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A member registered Jun 21, 2018 · View creator page →

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Hello all,

I have a question about C++ development. 

Basically, how would I go about doing it? With stuff such as SDL, SFML, OpenGL (for 3D, and any other good 3D game dev tool) etc. Does anyone have any advice on starting/ working with C++ game development from scratch? Any good tutorials? What code editor do you guys use (e.g. Code::Blocks, Visual Studio etc.)? 

I am familiar with the language as I have been learning the basics of C++. This is for personal experience, as I would like to know how it all works and how to make something from scratch if I choose to do so. 

Thank you for your time.

- Caleb (LebbyFoxx)

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At the moment no, but thanks for the suggestion! It would be something for me to look into at some point.

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Hey there! My name is Caleb (aka LebbyFoxx) and currently I have made 2D games/prototypes in Game Maker Studio 2 for game jams. My plans are to study games design and then to go into the games industry. I am currently playing around with/learning C++ and a small bit of blender, while reading and learning how Unreal Engine works/how to use it. Outside of games design I love history, drawing, writing (sometimes), the outdoors (like fields, gardens, forestry etc. fresh air is always nice!) and computers in general. My passion for games and games development should help me on my quest, so that I can work with others on ideas and create fun and engaging experiences. I wish you all good luck with your aspirations and if you are reading this have a splendid day! I'm looking forward to seeing what we'll all create!

- Caleb (LebbyFoxx)

Hello Everyone, I have a question to ask (or two) about taking breaks and time away from development. However,I don't just want to ask questions, I also want to get a discussion going. So here goes:

  1. How much time off do you give yourself during or after development on hobbyist projects/game jams or professional work? 
  2. Does time away from development help you to think of new ideas more than working on development? 
  3. What other things do you do besides game development during breaks/time off (to keep you from going mad of course :D).

I myself like to spend time on other tech related projects while taking a break, or sometimes I try to take a break away from tech altogether if possible (for a short period of time, I Iike technology too much :D). Sometimes I feel that time away from game development can help, but sometimes it makes me feel like I am losing focus and that I am procrastinating, hence why I find it hard to take a break (and why I did 3 game jams consecutively).

It would be really nice to know how others handle their time/plan their schedule as it can give an insight into handling time in the industry. Also because I think that it is a thoughtful topic that needs to be discussed. 

Thank you all for reading and thank you for your time!

-Caleb (LebbyFoxx)

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Thank you all for downloading and playing my game! I can't believe that it has been around two weeks since this Game Jam Entry was submitted! It feels like it was just yesterday! The feedback has been useful as well :) Also, please let me know what your favourite aspects of the game were? (what was the most interesting/exciting feature to you?). I would love to know. Anyways, I hope you all enjoyed playing and I am happy to have taken part in this game jam! I had fun playtesting other games as well, good work everyone!

-Caleb (LebbyFoxx)

Thank you!

Nice! I'll try and play your game when I can. Here is mine in case you haven't played it yet.

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Congratulations to everyone who participated! How did you guys find the jam? (this post is so late to the party) I found it fine, although I did work almost one full day (not really, about 8 hours, and some time on other days) on my project, probably should have spread it out more :\ oops. Once again well done to those who participated! I hope you all had fun and have learned something. Thank you all for rating as well, I really appreciate it! :)

- Caleb (LebbyFoxx)

Here's my entry, I'll try to play yours once I have the time, I am currently working on another game jam project that I need to get done, so I'll try and play either tomorrow or the day after. Thank you for your time :)

Here's my entry, I'll try and play yours once I get my current game jam project out of the way, probably tomorrow or the day after. Thank you for your time :)

Here's my entry, I'd love to hear some feedback :) I'll try and play yours when I can, I just have to finish my current game jam project that I need to get done, then I'll play and rate, probably tomorrow or the day after. Thank you :)

Thank you for the feedback! 

Just finished playing after downloading and here's what I think:

  1. The art/design is very well made. The bright colours on the dark background mixed in with the simplistic looks works really well. Simplistic and well executed, I like it.
  2. The controls are alright. The A and D keys work really well and feel really well, however the jump feels a little strange, but that's probably because of the constant jumping mechanic. It still doesn't mean that it's a bad mechanic, it just takes getting used to.
  3. The sounds are minimalistic but well executed, and the same goes for the music. It compliments the simplistic gameplay and graphics, creating some form of atmosphere around this game, which all makes sense since you are playing as a basic photon.
  4. The concept is certainly unique. A photon trying to get to the eyes is interesting, and I can see how it ties in with the theme 'Love is blind'. Good job, very creative :).
  5. The menu screen is very nice. It is good to see that there was effort put into the presentation of this entry. The same can be said for the whole game, as each screen looks, feels and sound as if they are well intertwined. 

In conclusion In think that this game is a well executed and presented platformer with a unique theme and consistent design, a fine entry into this game jam. Congratulations!

-Caleb (LebbyFoxx)

I tried playing it in my browser but for some reason it is not loading, I'll see what I can do but at the moment I can't play, sorry :(

Thanks, I'll try and do the same!

Just played it in the browser and here is my feedback:

  1. The art is very well made. The designs look very clean and overall it makes the game look professional. Judging by the screenshots it seems that you put a lot of effort into the art, well done :)
  2. The music is also very well done. When I loaded the game I was greeted with the intro music which was satisfying to listen to. The music of the game really compliments the art style in terms of quality, which adds to the level of professionalism of the look and sounds of the game.
  3. The controls being in the description was a very nice touch, as it let me know how to play the game. The tutorial was also a nice touch as it took the description's explanation of controls and put it into practice, making it easier to understand the way the game works.
  4. The first level is tied in with the tutorial, so playing it wasn't that bad as it wasn't too difficult to understand. The second level was sort of confusing. It didn't really tie in with the first level too much and in did not have too much of a clue what I was doing.
  5. The game concept itself stays true to the theme. I liked the fact that you have to keep couples together to win the game, an interesting interpretation of 'love is blind'.

Overall I feel that this is a good looking/sounding game that couple do with a little work on the play side, but that doesn't change the fact that there was a lot of effort put into it. Well done and good luck with the future!

-Caleb (LebbyFoxx)

Tried downloading it, but I cannot open .rar files, sorry :(

Here is my entry named 'Belovesight'. Some feedback on the concept, controls and really anything would help (such as look/design, difficulty etc.) I'll try and play your game when I can, as I am currently participating in another game jam, so I'll have to fit play time around my schedule. Thank you for your time :)

Here's my entry called Belovesight.  Feedback on the game's concept, controls and really anything would be nice! I'll try and play your game if I can because I am currently participating in another jam right now, so I will have to fit playtime around that! :)

Here's my entry, I'll try and play yours when I can, but I'm currently doing another game jam at the moment, so. I'll have to fit play time around that! :)

Your welcome :) I do like to make my feedback as detailed as possible so it helps the developer out.

thank you! 

Just finished playing your game and here is my feedback:

  1. The art style is pretty good. The sprites are well drawn and the character's sprite animation is very fluent, the sprite moves very smoothly.
  2. Music is alright. It's a little repetitive but it doesn't bother me that much as it nicely plays in the background so I can focus on playing on the game.
  3. The gameplay is interesting. I like the fishing gameplay. The letter typing mechanic is an interesting addition but I kind of like it. The farming mechanic is also a good addition, however I feel that the ground area where you plant's collision detection could use a little tweaking. Nonetheless it does have some good potential, and I can't see any other bugs with fishing or farming. 
  4. The concept is quite unique. Helping your citizens  with blindness so that they love you is very interesting. I think that the medicine idea makes sense as well, but the way the mechanic is executed could do with some work. When I had almost got my second medicine the villagers then hated me and one died, So I got a little confused on what to do. The text on the screen at the start was a little confusing as well, but I soon understood the concept more once I read each sentence about two times. The fishing and farming though were very easy to understand, easily my favourite features of the game.
  5. Controls are pretty well done and felt fluid. The fact that the keys are displayed when needing to drop an object either into the cauldron or when needing to drop an object on the table is very satisfying. This is because the game lets me know what to do so I can understand how to play.

Overall I think that this game is an interesting and somewhat fun title that is a good entry for a game jam! Good luck with future Game Dev! I hope that the feedback is helpful :)

Sure, I'll play as soon as I can :)

Here is the game page and entry page for my entry 'Belovesight', I'd love to hear some feedback! I'll try and find some time to play some more games. I've got another game jam to do soon so I'll have to fit playtime around that schedule somehow :)

Thank you form your time.

-Caleb (LebbyFoxx)

I have just finished playing this in the browser and here is my feedback, I hope that this is helpful :) :

  1. The art of the game is very nice and consistent. The sprites themselves are quite well made/drawn giving the game a professional look. The colour palette is simple and almost like a pink/purple version of Game Boy graphics, and there are no random clashing colours everywhere which is definitely a nice thing to see. Seeing another colour used for the character and/or the enemies would help them to stand out a bit, but too much colour would probably be too much, so the simple pink/purple colours work nicely, and the character is a different shade of pink/purple so that does help the character stand out a little better.
  2. The controls are simple since there aren't too many (just WASD and Space) however it took me a couple of minutes to figure out that I needed to use Space to get over some obstacles. They also feel a little stiff due to the slow movement of one space at a time, but that decision also seems pivotal the gameplay as you need to take time to think and navigate. Putting the controls in the intro would make it easier to understand, but this might take away the element of discovery with learning how to play, so it's up to you with what you do with this.
  3.  The music is well composed and also satisfyingly simplistic. It may be repetitive, but this isn't really an issue as the music itself is not annoying. The same can be said for the heartbeat. Both play a crucial role in portraying this dark atmosphere around the theme, and also the heartbeat is a crucial mechanic so it makes sense as to why it is repeated, because you need to wait for a heartbeat to be able to view the maze. 
  4. The levels themselves are charmingly difficult, making me think about what to do next when traversing the maze. Checkpoints could be a good idea, as starting back at the beginning was kind of frustrating, however it depends how difficult you want to make the game. I got to the second level (not sure how many there are) and I was dying quite frequently, but that felt like it was part of the challenge rather than a punishment, as it made me want to continue through the maze. 
  5. I tried level two several times, and each time I was progressing further through it, so there is definitely some sense of progression with this game, making up that essence of challenge that I have just mentioned. This is a good thing as it makes the game a lot more fun to play because it shows you that you can beat the level with enough practice and concentration.

In conclusion this game is quite an interesting one and it is definitely something to build on because it has great potential due to its interesting concept and well executed mechanics. I give Sir Dogget a solid 4.5/5. It would be interesting to see where this could go. Good luck with your future endeavours! :)

-Caleb (LebbyFoxx)

Thank you. I'll try and play your game later today and I'll let you know what I think of it! :)

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Entry Page:

Game page:

Here is my entry into the jam (I hope that this community post is not too late). It would really be nice to hear some feedback on this game. Something along the lines of "how good is the concept" or "is it worth developing on?" would be great. Also feedback on stuff like mechanics, controls and look/presentation of the game would be nice as well. I don't know how many replies I'll get on this post, but I'll try and play some of the other entries when I have the time, and I'll try and give some feedback! I hope that everyone had fun participating! Thank you all for your time.

-Caleb (LebbyFoxx)

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Here's my entry.  I'd love to hear some feedback! It really helps me progress as a  game developer/designer. I'd like to know if the concept is good or not, and if it is worthy of developing further on. Any other feedback would be good as well such as level design, mechanics or presentation maybe (such as how it plays controls wise, or how it looks). I'll try and find some time to test other games as well! I have a couple of games that I want to play from this jam, and I still haven't gotten round to doing that!  Thank you for your time.

-Caleb (LebbyFoxx)

Thank you! It's always nice to hear some feedback. I had trouble with adding other obstacles due to the way the collision detection was set up, but it is something to remember for next time, or even a full version if it goes well enough!

You must find your love through the darkness of loneliness and fear by jumping your way up in my new platformer game jam title Belovesight! This was made for Brackeys Game Jam. More info is available on the game's page.

- Caleb (LebbyFoxx)

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Uh oh, my submission looks kinda similar and I did not even know until now. Oof. Your game looks really good though! I will try and find some time to play it! :)

Where it says 'other sources' in the rules for code and assets, what does it mean by 'other sources'? Does that mean like tutorial help? Or something else?

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Kupid Vein

This game is about navigating the artery maze to reach the dark heart at the end and purify it. Your aim is to get through the maze without touching the walls.

I'd like feedback on the gameplay and pretty much everything. What is done well and what isn't, as a list would be great. This is so I can write down the feedback and use it for later when designing other projects. The maze may be pretty easy (probably because I have played it so much) but that is because it is a prototype level meant for testing the mechanics, such as the deadly solid walls and the moveable obstacles (blood clots).

Same goes for help. I would like to know what I could do better next time, as I am pretty new to publishing games/jam entries. This would benefit my future a lot.

Thank you.

- Caleb (LebbyFoxx)

You must navigate the artery, move the clots and purify the heart in my latest game jam title Kupid Vein! But remember, try not to touch the solid walls, or else you will perish. Try to make your way to the end of this prototype level in the shortest amount of time possible! 

Developer note: This game was made for the 'My First Game Jam: Winter 2019' game jam, hence why it is a one level prototype. Some feedback would also be nice. Thank you all!

-Caleb (LebbyFoxx)

 Here are the links to the game's pages:


Kupid Vein Gameplay

Kupid Vein Gameplay

Kupid Vein Gameplay

© 2019 Caleb William Phillips

The game has finally been submitted! It's been fun participating! Thank you all! Here is a link to the entry page:

-Caleb (LebbyFoxx)

© 2019 Caleb William Phillips


The Moveable obstacle/red blood clot (portrayed by a red block) now works when you move it from either the left or right side, and I have also added a timer. Only a couple more things to do/change now, and it should all be done in time! 

However sadly, as of this moment there aren't working enemies in the test maze due to complications implementing them. This may change by the end, but it is not guaranteed. 

Thank you all for your time,

- Caleb (LebbyFoxx)

©2019 Caleb William Phillips 

(Ironically I had to highlight and copy the '©' symbol because I could not get it on my keyboard! Lol.)

New Screenshots:


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Traverse the maze and avoid the artery walls and bad blood cells, and reach the dark heart and fill it with love and Joy!

Control the player with WASD

Developer note:

(Is this log a little late?) I joined this jam around 3 days in, when I was thinking about the theme while reading the jam page. I thought of this basic maze game and decided to join in. The game is a basic, one level prototype, and currently it is missing a few features which will hopefully be added before the jam ends. This game is also being solo developed. The aim of this is to try some new mechanics (such as the killer and disappearing walls) that I have never tried doing before. The other aim is to add some basic sprite animation (once character sprites are made, which I hope I will have time for). 

Current Stage:

  • Working player portrayed by a greyish square
  • Working deadly walls
  • Maze layout complete
  • Disappearing 'Fake Walls'

Thank you all for your time and I am looking forward to some feedback!

- Caleb (LebbyFoxx)

©2019 Caleb William Phillips

Early screenshots:

1. Hi there! What's your name? Want to introduce yourself?

Hello! My name is Caleb, and I have ambitions of working in the games industry in the near future.

2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?

If it was the summer one, then yes I did! It was a great experience. However the one thing I will do better this time is spend more time on my project (within the time that is allowed), I will also try to produce a better polished product (if possible, but I will aim for that!)

3. What games are your favorites? Did any of them inspire you, or made you want to make your own?

Animsl Crossing is my all time favourite game. I also love Halo , Pokemon, Harvest Moon, Sonic and Mario Kart! These games alone didn't inspire me to make games, but they definitely contributed to that (except for Sonic and Halo, they really inspire me)

4. Do you have experience with game development? What did you do/with what engine?

I currently use GameMaker Studio 2, but I am currently learning how to use other engines such as Godot (and maybe Unity/UE4). However I use GMS2 for game jams due to the ease of use and its ability to let me create 2D prototypes and tests quickly.

5. Tell us about something you're passionate about!

Space, gotta love space, and history. And obviously video games.

6. What are your goals for this game jam?

To produce another game and make something different to my last entry for 'My First Game Jam' (and to try some form of  basic sprite animation if possible.)

For returning jammers:

7. Any advice to new participants?

Use your time effectively and don't rush it!

8. What can the admins do to improve your jam experience?

Not sure, the experience was very good last time.

9. What are some of the past works you've made for the jam? Show off your favorites!

Pebblet - This was my entry into 'My First Game Jam' (Summer 2018). You play as a drop of water, and dodge pebbles to survive (very basic game and my first entry into any game jam).

'Present' Arms! - This was my entry into the last 'Extra Credits Game Jam' (#2 I believe?). You present arms to a present so he can present arms! (the theme was 'Present', see where I'm going with this?) Or face off against a friend in the two player shooter minigame!

That's all from me, Good luck with the jam everyone (I am late to the party, about 3 days late lol).