Thank you so very much! I am extremely happy you enjoyed it, especially the voicework!
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Moses Reeve is the son of two pirates, the laid back Bobby and the broom-wielding Callie. Lately, he has mysteriously been hearing a voice in his head. Recently, his mother decided to adopt him a brother whom he doesn't get along with. But one day, a mysterious portal opens, dropping off a mysterious, pale-looking cloaked-guy desperately seeking the fragmented heart of his beloved Amina, whose soul energy has been crystalised across the galaxy. Thus, Moses becomes a Crystal Captor for destiny's sake, reluctantly allowing his adopted brother to tag along to aid him whose been enticed by the reward money. What epic adventure shall ensue on this quest to save some girl they don't know for some mysterious guy who appeared out of nowhere.
This was out entry for "So Bad, It's Good!" Jam.
You have a very excellent style! I was wondering if maybe you could compose a couple tracks for my game? It's for Post-Apocalyptic jam and your style would totally suit that world. I say a couple since I know composition can take awhile, and there's only 26 days left in the jam so I might have to mix originals and a few CC license tracks xD
I've already said so at Lemmasoft, but I shall repeat myself that I absolutely LOVED this game. I won't lie, Emi is probably one of my favourite heroines now. Like seriously, we NEED more visual novel leads like her... I just loved her so much like you won't believe, and Kou was the perfect contrast to her cynicism and sarcasm. It was so well written and really funny! But also gave me feels.
I was so happy to find this jam as this is my favourite genre to write stories for! Anyway, I just had a quick question about the first rule. It states that the game must be designed and created during the jam. I was wondering, could I still use a story concept I made awhile ago but never made anything from it? There's a forum roleplay I never launched and I really love the plot I created for it and it is a post-apocalyptic thing, so I was thinking it'd probably do much better as a game! I was wondering if I could still use this plot and concept I had, so long as I do not develop the game at all before the jam? Thanks in advance!
Well this is not a beta, it's the short version of the game... an ACT I if you will, but there will be a full version available in the future, and this short version will be receiving 1 more update to extend it a little.
Oddly enough, it wasn't really work to change it as everything was simply a concept in my head and I like to write with a natural flow. So if something changes along the way, I roll with it as sometimes I get an idea and then something has to change for it to implement, I implement. One good thing about VNs is I write directly into the script whilst RPG Maker.... this game is the first time I wrote the script first before doing anything else.
Ah don't worry too much, 30kwh Left does have 1 Good end and 1 Best end if you make the right choices! And it's more omnious than actually scary, so there isn't jumpscares lol. There are unhappy happy ends of course, but that's if you make the wrong choices xD
Cool, I'll take a look at these! And you're not slow, you're surprisingly quite quick to answer IMHO~
I am sure I will, it looks quite relaxing and I am curious how you do with VNs as that is where my personally specialty lies~
Very much so, the time crunch sorta kicks your procrastination in the ass and be like LET'S GET A MOVE ON! But yeah, my otome actually was VERY different if it had went for the jam, but when I actually started writing... many elements changed, and the story and backstories, really only Emmet's character and backstory is the one that had little to no changes in comparison to the others. And it just became a bigger project, but I am happy for it as it is one of my favourite writings so far even though Slice-of-Life is normally not my style (I love SoL stories but I do not consider myself a SoL writer).
Oh wow,. sounds like a neat little trick. You can look it up if you want, but I hope it is not too much trouble!
Look forward to the note, and no worries on the spam, I love comments xD
It definitely did! I will try for the other ends later! I know you can go back to your room, or when you find master concentrating you can leave. I assume the other ends are just the death endings at the hands of the imps or Zuri xD
No worries, that happens to me too!
A list would be super useful! It helps me pinpoint as I scour the script again. Yes, there are a few tricky endings, and you can meet the other girl character if you get on Tori's path. I do recommend getting all the pseudo-ends so you can know everyone really well, if you do your choices right you'll even have everybody interact as a group! So I 'd be more than happy to note you the walkthrough if you'd like, and you'll be able to unlock 2 fanarts and all the CGs~ And the character profiles and stuff. I hope to add more extras in the update!
Ahh, I plan to check out your visual novel later as it looks so cute! You have a very soothing art-style that is quite an eye-pleaser!
Yes, jams are the best medicine. Majority of my games under my belt are pretty much born of a jam in some way, some of them were just way too overdue or got too big to make it for the jam (such as my otome, that was meant for the Ren'Py annual 1-month jam NaNoRenO but it... grew... like a lot lol).
I hope to see more RPGs from you! KDM proved to me you're really good at this~ I had a question, though, how did you make it where the dungeon was dark and you had a light surrounding you? I feel that would be a useful feature to implement in one of my dungeons. As well as, how did you make it where you could move a stool around, like in the kitchen? (I love puzzles and would love to practice doing things like that).
Sure, I never got to play Guilty Gear, so I would love to hear how she reminds you!
Just finished! Are there multiple endings btw? It ended where Yuki leaves with the two prisoners, I felt it was such a bittersweet ending as I liked the idea of Yuki and her Master getting together haha, but overall this was such a sweet game! For something so simple, it did evoke emotions for what it was~
I'm starting to progress through the dungeon! This game is really genius, I'll tell ya. I loved the recipie bit! I have to say, I only accidentally found the entrance to the water ducts--it's not obvious to find! I lost to the Imps' game xD I'll probably figure my way around it~
Mmhmm! This jam really gave me some fire I needed as well, since I've kinda been suffering writer's block, and this theme was perfect to let my juices flow without having to be concerned with plot hole or coherency lol. But yeah, so many neat interpretations of theme breathed life into some really neat titles!
Ah yes, happy stories are good! Even though I like dark themes, in truth I love that in combination with light. Themes I like to highlight is light amidst the darkness, so I guess you could say my favourite theme is hope! Ah, I saw your comment on the otome, I am glad you are enjoying it thus far! Our team has worked hard on that for over a year now, but there is still work to be done! (I think once I finish the current route I am nearly done writing the other 4 routes will be super easy and quicker to write).
Ooh, can't wait to get to that part in KDM! Callie and Bobby's VAs are really good friends and have been with me since we started this silly little studio back in 2012. In fact, the whole entire family (the parents, our hero, and adopted brother) are my loyal veterans--that's why I purposely had them voice a family since we've always felt close like a family!
Ooh, what character is in your avatar? I am curious now! I have actually never read/watched X, though it looks pretty twisted from clips I've seen haha, Haha, no need to feel ashamed, I've only RECENTLY gotten into Final Fantasy myself... we had to be very wise with our choices in games as a kid since we didn't have a lot of money, in fact we mostly could only play PC games. I only got a PS2 like... 2 years ago I think? But now the legends I want to play (majority anyway) are super cheap haha!
Definitely, English voice acting deserves more love~
Hi! Glad you enjoyed it! Actually, the guy who voices Emmet is someone else, but Andrew's voice is admittedly quite similar to Justin's.
Yeah, I actually had been planning for this short version (have no idea when the full version will be available, but this version gets 1 more update) to get some extension. I was going to actually have the awkward introduction and have the pseudo-ends at the end of Chapter 3 for each route rather than in the middle of it.
Ah yes, a few typos and grammar errors still slipped by, but I intend to fix it in the update I mentioned!
I do hope if you go back that you enjoy the other routes and endings! I can also send you the walkthrough if you like~ Thank you so much for playing! We also have a 3-parter "Meet The Cast" segment on our YT channel once you're through~
This was a fairly nice game, though for some reason it gave me a bit of a headache. I don't really feel that it was so bad it's good, though it had an enjoyable concept that was mildly fun. I think the framerate was waaay too smooth for me, which made it worse when it decided to chop lol. But overall, the simple concept actually would make for an actual nice game!
This was actually really cute and the silly child-like drawings made for a nice charm. I also like how everytime you collected a coin it goes "money!" hahaha. A very good example of a so bad it's good game, only thing I didn't really enjoy was the clunky jumps sometimes and I am having trouble with the bully boss, other than that, solidly "good" bad game~ Fun overall!
I thought since we are getting near the end of the voting period, it'd be fun to discuss what our personal favourites in the jam has been! (You can't choose your own game xD)
For me, I think the 2 most enjoyable games that I feel are the epitome of what this jam means are "Super Catch'Dem Munsters" and "Flying Bird Flyer Lazer Shoot and other stuff The Game". Of course it is obvious why the Catch'Dem game is so great, aside from its horrendous art is the fact it is a Pokemon parody and a pretty good parody. The dialogue is super funny, you have stamps instead of badges adding to the cheapness, and ofmygosh the amazing "selection" of muns you have haha. I thoroughly enjoyed it. Now for the Flying Bird Lazer etc etc. long title, the cheesy graphics give it a sort of "charm" and the music was nice, in a weird way, never does it get annoying and despite the game being a lot harder than it looks, it is fun and addicting.
So for you guys... what are some of your faves and why that you feel totally meet the criteria of the jam?
Mmhmm, I also feel what is so bad it's good has many interpretations, so I sort of went with a realistic approach when a game looks promising, it reaches... doesn't quite get there. Though I did kinda like my plot that a sequel nobody wanted might come underway, I even bought the pirate ship tiles today xD
Glad you feel it was well written! I had fun with this story, and it was a nice break as I do typically write fairly more serious stories. I love comedy of course, but another thing I love are dark fantasy and post-apocalyptic. I loved how in this I was able to get dark and dramatic while still not taking itself too seriously everywhere else.
Yeah, I notice that too. I wanted the parents to be more involved, plus come on, Callie is a badass mother and Bobby is so laid back and devoted, Plus the cheesy romance between the two, so precious.
I am glad you liked Amina's voice~ I've always wanted to voice a mysterious damsel in distress that is actually quite powerful when their power is returned lol. One of the "borrowed" (aka ripped off on purpose) elements of this story was the whole fragmented heart thing was from one of my fave CLAMP stories, Tsubasa Reservoir Chronicle and the confusing plot twist is sort of poking fun at Clamp's tendancy to confuse the hell out of you with their heartbreaking reveals. Then the whole crystal thing was a nod to early Final Fantasy, only instead o crystal revival, you take the power lol. But yeah, voice work is so fun and important to me, I feel not enough indie titles (especially free ones) have it, so I intend to change that a little~
Ah that is good, I love talking to fellow devs too! It's a lot of fun and beneficial.
Haha I would, but sadly my laptop isn't quite strong enough to do video recording whilst gaming.... though I could do it on another computer. Since I hadn't had gotten all that far, I don't mind starting from the beginning. Let's Plays! are fun, and I agree, there is no better feedback than that. I remember when my otome short version VN was in beta, and one of my testers decided to record her and her boyfriend play it lol that was the best raw feedback!
Oh forgot to note, the only references in here were it rips off a bit of Tusbasa Reservoir Chronicle with the whole "fragmented soul" thing, it rips off old Final Fantasy games with the whole going to crystal things (except you capture it rather than revive it), technically with the skeleton guy when he goes let's d-d-duel I sorta made fun of Yu-Gi-Oh even though I am not a fan, and Mr. Cabbage lowkey makes fun of the cabbage merchant in Avatar xD
LOL yeah, I thought the dark was meant to give "challenge" xD
I am having trouble lighting it though. I got the Blazeflower, but she won't let me light it as it'll produce dirt haha. I'm probably missing something, hopefully I will figure it out. I laughed when I got a Game End when she broke a dish lol. Then she went JUST KIDDING! So cute~
Haha "high production value" it's weird as that is a compliment, but considering the jam it may not be, but yes thank you xD
The idea was to give the initial feel of a good game, but not quite reaching its potential, which makes it bad. The cover is to represent when a game has a better cover than its actual game lol.
Very glad you loved the voice work! My mission with all my games for this studio is partial or full voicework, and due to the theme, I told my actors no more than 3 takes each and I would ask for zero retakes lol. Majority of the lines were single takes lol. Glad you love Mr. Cabbage, that guy (and the library people) were done by my brother! And yes, for Jackass I couldn't resist using a wolf howl for his epic buff, lol.
Oh really, well you're not supposed to leave until you get the bread lol. That may or may not get fixed. And as for how the dialogue was, I purposely left some grammar and typo errors, especially relevant near the end of the game when you play Jackass at the pub... I wanted to give a feel of a slightly rushed/poor translation job of a JRPG xD
But yeah, glad you enjoyed it! The girl who played Penelope, when she read the script described the game feeling like a twisted family outing lol she loved it. What's really funny is, as I've worked with these voice overs a lot since they are apart of my team for awhile, seemed to not recognise my voice (I played Amina) lol, not even my own brother! He was like, "So who plays the voice?" and I was like "That's me! Can't you recognise your own sister?!" It was probably the (fail) British accent I put on.
Thank you so much for playing, sorry for the long comment xD
At the inn or the pub inn? If you mean at the end where you play Jackass, I am assuming you mean where you approach the white haired girl at the buckets lol. Do not approach her from the left, as I forgot to put "skip if cannot move" as her hitting him makes him step 2 steps back, but from the left he can't move that far lol. But yeah, whether you talk to everyone or not, once you exit the pub, you get the final cutscene before the end credits.