This project is graphically intriguing, large in scale and scope, and seemingly a focus of ten years work, which is possible to believe, definitely, given how good it looks - and yet has been entirely lost in the mountain of often far less ambitious titles that just happen to conveniently fit the audience of itch gamers and this group's preference for freeware horror genre material. I've opted to follow your account and will aim to buy the game at some point fairly soon.
I really want to support a wide range of solo devs and indie creators like you. I know what that experience is like firsthand and it isn't easy.
You really should promote your work more widely, I found it only by total accident today and it's clear that despite its ambition the amount of feedback surrounding it is almost nonexistent. Hope things pick up for you. To some extent however that is up to you to make happen. If I had worked on a singular game for ten years and it looked like this I would definitely try harder than you seem to have, to make the public aware of it. I don't even have a finished game project yet, just a ton of texture packs and other game asset stuff, but even so tens of thousands of people have seen what I am doing. Partly because I openly tried to let the world know what I had, I was proud of my work and the sheer amount of time put into it all. I believed it had value to other game creators.
Try social media promotion especially videos and GIFs and images on visual sites like Youtube, Instagram and Pinterest, forum activity that answers questions but includes a link back to your work, maybe even paid ads. Consider a small chunk of the game as demo and promoting that too as free stuff has a tendency to gain visibility on itch.io to a degree that paid games don't. And the demo might generate not just traffic but full game purchases. Promotion isn't even just about making sales, it's about having people know your creativity exists and giving people a chance to experience the creative vision you pursued and have the experience you intended. Ultimately we make games and put all this effort in hoping someone somewhere will play them, you know? I hope it works out and you don't give up because I am seeing actual skill here.
Matthew Hornbostel, matthornb.itch.io
























