go, it should be downloadable now

Hang on, I need to fix that.

Hello All!

This is my entry into the 'Mini Jam'! Play as either Justice or Chaos with a friend, and navigate your way through various mazes to obtain the square to overturn balance of each side!

This was made over a couple of days in my free time. I felt a little burnt out while developing this due to making a game jam game last week, however I managed to pull through and release this before the deadline. I might take a break from game jams for a little while to possibly focus on thinking of a longer term, higher quality project (maybe).


Thank you all.

-Caleb (LebbyFoxx)

©2020 Caleb William Phillips

A very good title! I love the creativity of this game, Slinging Viruses at components is quite a unique idea. The visuals are quite nice as well. The game is kinda complex/confusing at first, but once you read the rules through it becomes clear. Overall a good game, well done! :)

I cannot exactly remember it now, but whatever it was it froze the game. 

The game is still an impressive one nonetheless!

An interesting title. I love how the jump messes everything up when you press space, it is quite amusing! The sound is well created and the game overall is nice. However, when playing I got an error (I think it was about the Unity player?). Either way a good title, well done! :)

Nice Game! A very innovative and graphically impressive game for Game Maker Studio 2! My highest was 253! :)

I love how the movement is based on shooting. Some times I would get stuck in the corner of screen, but luckily I was able to free myself. The shooting sound is well made and the simplicity of the game is charming. A nice entry, well done!

An interesting title, the shooting works well, and I like the idea of power ups being bugs. The sounds and the music are well made, and overall I find this game quite fun. Well done on this entry!

Thanks! :)

Thank you! :)

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Hello all! 

I will be playing some games later, so post here if you want me to check them out :)

Also, here's my game while you're here, please have a look:

Thank you all for a good jam!

-Caleb (LebbyFoxx)

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A very clean game with lovely graphics and a funny theme, I love it! :)

I tried downloading but I couldn't run the rar file. However judging by the screenshots it looks like you put great effort into this, good job! I also like your interpretation of the theme, nice :)

Yeah, the gravity can get confusing XD Basically when you touch a wall the gravity kicks in, so everything is anti-gravity when you press space until you hit a wall. Thanks for the feedback! I'll try to play your entry later :)

Thank you! I will try to play some jam entry games later, so I'll give your game a look.


Thanks! I might consider adding more in an updated version after the jam ends, but I am not sure yet. I will see how the game is received first. Thanks again for your support! :)

Just an ordinary platformer but with only one catch... The jump button is stuck! You must use this to your advantage to beat the game in my 'Wowie Jam 2.0' game jam entry titled 'JumpStuck'!

This was made over a couple of days or so, and although not my best work I tried my best to get something released, because I don't like to miss deadlines.

Thank you for your time.

-Caleb (LebbyFoxx)

©2020 Caleb William Phillips

Hello developers of Itch!

Today's discussion is about envy, and dealing with competition among other developers. When it comes to developing games, how do you deal with envy when comparing yourself to others and their games? How easy is it for you to brush off jealousy when you see others projects? And also do you feel that talking to communities and working collaboratively helps fight off that emotion? Also, do you ever feel out of place and inadequate due to the tools you use compared to others and 'professionals'?

 I would like to know your thoughts surrounding this common feeling when developing games. Personally when developing games by myself for fun on Itch I do not feel this way, it is only when I compare myself to my peers and their projects when jealously becomes prevalent. 

Thank you for your time and I would love to hear from you guys soon! 

-Caleb (LebbyFoxx)

Hello again developers of Itch!

I was just thinking about this question. What was the first game you ever made? My first game was made years ago when I was first introduced to game maker. I don't have the game anymore, but I can still remember some of the gameplay. It was very, very basic, and I didn't know anything about game development at that time. My first proper dive into game development was last year, where I uploaded my first Itch game known as 'Pebblet'. So again I am wondering, what was your first experience with game development? And what was your first game? I hope to hear from you guys soon.

Thank you for your time fellow devs.

-Caleb (LebbyFoxx)

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I can agree. Making smaller games is fine for when you are working solo. Since the project isn't too big you hopefully won't get as stressed as you would making a big game by yourself! Although I would say making prototypes for larger game ideas can be good as it allows you to experiment with what you can do as a developer and learn a thing or two. My view on working solo is make a small game if you wish to release it and make a big game/prototype if you wish to experiment for yourself.

Hello all!

I have a few questions for all developers out there. 

What is your experience with solo development, if you have done it before? How much did scope affect you/your idea (and your creativity), and what did you learn from solo development? Also did/do you enjoy solo development?

Thank you for your time.

- Caleb (LebbyFoxx)

A nice and quite challenging game! I like the idea as well, very creative! The reference to Mario Odyssey is also quite charming! Love this entry! :D 

Fun game! I like the colourful look to it, and the player movement is nice and smooth. Great entry! :)

Nice game! The movement is really nice, and the whole thing is very impressive. You really used the 560 character limit to your advantage here! :) 

Good Game! My high score was 15 :).

Great game! Mechanics are simple and easy to understand, the gameplay itself is very fun and my highest score was 15. Really nice!

Thanks for the reply! It was my first PICO-8 game, and when making this game I enjoyed the way the shurikens moved around the screen :D.

Thank you so much! I have been stuck on this issue and I really appreciate the help! :)