I'm super curious to know what game engines you all use and recommend. Cost? Learning curve? Capabilities?
For me, Im using Godot. Entirely free and generally quite simple to use. There's a bit of a learning curve to understanding how the nodes work; but once it clicks, it's super easy. Give it a go.
There's been a lot of traction with it so there's plenty of tutorials, documentation and examples for you to sink your teeth into.
I also highly recommend Godot. It's completely free (as in freedom AND as in free beer), is actively developed with new awesome features being added each version, it has amazing community and lots of tutorials, and is easy to pick up (at least it was to me). It's basically the blender of game engines, give it a try!
Construct 2 isn't around anymore (you can download it but you can't get the subscription). Buildbox is great for 3d hypercasual games and such, but it also takes a bunch of your ad revenue (asides from the expensive subscription). Buildbox is also kind of annoying to learn (I have some experience with buildbox 3).Gdevelop is great, but if you really get into things, it gets more expensive than construct 3.
thx for clarifying :) Thats interresting and in this case it seem I really gotta try construct 3 in the future and i now do consider it even sooner :) thx dude <3
I also saw that it features 2.5D shooters kinda like these ive created :) to be exat I saw a templat for a retro-fps on itch for sale but under 10 dollar i think :)
Cool, ive also heared a lot of good things about AGS further it seems to have a lot of extensions/plugins, ive even red something about 3D abilities, thou im not sure ive that has already been released or is to come ...
Ive also found another tool which seem to be similar, its called, it has a free edition too, im not sure how much its limited, its calledAdventure Maker, have you ever heared about it?
Phaser seems also interesting enough, but from what ive seen you at have to pay for the editor or something like that phaser 3 if im correct,
I have not heard of Adventure Maker, but it looks like the latest version supports Windows 8, so color me impressed.
AGS is by far the standard for point and click (lots of commercial releases). There's also Adventure Creator for Unity.
I've only used the Phaser javascript library directly, not the editor.
I use Unreal Engine. Despite all the hate, I kind of like it. It's great for 3D, but there are a few hoops you have to jump through for 2D. One nice feature is that the starter templates, which help you get to the part of developing a game where it's interesting, so you don't spend a while learning how to make a player that can move. Also, Unreal has probably the best no-code language in my opinion after using quite a few. The whole flowchart form just makes more sense than an event sheet.
I`m kinda starting or or at least getting back into learning development I currently use Godot. My only published thing is from godot although years and years back I was using gamemaker but never finished anything in it. After having thrown my hands in the air after some bugs in my dev branch for my project I tried scratch and after a few hours I felt like coming back to Godot.
Godot seems to be the best out there free no strings attached and was fun enough to get me to complete something even though I needed help form tutorials.
I cant agree more with Hoiby Unreal Engine always has been the best engine (since the very unreal engien 1.0) you could use with propably the best graphics you can achieve, they thro out free asset packs every month and you can obtain some everytime again within the humble bundle for such a low price even as they the unreal asset packs are of the highest quality assets you could propably get. BUT sadly my recent rig can't handle creating something using unreal engine 4 - 5, but ive been constantly preparing for a future engine switch, when I finally have the money for a new processsor.
Furthermore Ive tested a lot of different engines, but these are too much to name, but if youre interrested in game engines, like me (one of my favourite topics :D) I highly recommend to check out gamesfromscratch youtube channel
However, the engines ive used till this day are:
- Gameguru Classic (very good for starters, easy learning curve) which is payed, one time pay, make as many games as you like
-Gameguru Max (even better then the classic version), also one time pay, but more expensive then classic
-Easy FPS Editor (rather easy to use its a retro shooter 2.5 D engine) which is free
-Easy FPS Editor CE (same like above, but less bugs, more possibilities) which is also completely free, thou not open source
-Yahaha Engine (very easy engine, based on unity foundation, but its a no-code engine, thou you can create your own plugin modules with lua scriptin, even visual scripting using Visual studio code) it can be used for free, but for 10 dollar a month you can subscribe and the engine has 100000 (really) of already available (lowpoly) 3d assets, which would cost much much more if you for instance would buy that much assets in assetpacks
-GDevelope ( pretty easy also no-code/visual scripting engine) also can be used free but for pretty decent monthly subscription you have a lot of advantages
- Rosebud AI Engine (im not that much into it yet, but it seems easy enough, and even features 3d graphics) it can be used free but to a very limited extend, as your ai-prompt count is extremely low, but they have a lot of different subscription variants, ive choosen the 30 dollar edition, where the amount of prompts is very high and you even can directly edit the code. its very interesting to play around with this engine as its really something differetn compared to other engines ive used before
Godot Engine > 4.5 , its free fast small 160MB, singnals can forward actions from forms controls 2d to 3d but also 2.5d , clean structured game dev design
Really cool, I assume you're speaking of CopperCube 6 ?. I didnt though someone is still using it, as ive not seen a lot of Coppercube games on itch.io. I own Coppercube 5 and 6 on steam, not the source access version, but i think the pro version or so. Sadly ive not worked too much with it, but that'd be something I hope I can do one day. Do you have andy recommendations for cc plugins or extensions. that I'd need importantly or where i can find some proper tutorials/templates ?
I, too, like using RPGmaker Ace: it's a very robust engine that is simple enough to use. I created three games with it, and I cannot understand why some people speak ill of RPG Maker, only to fail and despair because they are unable to finish their "more fancy" Unity/Unreal Engine game. I learned a lot using RPGmaker Ace and am thankful for it.
Ahh, very cool! The whole engine series is pretty great, honestly. 2K, 2K3 and XP are far more interesting than some people understand~
Honestly, there's not a huge difference between MV and Z. The biggest difference is that MZ is a more polished version of MV, just like how miniscule the differences between VX and VXA really are. At least that's what I've noticed when I played around with both of them; granted, I haven't used MV/Z as frequently as I have the older ones, so there might be more differences between the two than what I've noticed.
You're welcome :) I'm honestly not sure if point-and-click games would be possible to make in RPG Maker, even though it is possible (and pretty easy) to find and incorporate scripts that allow mouse controls. It's definitely worth a shot, though!
Hmm... honestly, that's a hard call. I'd recommend either VX or Ace, because they have a ton of tutorials, scripts, graphical and musical resources that you can find on RPGMakerWeb's forums for free.
MV/Z don't have as much available and a large chunk of plugins cost quite a bit (Yanfly and VisuStella seem to be extremely popular, with the latter being costly.)
XP is very good, it's not hard to find resources for and has a large number of tutorials as well. The deciding factor, I think, between it and VX/Ace would probably be what visual style you prefer. XP is more detailed and has larger sprites, but the mapping isn't quite as easy as it is with VX/Ace.
Even though I started with 95, then moved up to 2K and 2K3, I'd say to dabble in the oldest trio once you've managed to get your toes wet a bit. The three of them are easier to use, but limited, so it would help to have a little experience with the series as a whole before trying to push those three, which you would need to do, with their limitations.
i use DirectX 11 and Opengl SE 3 directly, so no game engines. A game engine, even open source, will cause bugs you can't fix because you don't understand the code you didn't write yourself. Sure that makes more work at the start because you have to write your own layers. But in the long run, once you have your own libraries, you save time as there's no upgrade maintenance.
That's of course an opinion only for games you plan to continue for 10 years, not for throw away test games.
really interresting approach imo so I checked your itch site and instantly was impressed, this game you've released seem to be on the best way to become a masterpiece, a true unique hidden indie-gem. Even thou I could never use the same approach I really find it interresting how much various indie-devs use completely different approaches. Really cool! Maybe you want to check my games as well, imo they are also quite unique in its art and gameplay :)
best regards, love and peace
As I really like this topic, here is a screenshot of all engines ive installed ...
The engines ive installed on steam are not counted within this screenshot of all my installed (currently) engines :)
I had to change/add not official, but created by me icons as some of these engine seemed to have either none included or if I have two different versions of one engine installed I dont like to have the same icon, so I added my own :D
As a visual novel developer, I use Ren'Py. Free, simple modified Python to code in, and actually fun to use. It comes with a GUI which can be modified and folders to keep the files (images, GUI, audio, etc). Ren'Py is specifically designed to create visual novels, so it's capabilities are great for VNs and more limited for other genres.
I started out on makecode arcade, helped me get the basics, then I switched to a bunch of other game engines, but i currently use unity powerful 3d and easy 2d i can't currently code tohugh bcs my dad won't let me use his computer anymore, so I'm gonna get a laptop 4 my birthday whitch is soon soon yayyy
Ambiera Coppercube (Studio version, bought in Steam) good for games with a PS2 like aesthetic. It has a free version, the programing is realy simple it use a visual system (not node based like Unreal's that can be improved using Javascript and a API that is small and well documented.
UPBGE for games with a more 'modern look' since is has better dynamic lighting, realtime reflections, etc. (So for more 'modern graphics')
UPBGE is a modified Blender. It allows modeling, animating and so inside the tool. The programing can be done in Logic bricks (a classic method from old blendes) or Logic nodes (need to activate in the preferences, is like the unreal's blueprint but way more easy to use.) Or Python (personally i dislike it.)
Also i like to play with FPS Creator or GameGuruMax from time to time if i want to make a simple FPS.
Good if you want to tell a story without the need to reinvent the wheel since basic controls and save/load game are already implemented.
awesome :) i have coppercube studio too i think or the not most expensive extension but the secon one :D
However i really like that you'Re using the modified blender engine UPBGE i also have it, but due to my lack of experience with blender i didnt really tried it yet. You are aware of the second Blender engine that is around ? its called Armory i think and you can download it here on itch as well for free :) Further i really like you are using FPS creator and ggm i made 3 game using gameguru classic one with gameguru max yet, thou i have plant more :D AND im trying this modified FPS creator engine Black Ice Mod Engine, it freatures more stuff then the original fps creator and the developer is constantly working on it, it costs only 12 euro ....
AND i have a recommendation for you, if you like the approach of fps creator, there is another engien, you might enjoy, its free and called Easy-FPS-Creator CE Easy FPS Editor CE v1.10.5 by CG8516 (Clark) I certainly really liked it and still do and after my gameguru games its was something new, and funnily (?) extactly these free games ive created were my most succesfull till today, counting views, and downloads, not actual money sadly lol :)
best regards, love and peace <3
id apprecitate and be really happpy if you'D consider giving my lates Easy-fps-editor game a try: Behemoth by -X-ScornGames
or if you'd like to check my gg games i would suggest: Grave Digger by -X-ScornGames but its actually rather short, and its ALL ABOUT THE ENDING :D