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Nuskadamo

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A member registered Sep 18, 2018 · View creator page →

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Day 22 of gamedevving about Trauma Pets

The minigame i mentioned yesterday is now fully functioning, while another that i wanted to repurpose has gotten a bit of a makeover. Nothing properly bug/balance tested yet, but progess is progress. Good session.

Day 21 of gamedevving about Trauma Pets

Made considerable progress implementing a new minigame that i've been meaning to finish up for at least a month. Far from done yet, but it's an encouraging start so far. Hopefully by tomorrow it'll be done for good.

Day 20 of gamedevving about Trauma Pets

I dedicated most of my energies on polishing up and improving a fairly obscure mechanic within the game, and as superflous of a session this may have been, i'm just just glad i can finally move on from that stuff.

Day 19 of gamedevving about Trauma Pets

After yesterday's exhausting session i decided i would take it a lot easier this time around. Wasn't a complete waste of a day, but all i did was fix up a couple minor mechanics and re-build some others. It'll do.

Day 18 of gamedevving about Trauma Pets

The screenshots have been updated once again! Lots of small graphical and gameplay tweaks have been made in the last week or so and i was gonna die if i didn't showcase them as soon as possible, see you tomorrow!

Day 17 of gamedevving about Trauma Pets

Like it's been the case for the weeks before, sunday tends to be when i'm at my most productive. Everything i set out to do, i did, and i found ways to improve on stuff i wasn't even thinking of prior. Good session.

Day 16 of gamedevving about Trauma Pets

Not the most productive day i'll be honest. I'm preparing things for when i'll update the screenshots next monday, plus a lot other stuff that's not too hard individually but feels overwhelming all at once. Bleh.

Day 15 of gamedevving about Trauma Pets

I fixed nearly everything i found in my playtesting session yesterday. I fixed a bug that was bothering me for ages, but also found out that another one was much more severe than i thought. Win some, lose some, ig.

Day 14 of gamedevving about Trauma Pets

Did an impromptu playtesting session because i wasn't in the mood to do much else but i also didn't wanna waste today. Nothing too pressing was found thankfully. Have a pic of Ric Flair's eye i used for a texture.


Day 13 of gamedevving about Trauma Pets

Did a little bit of everything today, decent amount of aesthetic improvements, bug fixes and more importantly some of minigames have been reworked to be more fun. Here's a sprite for a scrapped shopkeeper character.


Day 12 of gamedevving about Trauma Pets

Light session today, taking care of mainly graphical tweaks and bug fixes. Was meaning to be more productive, but a mean migraine struck at the worst of times and i've been sleeping it off till just now. Bleh.

Day 11 of gamedevving about Trauma Pets

I think i did everything there's to do about the Trauma Pet's genetics between yesterday and today, save for the inevitable bugs that will pop out. Future days will focus on other more boring stuff.

Day 10 of gamedevving about Trauma Pets

Did extensive work on the Trauma Pets themselves, giving them more visual and gameplay variety, rebalancing some of the mechanics pertaining them, and fixing a few bugs. Quite a productive session, today.

Day 9 of gamedevving about Trauma Pets

Mostly a session focused about aesthetics and small bug fixes/balance tweaks, nothing major. The big news for today is that i updated the screenshots on the game's page! Barely noticeable to most, but hey. Marketing.

Day 8 of gamedevving about Trauma Pets

The new minigame is technically functional, even if still a bit boring and a big janky. Wahoo. Also, i did a bunch of minor tweaks to the game's overall aesthetics. An overall light session, today.

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Day 7 of gamedevving about Trauma Pets

Woke up feeling like dog ass in all sorts of way, thought this wouldn't end up being a productive session, but i think i squeezed enough progress for the new minigame to feel like i didn't entirely waste today.

(1 edit)

Day 6 of gamedevving about Trauma Pets

Instead of continuing work on the new minigame i started yesterday, i randomly decided it would be a good idea to introduce a rudimentary weather system to the game, plus some other stuff. Solid session, i'd say.

Day 5 of gamedevving about Trauma Pets

Taken a break from Linda³ to start working on a new minigame, nothing strictly involving using your own Trauma Pets, something more akin to a carnival game, using your fishing rod, with prizes on the line. 

Dai 1 of not gamedevving about Trauma Pets, i guess

I took a day off from making the good stuff just to remind myself what the good stuff is even supposed to look like. Played a very cool Japanese game called Linda³ through emulation pretty much my entire free time, i can't wait to write about it on Backloggd

Day 4 of gamedevving about Trauma Pets

Outside of an annoying visual bug that's been bothering me for weeks, everything from yesterday's testing list was finished, plus a ton of other minor stuff i found along the way. A greatly productive day all around.

Day 3 of gamedevving about Trauma Pets

Today was my weekly testing day, and like it's been the case many weeks before, i've accumulated a big list of minor gripes that i'll take care of tomorrow and the following days. Productive few hours of work there.

Day 2 of gamedevving about Trauma Pets

A day all about the story elements and the writing, this one. Anything else was confined to the smallest of tweaks, but i'd still say it was a productive session overall.

Day 1 of gamedevving about Trauma Pets

Not a particularly busy day, i'm tired from work and mildly annoyed at everything. Today was mostly a session about small aesthetic improvements and very minor bug fixes, hopefully tomorrow i'll be more motivated.

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Batticuore. What was once nothing more than one of many european islands turned touristic attractions after their practical use faded over time, with plenty of history and untouched natural scenery... now has been rid of any life form by a mysterious curse. The only survivor? An eccentric fisherwoman that goes by the name of Martha Mahkklen. 

Not only that! The waters surrounding Batticuore have been repopulated by a new race of creatures, the Trauma Pets! Bloodthirsty animals that have seemingly no other desire than to cause chaos and destruction, which is hardly worth concern for us humans since they're tiny acquatic creatures.

While scientists continue to research their bizarre biological makeup and behaviour, the common people have began to use them for sports in all sorts of competitions, both peaceful and violent. Now that's where you step in, not to stop this senseless abuse, but to be the very best at it. 

-TAKE PART IN 20+ MINIGAMES, some involving your Trauma Pets, others testing your own skills!

-HAVE COMPLETE CONTROL OVER THE TRAUMA PETS, raise them to perfection through selective breeding and genetic engineering!

-UNCOVER THE MISTERY OF BATTICUORE, earn Martha Mahkklen's trust, find out what happened to the inhabitants of the island!

This, AND MORE, on Trauma Pets! Coming out April 17th!

WISHLIST ON STEAM: https://store.steampowered.com/app/4236490/Trauma_Pets/




My dearest friends, hello! Uh... yeah i got rid of the other account, sorry.

With this update i bring to you C.I. Manager, a game mode that is all about YOU GUESSED IT managing your own virtual team by giving them orders from the sidelines in the middle of the action, by modyifying and improving their playstyle to better fit your vision, and by using the newly introduced the Berserk, a mechanic gives a temporary boost to the stats of your team's captain!

Unlock Berserk in normal gameplay by raking up a streak of 6 victories and purchase other newly created unlockables!

Alongside C.I. Manager, this new update also comes with plenty of bug fixes, gameplay adjustments and small content additions!

See you soon for my next update!


My dearest friends, the Steam page for Trauma Football is now online! And with it, i also showed up the first screenshots of the game in its (somewhat) finished state! Check em out! And wishlist the game here https://store.steampowered.com/app/3757040/Trauma_Football/


YOOOOOO

My dearest friends, hello! I've recently released an update for Trauma Pro Wrestling, the silly little game i've been working on the past few months. Maybe not as big an update one would expect give the time passed between the last one, but as the saying goes: i've been busy. 

Either way, down below you'll find all the details regarding the update, have fun!

DOWLOAD TRAUMA PRO WRESTLING: https://store.steampowered.com/app/2836630/TRAUMA_Pro_Wrestling/

MAJOR ADDITIONS:

-Introduced the LAST LAUGH match type, in which the winner is the last player to score a pin within the time limit.

-Introduced new dialogue scenes with Mascherata, the world heavyweight champion of Trauma Pro.

GAMEPLAY CHANGES:

-Increased the average health bar for all wrestlers.

-Fixed a bug where the NPCs in Gauntlet mode could be spawned with higher statistics than intended.

-Pins that don't end the match will now reset both players positions.

-Edited the top rope collisions so that they wouldn't trigger accidentally when hitting the ropes while on the ground.

-Also fixed a bug that wouldn't allow you to jump from the top rope under specific circumstances.

-Decreased the chance of stipulation matches to happen on a weekly basis in Career mode.

-Dodging and doing backflips now moves you further away from your original position.

-Fixed a bug that would deal electric ropes damage for rope breaks when it shouldn't.

-Fixed a bug that would sometimes trigger count-outs when it shouldn't.

AESTHETIC CHANGES:

-The timer will be counting down instead of up, so you will always know how many minutes you have left for any given stipulation.

-Replaced the old intro with another one.

-A few animations have been slightly altered.

QUALITY OF LIFE CHANGES:

-The Info section regarding moves now informs you of the effects of each move.

-Reintroduced the camera perspective locked behind the player's back.

Alright, my dearest friends, the penultimate update for Trauma Pro Wrestling is now officially online! I wish i could have recorded a devlog explaining and showing all the changes i've made to celebrate the occasion, but i've been sick for days and i doubt my voice is going to get better any time soon, so here we are.

The very last update will come out somewhere around the latter half of december, meanwhile you can read all the changes made to the game down below!

PLAY TRAUMA PRO WRESTLING: https://store.steampowered.com/app/2836630/TRAUMA_Pro_Wrestling/

-The God Mode option has now been made available in the Match Settings menu.

-Beating the high score for the Gauntlet will now unlock a new arena to use in customized matches, this arena will also replace the current one for the Gauntlet match.

-Beating the Handicap Match will now unlock a new password to input in the Custom Data menu.

-The AI has been reworked to be less competitive on average and to use a larger variety of moves. 

-Straps can be put on and off in training mode once unlocked.

-Several changes have been made to the UI.

-Several changes have been made to the animations.

MINOR BALANCING CHANGES:

-Taunts will refill a bigger amount of Trauma.

-Kicks and other range-affecting moves have been made more effective against enemy AI.

-The high score for the Gauntlet has been lowered and the opponents you'll have to face have been made weaker.

-Overdoses are now more likely to happen when consuming drugs in Career Mode.

-Punches now have a wider hitbox.

-The damage from touching someone who just bumped on the ropes has been reduced.

-Fixed a bug that would occasionally allow the AI to pin you under otherwise impossible circumstances.

-Rope breaks are no longer possible inside steel cages.

-Rope breaks on electrified ropes will damage the player.

-Other unremarkable bug fixes.

QUALITY OF LIFE IMPROVEMENTS:

-You won't have to restart a new Career if you exit the Career screen without doing any action after you just started it.

-A link for the game's actual soundtrack has been added in the Credits screen.

-The gameplay tips that can be seen during loading screens are now accessible in the Info section.

-Linux and macOS builds have been fully updated and are available again.

My dearest friends, hello. 

I have a new update for my cool wrestling game, Trauma Pro Wrestling. In my last devlog i said that my latest update for the game would have also been the last, but i was lying. Down below you will find a list of some more new stuff i've added/changed this past week.

You can download Trauma Pro Wrestling on Steam: https://store.steampowered.com/app/2836630/TRAUMA_Pro_Wrestling/

-The splipperyness of the ring mat can now be tweaked in the Match Settings menu.

-The length of the strap for Strap Matches can now be tweaked in the Match Settings menu.

-You will be redirected to the Career Mode screen after winning a Career match instead of being sent to the main menu.

-Beating the high score in the Draw a Dime Special Match will buff all the effects of the Bonus Coins you pick in Career Mode.

-Small intro animations have been made for both wrestlers before the beginning of a match.

-Fixed a bug that wouldn't properly reset stats when picking up a Reset Coin and using Mastro Illustre as a manager in Career Mode.

-Skipping a match consumes one action in Career Mode, and so does taking a dive and bribing your opponents.

-The rewards for beating the Special Matches are now stated in their description.

-Text to remind you what match type you're on will be shown on the bottom of the screen.

-Adjusted the following animations: dropkick, left and right punch, shove, throw, dropkick, superkick and stun. 

-Few minor aesthetic improvements have been made.

-Few minor bugs have been fixed.

A new update will be posted around a week from now, that one will be more focused on introducing new content rather than small stuff like this.

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My dearest friends, i've finally finished my development on Trauma Pro Wrestling! Down below you find a list of all the changes that i've applied to the game over the course of the last few weeks. 

This has been a very long journey, much longer than i anticipated going in, but looking back i can finally say that the game is exactly the way i want it to be, and i hope that you can enjoy playing it as much as i enjoyed making it!

PLAY TRAUMA PRO WRESTLING: https://store.steampowered.com/app/2836630/TRAUMA_Pro_Wrestling/

I've also put together one last neat trailer to put all the features that the game offers in its entirety all in one place, for your personal enjoyment: 


New Features:

-Introduced the Strap Match among the selectable Special Matches! Beating it will allow you to use the strap in exhibition matches as well!

-You can now select the option, at the beginning of each Career run, to limit the amount of actions that you are granted in between each match (this does not include purchases). You will also receive a slight bump in your post match rewards for choosing the option.

Minor Changes:

-Stat changes made on your created character for the Career mode are now also applied to normal matches.

-You can now randomize colors in the character editor.

-Certain stipulation of all pre-existing Special Matches have been changed.

-Fixed the position of an object in the character editor/created character.

-Fixed a bug that would ruin the animation loops under certain circumstances.

-The damage bonus dealt by critical hits has been increased.

-Critical hits now have their own particle effects.

-Added new questions to the interview section in Career mode.

-Touched up and redrawn a few sprites.

-Lowered the price to purchase Special Matches in Career mode.

-Added a new cutscene for Career mode.

-Slightly improved on the Coffin Drop animation.

-Touched up the physics for normal and slipper ring mats.

-Actual gameplay suggestions will occasionally show up during loading times.

-Other minor aesthetic improvements.

-Other minor bug fixes.

I've also tried updating the nearly 3 years old Unity build i've been using this whole time and all it did was turn off all the entire fucking lighting system for no reason.

Alright, now i feel like i can finally move on to my next project. Very excited about what's to come next! (I'll still fix any bug that's reported to me!)

PLAY THE GAME HERE! https://nuskadamo.itch.io/help-your-butch-lesbian-friend-get-laid

Folks, this is insane. 

Help your childhood friend Zozzona conquer the heart of her bicurious friend, Maremma! Unfortunately for our hero, Zozzona has never dated a woman before, and as stupid of an idea that may sound, she's asking for your knowldge on the matter of conquering women. Will you help her make the right choices? Or will you make her fall flat on her face? But more importantly, will she let you watch? This and more questions are soon to be answered...



Oi there, nice people! With today's update i'm officially ending the development for Trauma Pro Wrestling. I know i said two updates ago that i didn't have anything else to add to the game in terms of content, but i'm not one to be trusted. I've worked on a couple of new things and re-worked a few others, and that's that! I'll be fixing any bugs that gets reported, but i'll stop adding or rebalancing anything else in the game from now on. Phew. 

GRAB TRAUMA PRO WRESTLING ON STEAM FOR FREE: https://store.steampowered.com/app/2836630/TRAUMA_Pro_Wrestling/

Down below you can read everything that i've done in the last 3 days.

A HANDICAP MATCH IS NOW AVAILABLE!

You can now fight against the Sleeper Heads in a 2v1 competition, unlockable with the rest of the special matche types that you can buy in Career Mode!

INTERVIEWS ARE NOW AVAILABLE IN CAREER MODE!

Once before every match you can choose to get asked questions by TV personality Mel Spencer on various topics, and your answers will result in different temporary perks regarding your reputation and your wrestler's statistics!

GAMEPLAY CHANGES

-Added the Coffin Drop move, which can be triggered by touching a steel cage while in mid-air.

-Career mode now starts with 1 free Match Skip instead of 3.

-A few of the achievements for Career mode have been made easier to obtain.

-All the Bonus items have been easier to obtain.

-The Shove attack bumps your opponent further.

-All types of kick have had their statistics rebalanced.

-Throwing someone now increases the First Blood bar.

-Attacks in mid-air can now be excecuted earlier.

-The range of your punches has been slightly increased.

-The hitboxes of the moves emitting aura have been enlarged.

-The Gauntlet and Draw a Dime special matches now have high scores to beat.

-A couple of bug fixes.

AESTHETIC CHANGES

-The background video on the main menu has been replaced with one featuring updated gameplay.

-Some UI elements have been tweaked.

-A graphical bug in the Career mode intro screen has been fixed.

-More minor details not worth mentioning individually.

Oi there, my dearest friends. A new update for Trauma Pro Wrestling is now online! It's mostly finer details and stuff like bug fixes and minor improvements, but i've also added a couple of new things here and there, despite me saying in the last update that i wasn't planning on making new content for the game. S-tier pathological liar, i'm telling you. 

DOWNLOAD TRAUMA PRO WRESTLING FOR FREE: https://store.steampowered.com/app/2836630/TRAUMA_Pro_Wrestling/

NEW ADDITIONS:

-6 new dialogue scenes have been made available for Career mode, one of which will trigger a special event.

-A button to randomize objects in the character editor has been added.

-There's now a section in the main menu dedicated to links to other games i made.

TWEAKS:

-The pinning system is now less RNG heavy and more dependant on the overall health disparity between both wrestlers.

-Cages now are less bouncy than ring ropes, and the electricified variant deals more damage than electrified ring ropes.

-A few attacks have been made more powerful.

-Cooldown between moves has been slightly reduced.

-AI will now use certain moves more frequently.

-AI will not be more careful to not bump into electrified ropes.

-The average number of ref bumps needed to lose via DQ has been increased.

-The referee will recover from getting accidentally hit a lot faster.

-The Career achievements screen now tells you how to unlock all the Bonus items.

AESTHETIC IMPROVEMENTS:

-The main menu screen has remade.

-Some elements of the match UI have been improved upon.

-Sligthly improved the models of a few different characters.

-The referee's head will occasionally follow each player.

-A small cloud of smoke will appear every time you fall into the ground.

-8 different character models have received slight tweaks. 

-"But whose side is he on?" is now spelled correctly.

-During certain match types the finishing sequence will be seen in slow motion.

-Minor improvements too small to mention individually.

BUG FIXES:

-The cowboy hat and Toni Napoli's haircut will now display the correct colors in the Career mode screen.

-The fat and skinny women's body types will now always display correctly.

-A minor graphic glitch in the Match Settings screen has been fixed.

-The roof of the Sacred Grounds arena has been fixed.

-Running will consume your Intensity bar as intended.

-Fixed the hitboxes of one type of ring rope.

Oi there, nice people. I recently decided to make SKULLFracture free! It's pretty much just Trauma Pro Wrestling but without the wrestling part and a lot more cheaper animations, but it's also got a bunch of stuff that makes it stand out like proper boss battles and a bunch of fun minigames and different match types! I've also decided to make the prototype version of the game available after i've privated it a long time ago, it's directly included in the download page of the game, which is this one right here: https://nuskadamo.itch.io/skullfracture-free-edition

Hope you all enjoy!

Humans have lived for thousands of years in relative peace, having to fear only their own cruelty, but this was never meant to last.

The Blue Men, an ancient race of warriors thought to have been exhiled forever, have made their return, and they want to reclaim their spot at the top of the food chain. 

Will humans put aside their differences for the greater good? Or will they die by the hands of the Blue Men? This is the story of SKULLFracture!

SKULLFracture is the latest creation of Nuskadamo, notorious to few, irrelevant to most, and it's a 3D fighting game that promises to leave a lasting impression on the player!

Featuring:

-21 Characters -12 Arenas -A single player campaign with multiple challenges and bosses! -6 different endings -6 cool mini-games! -A highly customizable exhibition mode -A local Multiplayer -And MORE!

And if enough of you buy this game i MIGHT consider working on an online multiplayer feature. But you'll have to ask nicely.

SKULLFracture - FREE EDITION also comes with the prototype build of the game included, in case you love yourselves some jank!

Hey, nice people.

Today i'm here to show you what's likely to beTrauma Pro Wrestling last content update.

This game's Career mode has had a lot to do, in terms of moral choices and character customization, but it never had a proper story to follow and get invested in. Well, that changes today! For every title win and with every key event available you will be graced with over 20 newly written dialogue scenes between you and Promoter, the mysterious owner of Trauma Pro Wrestling!

I've also created a Linux and MacOs build for the game, in case anyone was interested!

PLAY TRAUMA PRO WRESTLING FOR FREE: https://store.steampowered.com/app/2836630/TRAUMA_Pro_Wrestling/

GRAPHICS:

-Certain particle effects have been replaced.

-A camera shake effect has been added whenever someone takes a bump.

-Better lighting system in all the arenas.

-Slight edits to certain arenas.

-Slight edits to certain character models.

-Added a few new animations and improved others.

-One camera angle has been reworked.

-Minor details and bug fixes.

GAMEPLAY: 

-First Blood mode has been rebalanced.

-You need less Reputation to earn title shots in Career Mode.

-The "Draw a Dime" and "Gauntlet" minigames have been rebalanced.

-Cooldowns, hitboxes and damage ranges of most moves have been rebalanced.

-AI behaviour has been reworked to be more effective in certain match types.

-Hands can have their colors changed individually in the character editor.

-Minor details and bug fixes.

I  have crammed pretty much everything that i could inside this game, and i'm satisfied with the result. But then again, i change my mind a lot.

Welcome to TRAUMA Pro Wrestling, a promotion that doesn't kiss ass, nor draw money! Your road to stardom begins today, here's what we got in store for you! https://nuskadamo.itch.io/trauma-pro-wrestling

-10 different match types, each customizable with steel cages, electric barbed wire & more! 

-A deep Career mode in which you can become a dastardly heel, a beloved babyface, or a mix of both!

-A character editor that allows you to create your dream superstar from head to toe!

-Complete control over the game's rules, physics and AI to guarantee replayability and experimentation!

-Over 20 wrestlers and 10 arenas to choose from!

Since you were wearing diapers and it's always been your dream to compete in one of our rings, so there you go! Now it's your chance to prove your worth! Don't be afraid to take shortcuts, especially if in the form of heavy drugs, and always remember that if your gimmick doesn't work for you, brother, you can persuade the bookers to change it. 

...Cash only, thanks.

Hey idiots, Trauma Pro Wrestling is now FREE! And i worked on a big update for the game to celebrate!

Download it on Steam right now! https://store.steampowered.com/app/2836630/TRAUMA_Pro_Wrestling/ 
Or my itch.io page: https://nuskadamo.itch.io/trauma-pro-wrestling

Down below you can find a list of all the updates:

-The Big Momma boss battle has been made easier.

-Defeating Big Momma with any ranking will unlock the arena used for her boss battle in Exhibition matches.

-You can now change the size of a created character's head.

-New achievements have been made unlockable for Career Mode.

-You can now select a different color for the character models outlines.

-You can now change the average amount of Intensity for all wrestlers in the Match Settings menu.

-You can now turn off the Intensity bar altogether.

-Training mode now features an option to turn off the Intensity in the middle of a match.

-You can now change the average time frame a ref will stay down after being hit by a move.

-Sponsorships are now available in career mode. Once per match you can advertise a product in exchange of extra cash, but at the cost of your reputation.

-A playlist for the game's unofficial sountrack has been made available in the main menu.

-New commentary voices have been added.

-Added a few extra animations and improved other pre-existing ones.

-Fixed a few bugs.

-Made a few minor aesthetic improvements.

This MIGHT be the last update for the game, but i'm not entirely sure just yet. I still have a couple of ideas as to what to improve. I guess we'll see.
Also, check out this cool new trailer.

Alright, i'm exhausted. This update for Trauma Pro Wrestling was supposed to come out next week but i ended up finishing it a lot earlier than i expected, so there you go, nice people. 

It's gonna be the last update for the game in a bit and UNLIKE THE LAST TWO TIMES this time i do legitimately mean it. Still got ideas on how to improve the game, but i wanna do something else right now. 

BUY TRAUMA PRO WRESTLING store.steampowered.com/app/2836630/TRAUMA_Pro_Wrestling

MAJOR CHANGES:

-Added Big Momma to the Special Matches section, a boss battle under the rules of TKO where you can't stun your opponent.

-Added Standing Splash, Throw and a second Headbutt variant to the move list.

CAREER MODE:

-Added the option to increase momentarily your statistics by working out before a match, at the cost of your Health bar, Trauma bar and Intensity bar.

-Doing steroids before a work out session prevents the risks of injury.

-Other minor changes.

EDITOR CHANGES:

-Added 1 new type of selectable item for Boots, Hands, Eyes and Bodies.

-Added 1 new selectable size.

MINOR CHANGES:

-Added new lines to commentary.

-Modified one of the camera angles.

-Cleaned up some of the animations.

-Fixed a few bugs.

-Modified some of the gameplay mechanics.

My dearest friends, just this last weekend i said that the update i released for Trauma Pro Wrestling on saturday would have been the last one in a while. Well, i'm afraid i lied again. These past 2 days i felt particularly inspired, and created enough content to make up a whole week worth of updates, so let's run them down. Check out Trauma Pro Wrestling's Steam page! store.steampowered.com/app/2836630/TRAUMA_Pro_Wrestling

CAREER MODE:

-Added the options to make donations to a charity to increase your Reputation.

-Added the option to pay someone to beat up your opponent before a match.

-Decreased pricings for pretty much everything.

MAJOR CHANGES:

-Added the Gauntlet match type, unlockable through the Career mode.

-Added Shoulder Tackle and Headbutt to the move list.

-Added the option to entirely remove body parts from you character in the editor.

-Reintroduced the Shoot Interviews, unlockable through the Career mode.

OTHER STUFF:

-Added more lines to the commentary team.

-Minor quality of life improvements.

-Cleaned up some of the animations and added a few more.

-Fixed a few more bugs here and there.

Next week i will release Trauma's last proper big update, and after than i'll just make sure to clean up bugs and stuff like that when reported. See ya!