A text adventure game written on IBM-XT. You could move and pick up objects in it but it was never finished.
Recent community posts
-New map with different waypoints setup added
-Specials now can be upgraded for gold
-A notification lets you know how many special gems have all ingredients after each wave
-Sky Blue Topaz now really does splash stun
-Fixed start button disappearing after undo problem
-Start button repositioned so that it is not in the way when placing gems
-Game speed option added
-Gem placement position offset fixed (now gem is placed exactly where the cursor points)
-Dead bodies disappear after wave is finished to have a clear maze when placing gems
-Path now updates after placing a gem
-Start button is now available all the time so that you are not forced to place all gems just to start the next wave
- Grid added while placing gem/rock.
- Undo button for undoing accidental gem placements
- Difficulty lowered a LOT
I really like Cosmoteer. :) Nice game and good work on the module system.
If I were you I would add trading and the option to board an enemy ship. (The crew could do combat inside the ship.)
I did try to develop something similar:
But the engine I was using was not that good (JGame) so I abandoned that project.
I want to have a thread dedicated to this topic to encourage comments with suggestions/ideas about game balance, mechanics and new features. So feel free to write here if you think you have a cool idea about how to go on with development.
Hello! I wanted this bundle to be fantasy-themed. I think perhaps you could make a separate bundle with me and another one with KingOfPing. And yes, please try to make the bundle perhaps that way it will work.
Check out the newly released fantasy strategy game WarMage on itch.io
or watch the trailer:
Summon your army, build and expand your kingdom then fight against orcs, bandits, lizardmen and draconians.
Be careful because each enemy has different skills and abilities and to win you have to know their weaknesses.
Your heroes are different too so their team composition is the key to victory.
In WarMage sometimes you may encounter enemies who will require a new approach. Having a single team is not enough, you will find many heroes useful in different ways.
Some units can be deployed behind the enemy, some can summon monsters in combat, and some will cast a spell that makes others faster.
Expanding your kindom is important because you can use the gained land to build farms. Grain can be used to feed your troops and the excess can be sold.
The lower level heroes can be placed in the Training Halls to gain experience or can be placed in the mines to gain gold even when you are offline.
If you find a tough opponent you may build a Watchtower and attack it with ballistas from afar to weaken it before the attack.
Try the text adventure and send a single adventurer to the underground tunnels.
Collect XP and epic items from there while you are away from the computer.
In the dungeons the adventure will depend on your hero's abilities. For example if you see in the journal that the hero always fails at climbing walls you can replace him with someone with more Dexterity. If you see that he always gets killed in battle you may replace him with someone with better equipment and higher level.