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Nuskadamo

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A member registered Sep 18, 2018 · View creator page →

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Day 35 of gamedevving about Trauma Pets

The minigame i mentioned yesterday has been sorta kinda fully implemented. Wahoo! I think i'll start spacing out my devlogs and making them a bit more substantial as i'm running out of interesting things to say, idk

Day 34 of gamedevving about Trauma Pets

Finished up the thing that i talked about the last 2 days, on my way to implement yet another minigame. It'll be a quick one to put together, a palate cleanser before i take care of much more challenging stuff.

Day 33 of gamedevving about Trauma Pets

Uhhhhh. Literally the exact same thing i've been doing yesterday, it'll be done by tomorrow plus other stuff but right now i got nothing new to say. Enjoy this screenshot from Trauma Football i have in my drive.

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Day 32 of gamedevving about Trauma Pets

Spending today adding an extra couple wrinkles to a feature that's been left a bit undercooked so far, won't say what it is for spoilerous reasons but it's gonna make hopefully make the game as a whole better.

Day 2 of not gamedevving about Trauma Pets, this time for real LMFAO

Idk i guess i just wasn't feeling in a programming mood today, but i still made a few lists to better structure my upcoming sessions. Read Blood Scorpion 13 all day, quite a wacky mango.

Day 31 of gamedevving about Trauma Pets

Did something that i haven't been take much care of since the developing of this game startred, which is taking better care of the lore and the story stuff. Plus other stuff too uninfluential to bring up.

Day 30 of gamedevving about Trauma Pets

Today and yesterday were all about fixing up and retooling all the stuff i found out during my latest testing session. Nothing much out of the ordinary, but i updated the game's screenshots again while i was at it.

Day 29 of gamedevving about Trauma Pets

Another jolly and fruitful day dedicated mostly to taking care of the nonsense. The nonsense might not be as important as minigame balance and bug fixes, but it's what gives games their souls, don't you agree?

Day 28 of gamedevving about Trauma Pets

Did something i haven't done in quite a while and polished up some of the intro/tutorial section of the game, plus a bunch of other minor stuff that again i haven't been touching in a minute. Good session i'd say.

Day 27 of gamedevving about Trauma Pets

Now that a lot of the core basic mechanics have been made functional, i've spent some time making sure that the minigames available are as fun as i initially envisioned. Lots of trial and error in this session.

Day 26 of gamedevving about Trauma Pets but WHO THE FUCK CARES ABOUT THAT the sprite for Martha has been finalized and it looks fucking incredible! Big shoutouts to my cool opossum wife for turning my silly design into reality!

This is a very difficult post for me to make. 

Yesterday i said i wasn't in the mood to do any programming, but actually ended up doing quite a lot of it later that evening, making today actually day 25 of gamedevving about Trauma Pets. Please forgive me.

Day 2 of not gamedevving about Trauma Pets

Taking another day off for the first time in a minute. The sun outside is real nice, and i don't feel like working for a change.
I'll use the occasion to spam my Backloggd, in case you wanna read what goes through my head https://backloggd.com/u/Nuskadamo/

Day 23 of gamedevving about Trauma Pets

Today i've compiled a really long lost of largely inconsequential but bothersome stuff that needed to be reworked, and did everything in it, plus more because i was bored. I'm waiting for something important.

Day 22 of gamedevving about Trauma Pets

The minigame i mentioned yesterday is now fully functioning, while another that i wanted to repurpose has gotten a bit of a makeover. Nothing properly bug/balance tested yet, but progess is progress. Good session.

Day 21 of gamedevving about Trauma Pets

Made considerable progress implementing a new minigame that i've been meaning to finish up for at least a month. Far from done yet, but it's an encouraging start so far. Hopefully by tomorrow it'll be done for good.

Day 20 of gamedevving about Trauma Pets

I dedicated most of my energies on polishing up and improving a fairly obscure mechanic within the game, and as superflous of a session this may have been, i'm just just glad i can finally move on from that stuff.

Day 19 of gamedevving about Trauma Pets

After yesterday's exhausting session i decided i would take it a lot easier this time around. Wasn't a complete waste of a day, but all i did was fix up a couple minor mechanics and re-build some others. It'll do.

Day 18 of gamedevving about Trauma Pets

The screenshots have been updated once again! Lots of small graphical and gameplay tweaks have been made in the last week or so and i was gonna die if i didn't showcase them as soon as possible, see you tomorrow!

Day 17 of gamedevving about Trauma Pets

Like it's been the case for the weeks before, sunday tends to be when i'm at my most productive. Everything i set out to do, i did, and i found ways to improve on stuff i wasn't even thinking of prior. Good session.

Day 16 of gamedevving about Trauma Pets

Not the most productive day i'll be honest. I'm preparing things for when i'll update the screenshots next monday, plus a lot other stuff that's not too hard individually but feels overwhelming all at once. Bleh.

Day 15 of gamedevving about Trauma Pets

I fixed nearly everything i found in my playtesting session yesterday. I fixed a bug that was bothering me for ages, but also found out that another one was much more severe than i thought. Win some, lose some, ig.

Day 14 of gamedevving about Trauma Pets

Did an impromptu playtesting session because i wasn't in the mood to do much else but i also didn't wanna waste today. Nothing too pressing was found thankfully. Have a pic of Ric Flair's eye i used for a texture.


Day 13 of gamedevving about Trauma Pets

Did a little bit of everything today, decent amount of aesthetic improvements, bug fixes and more importantly some of minigames have been reworked to be more fun. Here's a sprite for a scrapped shopkeeper character.


Day 12 of gamedevving about Trauma Pets

Light session today, taking care of mainly graphical tweaks and bug fixes. Was meaning to be more productive, but a mean migraine struck at the worst of times and i've been sleeping it off till just now. Bleh.

Day 11 of gamedevving about Trauma Pets

I think i did everything there's to do about the Trauma Pet's genetics between yesterday and today, save for the inevitable bugs that will pop out. Future days will focus on other more boring stuff.

Day 10 of gamedevving about Trauma Pets

Did extensive work on the Trauma Pets themselves, giving them more visual and gameplay variety, rebalancing some of the mechanics pertaining them, and fixing a few bugs. Quite a productive session, today.

Day 9 of gamedevving about Trauma Pets

Mostly a session focused about aesthetics and small bug fixes/balance tweaks, nothing major. The big news for today is that i updated the screenshots on the game's page! Barely noticeable to most, but hey. Marketing.

Day 8 of gamedevving about Trauma Pets

The new minigame is technically functional, even if still a bit boring and a big janky. Wahoo. Also, i did a bunch of minor tweaks to the game's overall aesthetics. An overall light session, today.

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Day 7 of gamedevving about Trauma Pets

Woke up feeling like dog ass in all sorts of way, thought this wouldn't end up being a productive session, but i think i squeezed enough progress for the new minigame to feel like i didn't entirely waste today.

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Day 6 of gamedevving about Trauma Pets

Instead of continuing work on the new minigame i started yesterday, i randomly decided it would be a good idea to introduce a rudimentary weather system to the game, plus some other stuff. Solid session, i'd say.

Day 5 of gamedevving about Trauma Pets

Taken a break from Linda³ to start working on a new minigame, nothing strictly involving using your own Trauma Pets, something more akin to a carnival game, using your fishing rod, with prizes on the line. 

Dai 1 of not gamedevving about Trauma Pets, i guess

I took a day off from making the good stuff just to remind myself what the good stuff is even supposed to look like. Played a very cool Japanese game called Linda³ through emulation pretty much my entire free time, i can't wait to write about it on Backloggd

Day 4 of gamedevving about Trauma Pets

Outside of an annoying visual bug that's been bothering me for weeks, everything from yesterday's testing list was finished, plus a ton of other minor stuff i found along the way. A greatly productive day all around.

Day 3 of gamedevving about Trauma Pets

Today was my weekly testing day, and like it's been the case many weeks before, i've accumulated a big list of minor gripes that i'll take care of tomorrow and the following days. Productive few hours of work there.

Day 2 of gamedevving about Trauma Pets

A day all about the story elements and the writing, this one. Anything else was confined to the smallest of tweaks, but i'd still say it was a productive session overall.

Day 1 of gamedevving about Trauma Pets

Not a particularly busy day, i'm tired from work and mildly annoyed at everything. Today was mostly a session about small aesthetic improvements and very minor bug fixes, hopefully tomorrow i'll be more motivated.

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Batticuore. What was once nothing more than one of many european islands turned touristic attractions after their practical use faded over time, with plenty of history and untouched natural scenery... now has been rid of any life form by a mysterious curse. The only survivor? An eccentric fisherwoman that goes by the name of Martha Mahkklen. 

Not only that! The waters surrounding Batticuore have been repopulated by a new race of creatures, the Trauma Pets! Bloodthirsty animals that have seemingly no other desire than to cause chaos and destruction, which is hardly worth concern for us humans since they're tiny acquatic creatures.

While scientists continue to research their bizarre biological makeup and behaviour, the common people have began to use them for sports in all sorts of competitions, both peaceful and violent. Now that's where you step in, not to stop this senseless abuse, but to be the very best at it. 

-TAKE PART IN 20+ MINIGAMES, some involving your Trauma Pets, others testing your own skills!

-HAVE COMPLETE CONTROL OVER THE TRAUMA PETS, raise them to perfection through selective breeding and genetic engineering!

-UNCOVER THE MISTERY OF BATTICUORE, earn Martha Mahkklen's trust, find out what happened to the inhabitants of the island!

This, AND MORE, on Trauma Pets! Coming out April 17th!

WISHLIST ON STEAM: https://store.steampowered.com/app/4236490/Trauma_Pets/




My dearest friends, hello! Uh... yeah i got rid of the other account, sorry.

With this update i bring to you C.I. Manager, a game mode that is all about YOU GUESSED IT managing your own virtual team by giving them orders from the sidelines in the middle of the action, by modyifying and improving their playstyle to better fit your vision, and by using the newly introduced the Berserk, a mechanic gives a temporary boost to the stats of your team's captain!

Unlock Berserk in normal gameplay by raking up a streak of 6 victories and purchase other newly created unlockables!

Alongside C.I. Manager, this new update also comes with plenty of bug fixes, gameplay adjustments and small content additions!

See you soon for my next update!


My dearest friends, the Steam page for Trauma Football is now online! And with it, i also showed up the first screenshots of the game in its (somewhat) finished state! Check em out! And wishlist the game here https://store.steampowered.com/app/3757040/Trauma_Football/