Hello everyone!
I have been thinking about these questions for quite some time.
For those who have worked in the industry (professionally at a studio), what was your time there like? Was your first year at a studio rocky or not so bad?
For those who haven't worked professionally but have still made games, what was your experience making them? Did you find it difficult to pick up all of the necessary skills and/or did you work with others?
I have previously asked people here in 'General Discussion' what there first game was, but I never asked what their experiences making those games (or other games) was like.
My first experience with games was when I was young, and I didn't quite understand what I was doing at the time. Now being a game dev student I understand a lot more now, but have still yet to get a proper taste of the industry, so my experiences don't exceed outside of education or my free time hobbyist projects/game jams. Being a games student is quite an interesting experience. Working with others was (and still is) new to me, so when I had to work as a team it was something I had to rapidly adapt to. All of my projects have been solo-made up until then.
So what have been your experiences working with games? I would love to hear about it.
Thank you for your time and I hope to have a friendly discussion with you all.
-LebbyFoxx